Jump to content

MysteriousGuy

Members
  • Posts

    53
  • Joined

  • Last visited

Everything posted by MysteriousGuy

  1. Vortex installer was in German? It wasn't for me. Plus there isn't really even an installer it just auto installs when you run the exe. How about stop using dumb metaphors that barely make sense and start counter arguing with what Tannin is saying.
  2. I can't give up on vortex coz i cant even try it yet (wasnt fast enough or persistent to be one of the first testers). But as i reported in comments of vortex news post when i tried to install an update (yeah im not supose to but i was curious) installer was in german. I dont speak German. IF it is trying to auto detect system language its failing hard. This should be fixed. I would prefer it in english even though its not my language. Other than that so far it looks ok.
  3. Im not one of those guys who got to test Vortex but i installed its update anyway and it was in German... Why? (I don't speak German).
  4. I'm not one of the people who got the download but from what ive seen so far Vortex looks like a Nexus app instead of a universal mod manager program. Not sure how to feel about that. But look doesn't really matter, so im looking forward to testing how it handles mods. What i mind at the moment is same thing that was bothering me before and that is - Tannin being "one man army". Before this was obvious when we didnt get any news about development for months. That time he took the blame (took one for the team). Now its similar situation where he is alone against the world (I don't count Ethreon since he is just trying hard to be nexus butt plug). Nexus doesnt have anyone else who can help solve all the confusion people are having? If so whats the point in providing program to people without manual or instructions on what it does and how? Only thing that can come from that is mass confusion and bunch of comments that are half based on presumption. Then putting leading programmer into that chaos to answer comments instead of doing its job. Where is everyone from that group of testers? For anyone wondering what this Vortex actualy looks like i found this video to have most informations so far It certanly does better job at promoting it then Nexus does by hiding all the videos and images together with its download link.
  5. Now thats a proper news post! I don't really care about site redesign as long as i can find what im looking for (so far it works). What i care about are mods and mod manager and thats what everyone else is waiting for so i hope we get to see the release of vortex soon.
  6. In response to post #56279206. #56280316, #56292581, #56377416 are all replies on the same post. @Ethreon is your live mission to be nexus team butt plug or something like that? Your nexus fanboyism is really disturbing. Please stay away from me. @park9 Interesting observation. Nexus doesn't care.
  7. Did anyone on nexus notice there was Christmas this year? @Dark0ne You still think news section and public messages on this site are just fine?
  8. In response to post #55255308. #55256923, #55257018, #55257068, #55257338, #55257343, #55259548, #55259848, #55259863, #55263213, #55263383, #55263583, #55271593, #55271953, #55272448, #55274748 are all replies on the same post. @schnubbel76 Are you like... a hater? Please clarify...
  9. In response to post #54935243. #54935523, #54947223, #54947753, #54954958, #54955858, #54958068, #54976953, #54985023, #54987183, #54988083, #54995008, #54997683, #54998783, #54998978, #55009093, #55013128, #55013173, #55015168 are all replies on the same post. @Ethreon You are irrelevant. @Dark0ne I'm sorry if you feel there is lodged stick somewhere. That was not my intention. This will obviously not produce any effect with words only so to show what I'm talking about from start ill give constructive example. You can check for Citra development site. There you can see monthly updates that show major changes to the program. Not all of them are amazingly attractive but they show progress is being made. Things that make people happy to wait for the final version. Now before i continue lets go to the fact that im being attacked for being impatient with development cycle. I fully understand that software development takes time. I also fully understand that you wont develop something you already have experience with longer then you did before. If Vortex was taking 5 years or more to being done i would seriously doubt Tannin and his knowledge. I do not. There is also full time working on something or working on your spare time. Again things have to be done faster when working full time. That's a fact and not my personal opinion. Then there is complexity and bugs that create development delays. Now you shared information that it is 5 months delayed. If things were perfect we would have Alpha already 3 months ago. Nothing in the world is perfect so delays are also understandable. Now lets continue with comparison between Citra and Nexus. Citra has monthly updates (ill ignore github with daily updates). Nexus has "Tannin is recruited", "development started", "people being recruited", "Alpha with no ETA" "Check our new web site you will get Vortex info in a week" and "Sorry no info again wait for something in 2 months" notices. Did you really have absolutely nothing to write about Vortex during this months of development? There is absolutely no chance that Tannin didn't produce anything for you to show (This is why i said how can it take so long for him to develop vortex because we are shown nothing at all). Now when you do have something you wont share even a screenshot. Again im not talking about Tannin here or how long it takes to develop but about nexus and its non existing Vortex promotion. If someone says there is one then look at Citra on how its done. Site Redesign vs Vortex - ask people what they want more. Other one is side project. @Tannin Good luck with development.
