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Everything posted by Dimensionlord1
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I was just wondering if anyone could create some armor from characters in mortal kombat. Like Shao Kahn, Scorpion, and Sub Zero. .http://fc03.deviantart.net/fs71/f/2010/280/f/9/shao_kahn_concept_art_by_ethernalmangekyou-d30adbt.jpg http://th02.deviantart.net/fs70/PRE/i/2011/116/4/2/scorpion_render_by_acm1899-d3exbq0.png http://www.fightersgeneration.com/np8/char/subzero-mk9art.jpg
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So I heard it was possible to have the newest version of the construction set installed with the older version that allows for the generation of .lip files on the same computer. What I was wondering is how do you do this? Because I find it annoying to have to uninstall and reinstall so that I can generate .lip files. So does anyone know how to install 2 different versions on the same computer?
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Voice files not playing in game?
Dimensionlord1 replied to Dimensionlord1's topic in Oblivion's Mod troubleshooting
Oh... Now I see whats wrong. Thank you. -
Voice files not playing in game?
Dimensionlord1 replied to Dimensionlord1's topic in Oblivion's Mod troubleshooting
I saved in .wav then used a file converter and converted the files to .mp3 -
Voice files not playing in game?
Dimensionlord1 replied to Dimensionlord1's topic in Oblivion's Mod troubleshooting
I saved in .wav -
Okay so I created some voice files for some of my mods and was disappointed when after all my hard work they didnt play in game. I had the .lip files and the .mp3 files in the right places and they wouldnt work. Now I dont know whats wrong with the files it could be a file converter I used, or something else but, Im asking anyone if they know what the problem could be and any possible solutions.
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How do I rig a Sigil Stone to a piece of armor?
Dimensionlord1 replied to Dimensionlord1's topic in Oblivion's Discussion
I have Blender though Im not very good with it. -
Fully voiced companion Dimitri Coming soon!
Dimensionlord1 replied to Dimensionlord1's topic in Oblivion's Discussion
This isnt working how I planned may take longer than expected. -
I am in the final stages of creating a companion named Dimitri who is fully voiced. I intend to be releasing the mod tomorrow. As you can tell from the name he is not from Tamriel. I invented a story that explains how he got to Tamriel and to make him seem more lore-friendly.
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I was thinking it would be great if someone could create necromonger armor from Chronicles of Riddik. I think it would be a great edition to Oblivion. I would do it but sadly I lack the skill.
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Okay I have a brilliant idea that I just had to share. I dont have Skyrim for pc so this is an idea for those of you who do. Okay so I was thinking that if somebody was skilled enough they could create new meshes for dragons that are based off Wyverns from Monster Hunter. A few ideas that would work to rig to the dragon skeleton. Rathalos Rathian Barioth Gigginox Diablos Khezu Tigrex Nargacuga Hyujikiki Zerureusu
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I have been playing Dishonored and I think it would be a great mod idea for someone to create the mask from Dishonered to be worn in-game.
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I want to create some unique companions. I can easily get the necessary voice files to make them speak, but I don't know how to get lip files to make their mouths move and match what they say when they talk.
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A great idea. You ever think that vampires were easy to avoid do to the fact that they never come out side, even at night? Well I have an idea where vampires appear at night throughout Cyrodiil. Or have a big quest where a rare event triggers the sun to disappear and you are tasked to end the Eternal Night before vampires take over. Vampiric armies, vampire hunting, vampire hunters. NPCs having a chance to become a vampire when they encounter a vampire. And allowing you to turn NPCs into vampires. So that's the mod idea.
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Thank you both. It would probably be interesting to do this with vampires.
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Okay so im wanting to make a unique companion with a robotic arm. I just need a robotic left arm, and maybe a robe to go with the arm. The companion is a man who was transported to Tamriel by a wormhole. He would use spells, and fight with a sword. He would wear a robe, and a mask. The one thing that he needs is a robotic left arm, but I haven't seen any robotic arm Oblivion mods. I do not have the skill to create an arm for him. So if anyone could make one or point me in the direction of one I would be grateful.
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I have seen one here on the nexus for argonions. And maybe redguards though that's all I know about. I agree there should be more armor based off each race.
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What is your favourite quest in oblivion?
Dimensionlord1 replied to deadramage's topic in Oblivion's Spoilers
Whodunnit? killing guests and then watching them turn against each other as a result. Unearthing Mehrunes Razor, because the size of the quest, a great quest to sneak around killing, and watching the army fighting vampires. Where spirits have lease, the idea of a haunted house is always appealing. Shivering isles main quests, because talking to Sheogorath is entertaining. Clavicus Vile quest, because I love umbra and remember it from Morrowind. -
Okay so I saw a Necronommicon mod on here as a modder's resource. I was thinking wouldn't it be great if this had a questline attached to it? I thought if there was a questline it should start out with an evil book is found by a adventurer (The player) which ends up triggering an apocalypse with demons, undead, and other nightmarish creatures roaming Cyrodiil. And then attacking all the major cities looking for the Necronommicon. And only the wielder of the Necronommicon can defeat this Army of Darkness. Now whether or not it should take place before or after the main quest is up for other modders to decide. If this could become a mod it would be BIG!
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Creature wont attack?! Help Appreciated.
Dimensionlord1 replied to Dimensionlord1's topic in Oblivion's Mod troubleshooting
I fixed it forgot to come back. -
Anyone know how to make a creature active only at night? I would be grateful to those who help.
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Creature wont attack?! Help Appreciated.
Dimensionlord1 replied to Dimensionlord1's topic in Oblivion's Mod troubleshooting
It is in the player faction because it is a creature companion. The packages don't exclude combat. The aggression is 5, since it is a follower I don't want it to attack unless I attack or, it is attacked.