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TwoArmedMan15

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  1. Greetings! I was trying to create a mod to disable environmental hazards because, frankly, I find the afflictions annoying. I used XEdit to set the default values of the ENV_RESIST actor values to 10000. When loading my ESM plugin, I can see the 10000% resistances in the character's status summary, and I am immune to environmental (yellow healthbar) damage. However, I still get random afflictions on hazardous planets and in hazardous weather events. Do we understand how the environmental afflictions are applied? The hazard resistances seem to have no effect on affliction application. If it's actually impossible to avoid environmental afflictions with a space suit and super capped resistances, that's either terrible design or the system is bugged.
  2. I encountered what I think is a new bug. It seems the application expects only numeric mod versions, even though some authors use alpha characters in the version. (For exmaple, SkyUI for SSE has version number "5.2SE".) This creates an issue when creating install order rules because the GUI treats the mod version as invalid input and doesn't save the install order rule.
  3. If you're on Windows 7, Microsoft released a fix for this, which is available here: https://support.microsoft.com/en-us/help/3140245/update-to-enable-tls-1-1-and-tls-1-2-as-a-default-secure-protocols-in The above fix resolved the LOOT masterlist issue for me.
  4. In response to post #50007057. #50020977 is also a reply to the same post. Thirded. Sounds like I'll need to look into using MO2 (despite it's current buggy state)... I have been delaying "heavily" modding Skyrim SE and Fallout 4 until, I had hoped, the new NMM would be released with MO-like file virtualization. With the news that the new NMM (Vortex) will not have uvfs virtualization, I'm totally turned off from using the new NMM. Having a clean data folder and being able to quickly change the virtual install order is very important to me. Plus, I had some bad experiences with the old NMM failing to remove symbolic links, which caused me far more problems than MO's uvfs ever did.
  5. In response to post #47428125. #47428205, #47431185, #47432280, #47433255, #47441410, #47442305, #47450560 are all replies on the same post. The fact that they are using web dev technology and emphasized the need to be multi-platform in the article leads me to believe that there won't be MO-esque virtualized directories.
  6. In response to post #17732499. #17734464 is also a reply to the same post. lol Wow, that is confusing!
  7. For whatever reason, all of the United States servers are super slow for me (slower than 56 Kb/s dial-up slow!). However, if I download files manually and choose to download from UK servers, I get excellent speeds. Something is seriously wrong with the U.S. servers.
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