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whalecakes

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Everything posted by whalecakes

  1. Yes. http://i52.tinypic.com/20rqjk3.png
  2. Right Click -> Block -> Remove Branch, then save.
  3. It's like watching a porno with the sound muted and subtitles turned on. All the text translates to crap like 'AAAAAH' and 'OOOOOH' and so on.
  4. There are already numerous mods that let you set down campfires. And bedrolls. And tents. And chairs. http://tesnexus.com/downloads/file.php?id=13101 http://tesnexus.com/downloads/file.php?id=5684 http://tesnexus.com/downloads/file.php?id=1859
  5. Ebony Armor is an item in Oblivion. But you're not playing Oblivion. You're playing Nehrim.
  6. You can use the 'fov' console command to zoom out.
  7. CM Partners are just normal NPCs with the partner script attached and a few special factions. You could make it with little trouble, unless you were expecting 'CM Partner' to mean 'CM Partner plus the armor hes wearing in the picture'.
  8. You need to modify the gamesetting that limits the number of summoned creatures per actor to 1. Wrye Bash I believe has an option for this in its bashed patch, actually.
  9. Just open the textures in gimp and use the paintbrush with the mode set to 'Hue' to change the coloring.
  10. To do this you would just need to change the textures for the race, and make sure you have upper body/lower body/hand/foot equipped with something that doesn't have a female biped model assigned. Anything that isn't covered by such equipment will get the female body mesh, and there is no way to change it without changing it globally. Note that you can assign the actual body mesh pieces as models for equipment, too. However, it still won't be the same because the game applies a slight change to the default race facegen depending on if the player is male/female. It may or may not be simpler to just modify the mod so it doesn't check the gender.
  11. You could take a look at how Supreme Magicka does its fire/frost/elec shield spells, which changes them from resist+armor to resist+damage on hit.
  12. I'm not sure I understand how giant talking bipedal cats with 8 mammaries are less odd than giant talking bipedal cats with 2 mammaries... Anyways, download this: http://tesnexus.com/downloads/file.php?id=29853 Rename 'skeletonMorrobeastALPHA.nif' to 'skeletonbeast.nif' It should look... something like Morrowind? It'll look different, at any rate.
  13. I want to drop the height of the chase cam by about half a meter. Something around the height of the vanity cam, so that the character occupies the center of the screen instead of the lower half. That's it. I don't want to replace first person mode, and that method would lock the camera zoom and is rather buggy anyways. Moving the camera01 node does not appear do anything to the chase cam. The chase cam appears to be centered on 'bip01 neck' or somewhere around there, the moving of which has obvious complications. I am at a loss.
  14. Click on the NiTexturingProperty and check the block details, it probably has the apply mode set to apply_hilight. You'll want to set it to apply_modulate. If the material name is EnvMap2 you'll probably want to change that, too.
  15. So, I'm running around blackwood and stumble upon "Fort Doublecross". Go in, game crashes. Repeat a few times, eventually I get in (problem was pluggy it seems?); killing necromancers, everything is good. Then I zone into the cave zone and get attacked by two "Black Sun Spellsword"s. One of them is alright, but the other... well... http://i53.tinypic.com/2ag5jc2.jpg Yeah. A sword wearing a hood, wielding another sword. What. CTD shortly after it died, and now whenever I try to re-enter the zone I get a CTD. I am at a loss as to what to do here. Here is the mod list, if anyone is interested:
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