  10. In response to post #54935243. #54935523, #54947223, #54947753, #54954958, #54955858, #54958068, #54976953, #54985023, #54987183, #54988083, #54995008 are all replies on the same post. Do i have to be a supporter of the site to be right? I know how to code and I'm making my own programs that i need for work so all of your comments about how I don't know software development are just random imaginations. From start I never said anything against Tannin or development team. I was saying that he was obviously delayed by something and i have an issue with nexus not sharing info on why or showing any development progress. People are waiting for this more then they are waiting for new site redesign and that's a fact even if you don't agree. I'm being attacked for saying what everyone is thinking so i hope it will be your way - i hope we wont see any info until next year. (You don't want to see it, right?)
  11. In response to post #54935243. #54935523, #54947223, #54947753, #54954958, #54955858, #54958068, #54976953 are all replies on the same post. @ Balx2 Oh really then when you have all the information please tell me how will new mod manager function or look like? How will you activate and install mods and where? Will it be just one button on the left like NMM, will there be check mark to easily deactivate it like in MO? Will Vortex have that annoying web page window loading every time you click on any mod like in NMM or will it have nice and clean interface like MO that actually lets you do something with that mod? Will it be huge UI with few buttons and useless mod categories like NMM or will it let you actualy see important things like mod order and load order like in MO? How will mod creators work with Vortex? Will they run 3rd party tools from Vortex or outside? Go ahead i have time.
  12. In response to post #54935243. #54935523, #54947223, #54947753, #54954958, #54955858 are all replies on the same post. I would wait 5 years knowing that it will take 5 years for it to be finished rather than check for updates regularly only to get a notice that i have to wait for a notice that will tell me to wait for another notice.
  13. In response to post #54935243. #54935523, #54947223, #54947753 are all replies on the same post. Seeing what Tannin was able to do with MO makes me fully believe he is more then capable to easily create amazing mod manager. Its complexity or 64-bit doesn't matter so much - he is the man for the job. What doesn't feel right is nexus itself. Being game modding site you would expect they would promote and share information about their main modding tool - Vortex. Instead it was kept in secrecy for months. Check news how many times they shared any information about Vortex this year. Then check how many of those posts actually speak about Vortex. Most of them are just recruitment posts. Seems focus was moved more to the side projects (Web site redesign) or development was facing issues leading to delay (no info about why everything is so delayed because nexus is all shiny and beautiful). Ignoring what it feels like and back to what we do know is - it's over a year now that Tannin was recruited for this job. That's one year of people waiting for new mod manager or at least some information about its functionality and looks. A week ago new site design was announced and then they said we are finally getting an update about vortex this week. This week they tell us we will get nothing (not even a screenshot because imagine if people say they don't like it, and everyone has to like it when its finished) but we have to wait for 2 months now to get something. Do we get an update in 2 months that now we have to wait a year for an update?
  14. "Not long now!" We are talking 2 months minimum here. It was months in development already. Makes me wonder how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone, but its not the case now when he has whole team around him. So after months of waiting for something, you cant even provide a screenshot to public? Really?
  15. In response to post #52462393. #52469463, #52474393, #52488258, #53088598, #53166238, #53867398, #53994653, #54124673 are all replies on the same post. What new look?
  16. Since whole point of canceling MO was to create new better mod manager my question is simple: Will Vortex be better than MO and if yes in what way?
