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Hybris51129

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  1. So I have been getting back to toying with BattleTech and also experimenting with RogueTech but something that has dogged me for both versions of the game keeps popping up. So for example I edit the stats on a double heat sink in the json so it removes a 100 heat / per turn instead of 6 heat / per turn. However on game startup both in normal BattleTech and more importantly RogueTech some process comes along and overwrites the file back to its original spec. I have tried editing the files on a 100% clean install with no other mods to eliminate anything to could be overwriting my files via load order and have tried editing mods that should overwrite anything else they get loaded on top of but again any edits I make get overwritten and set back to their original spec. Is there some process I am missing that "cleans up" the json files for weapons/equipment? On another note I can edit the json files for mechs mostly successfully as in 500 ton Atlas's with 40 slots in each arm and torso section (Can't edit their speed for some reason still so not 100%) so whatever checks only seems to cover weapons and equipment.
  2. I'm really late but I wanted to offer my two cents. I really do love your NSFW works because they add an harder edge to the Fallout world I want to play in that I will never see out of Bethesda. I can understand wanting to clean up your name and make yourself more presentable for Bethesda but I can only hope that if they never come around with a offer for you that you would consider letting someone else "re-release" your work. Oblivion, Fallout 3, New Vegas, Skyrim, and Fallout 4 all taught me that some of the best work and most passion comes from the makers of NSFW mods and help add to the customization that like you I crave to the point that I have largely moved away from some games because I can't get mods for them. No matter what content you release in the future I look forward to it and if you just so happen to do something risque all the better.
  3. I would like to ask if possible for a store mod of some sort that sells all of the augments and just the augments. Alternatively being able to just build your own or even just repeat the research for a given mod would be more than acceptable as the system stands now augments are more of a hassle to deal with due to their rarity.
  4. As the title suggests I would like to see someone make a UI for at least the armor crafting station that shows the recolor of the item in question instead of being whatever the UI color scheme is. It would make mods that use color pallets as options easier to figure out without having to memorize a dozen numbers or orders and just generally make life easier.
  5. Just the idea that instead of picking locks or terminals if you have enough ranks in Pain Train that you can just bash through doors especially ones that are only chained or at higher levels barred. It could be game breaking getting into dungeons from the wrong end but its overall I think it would be more realistic overall.
  6. What trouble? Just making a request in the appropriate forum, beyond that anything else is simply stuff others have drug in.
  7. I think its more along the lines of CK's labyrinthine UI combined with a strong lack of copy paste features.
  8. You are 100% correct on all accounts hence why I asked in the first place because I didn't think that it would cause trouble. Its not like I'm trying to marry Lucia or something truly barbaric like that.
  9. Probably for the best. The Nexus will be the Nexus in the end.
  10. Yes otherwise I wouldn't have posted. I fail to see how this can be instantly marked as perverted when its fairly clear from the original mod files that marriage was to be included.
  11. http://www.nexusmods.com/skyrim/mods/74264/? Mod in question Looking for a mod/patch that would make these NPC's marriageable. Console marriage fails due to likely the characters having their own separate marriage dialog quest and beyond that I've exhausted my own skills in trying to get them to be recognized by the stock Skyrim marriage system. Any assistance with this request would make me very grateful.
  12. I remember getting early call of duty mods, and KOTOR 1 & 2 mods back in the day. And of course the Duct Tape mod for Doom 3.
  13. Ok so I am making a patch for my own use to update the HK Base mod to use Caliber in addition to Millenia to fix one or two errors. In addition to this I am planning recipies to convert\Rebore and chamber for example a .357 magnum revolver to shoot .45 Long Colt. I have actually done the bulk of the work but in a esp that I really botched the masters on and causes the loss of my mouse and main screen on startup. So the question is how can I take individual records/objects/recipes from one esp to another without towing in the others masters. I spent several hours making these and with only one useable arm I am hopeing to avoid the pain that comes with the work.
  14. I support this idea but (assuming the iron sights are clear and accurate) I would for go the scope and add an extended barrel for more damage. Also for the extended mag maybe make it a 100 round Beta C-Mag perhaps?
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