  17. Skyrim is missing its cinematic feeling. Sure there are lots of mods that make environment look more cinematic or realistic (ENB mods) and there are mods that make characters realistic looking, but whats the point in all that if you can't see things from close perspective? Skyrim story would be better told if you could see some better camera movements where player is not always center of action. There is this mod called Face to Face and its great mod. That mod finally gives the feeling that you are inside the world and talking with other people (instead of just seeing your toon standing next to some other npc that pops up few lines of text). Although this mod is great its very simple and limited, but it shows that things can be made. So the idea of a mod: Mod should give new simple and clean user interface (addon) that could be started by hotkey or a script event. User interface gives the ability to control camera movement where focus is on player or on other things (NPCs, environment) This could be used for sightseeing or checking that super new armor mod that NPC is wearing from up close, or maybe just watch as NPC is doing his every days work (choping wood) from cinematic perspective and not constantly player perspective. Interface should be able to do things automaticly. For example if you want to see your char in new armor you would probably want to have camera rotate slowly all around your character and changing hight or zoom. For example there could be preview armor button on user interface that would start a script with all camera commands neccessary. With this you could change focus on player or npc during conversation or that could be done automaticly as well. This mod is very possible to make, as a proof of concept there are Race Menu, Face to face, SKY UI and other user interface mods.
  18. Why not start simple... lets make faces for this new characters... Yes im talking to you... the person reading this... Everyone and their grandma knows how to make new faces so why not try and see who can make the best concept art characters... :)
  19. From my knowledge changing values for weapon attatch nodes in GDA is easy to do(moving weapon from one hand to other and changing its behaviour). Problem is there are no animations for new weapon positioning and almost no one is making them. One of the reasons is probably coz animation tools are only available for 3ds max. Another reason is no tutorials on the topic, although its not that difficult to implement new animation in game once you have new animation files. I believe you can make staff not main hand weapon only by changing values in GDA without crashing the game. Im not familiar with eep... if you get new animation files you can use toolset to replace animations in animation trees and add events to animations in event editor (event will tell the game when is weapon equipped or when it hits - animation doesnt know this by itself)
  20. Thank you that was helpfull. Ill be honest Im just a beginner in all this (I would rather that someone else more experienced tries to revive whole DAO modding with up to date tools) but i intend to focus on Blender so knowing things like this will be great in some future projects. Idk how far ill get with this import export script for DAO coz there is not much info on writing any import export script for blender online... but at least ill learn python for something else (Currently at 51% on that link that Werne posted. Maybe im going to fast, maybe its not as difficult as C++ or VBA. Anyway nice tutorials). I think bigger problem will be to learn how Blender works... and yeah script should be in python 3.x and for blender 2.6 or newer. I was reading an article about the future of blender and seems even if i make something it will soon lose compatibility with newer versions... http://code.blender.org/index.php/2013/06/blender-roadmap-2-7-2-8-and-beyond/
  21. Thank you again. If nothing else at least i will or someone else have a starting point from this.
  22. Thank you for quick answer. Now few more questions: 1. Would you do it? 2. How can someone do a script that would not be messed up each time blender or python changes? - is it possible to make this tool in some other language and make it work in blender? 3. Where can we learn how to create import export script for blender (its good to know this for some future games)?
  23. Hello everyone! I have noticed that there are not many new mods dragon age origins that include new models, animations, textures for new models... I believe reason for this is that we have tools that are outdated, and don't really allow us to do mods like what people are doing in Skyrim (lots of animations, body and armor models, hairstyles...) So what this topic is about? There is this great tool Dragon Blender that has been left unfinished and became outdated http://dragonage.nexusmods.com/mods/268/ My questions are: Is there anyone who can make use of it and create new import export script and create fully functional tool? Is there anyone who can make changes to existing tool and make it compatible with new versions of Blender and Python? If both answers are NO then my question is why not? What is exactly the problem? What is it that changed so much in new version of Blender that makes it no longer possible to create fully functional import-export script for DAO? I have also noticed that there are similar issues with modding Skyrim with Blender. So why are this scripts not getting updates to work with new versions?
  24. In response to post #8321579. Good job on separating DAO from DA2 mods. There seem to be some bugs with the site though. Clicking on forums button leads you to DA2 forums instead of DAO forums... Also it would be great if wiki is linked to DAO section directly. It would also be fantastic if there is chat room for DAO only but im sure thats more difficult fix then the ones above.
×
×
  • Create New...