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Liara7LF

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Everything posted by Liara7LF

  1. In response to post #25912655. #25912699, #25913439 are all replies on the same post. Yeah, when Skyrim came out, my copy was delayed in the post (Xbox at the time) so I bought pretty much everything for Oblivion and played it straight till the postman came haha.
  2. Thank you everyone for the responses, most helpful! Mattiewagg - how are those created in an exterior cell? My work with exteriors is none, so when creating one it came as quite a surprise to find a layer of land AND above that a layer of water.. how does one go about essentially removing these? Like I said in my original comment, I'm a newb. Thanks!
  3. Hi guys, Firstly, I feel as though I need to clarify that I am indeed aware that there are a lot of tutorials guiding users through the steps I am about to ask for assistance with however, they are of limited use to me as I do not know the name of the process I am trying to do (therefore do not know what to search for). With that out of the way, I am fairly new to modding though I seem to get by when it comes to some of the basics. That said, my most recent creation calls for the use of a modders resource and I am slightly stuck. I believe to use the resource for myself requires that I install it similarly to a normal mod (dragging the extracting archive to data, making sure the meshes end up in skyrim/data/meshes etc) but how do I go about making it so that should I release the mod, the resource is included with it? So it is all nicely packaged? As I said, I don't know the name for this process so I'm not sure what I should be looking for in tutorials - anything to point me in the right direction would be a great help. I'm also wondering if there is a way to view every edit an .esp makes to the game? For instance, if while I've been searching through some of the cells of the game I accidentally moved something that is not intended to be part of the mod I am working on (a separate interior cell - nothing else) is there a way to find this accidental change and rectify/delete it? Finally, and this is probably a complicated step, my mod is an interior cell as I have said before however, it is to look like an exterior cell, a floating island to be precise (cliche I know). I've added the sky to the cell yet the 'void' space is extremely dark/black, not sure how to change this. Also the sky is ridiculously bright with the ENB I currently use (its fine everywhere else) and the actual land is also dark but I think that is because I haven't specified a light source or anything yet. If, in your opinion, I should have started this project as an exterior cell, is it possible to change what I've already done in an interior to an exterior? Sorry for all the questions and thank you for any responses.
  4. Success! I've managed to get the CK to use my texture and render it correctly in game! (not sure why it works now and not before though). I'm still using the default normal (height map?) so that is just about visible in game and I'm not sure how to edit that in paint.net Also does anyone know how to select what I've created for the inventory art so it matches what is visible in game? Thanks for any help.
  5. Hello everyone, First of all, I would like to say that I am aware that there are many tutorials and threads that most likely relate to what I am about to ask however, I have no idea what my problem actually is (because I'm completely new to modding) so, I don't know what to look for to get the answers I need. What I am trying to do: Create a new book for Skyrim that uses the mesh from DanielCoffey and doccdr's Book Covers Skyrim and an edited version of one of the cover textures from the same mod. What I did: - First of all I downloaded the modders resources for book covers and meshes provided by DanielCoffey. - I then extracted the zip folders to a folder on my desktop that contains files for the mod I am working on. - I opened one of the psd files in paint.net and edited it. - Saved the file as a dds (dxt1 though I'm not sure what other options need to be checked) in my mod work folder. - Open nifskope and load the standard book mesh (from DanielCoffey) - Open 34 BSSTextureSet,click the drop down menu at the bottom and change textures\clutter\books\BBM_BookTemplate.dds to the location of my edited .dds file - Change the file name and save the .nif in my mod work folder - Copy and paste the .nif to skyrim folder\data\meshes\clutter\books - Open CK, find an existing book, change world art to my .nif and get the following. The Errors; Texture Set missing texture - my texture (location of dds in working mod folder) Texture Set missing texture - textures\clutter\books\BBM_BookTemplate_n.dds (This is the file default in Nifskope.. I know this should be the normal map but I don't know what this is or how to edit it or anything) BASE - (location of my .nif in skyrim data folder): Cover is missing a diffuse map. (A what?) BASE - (location of my .nif in skyrim data folder): Cover is missing a normal map. (Why?) The Result: A book in the CK with a purple cover (I know this is the colour of missing textures) however, the paper textures work work fine. Conclusion Other than being completely useless at modding and completely confused by it, I think my problem lies with the file location of where I'm saving stuff. I've tried moving a few things about but I have still not succeeded. Assistance would be greatly appreciated, even if I am being intolerably dense.
  6. Right, I've been having some fun with paint.net and so far I have edited the image found here (http://www.nexusmods.com/skyrim/mods/54043/?) and changed it to the attached. The version I want is actually an inverted version of this but white on a white background doesn't work too well. So how on earth do I stick this onto the front of my book? I image I'm going about this all wrong and it'll end up looking pretty bad.. Also no.. BSA extraction tool? Like I said I'm VERY new to all this :tongue: Edit: Also the image I have edited doesnt have a white background, its the checkered one in the editor meanign that it doesn't have a background but white shows up on this anyway
  7. Hmph. I wrote out a fairly lengthy reply but I somehow managed to not post it, Great. Anyway, Shadowjin, thanks! I shall look into using this tool. No, I'm not familiar with nifscope in the slightest. Also I didn't mean the actual skull on the necromancer robes, I was trying to explain it as like a flat image or drawing on the book and not a 3d skull glued onto the cover. My poor explanation! I don't have any photo editing software beyond MS paint installed.. is GIMP a substitute for that or for paint.net or both? Thanks again
  8. First off, Thanks for the reply! Will this paint.net tool simply involve drawing said skull and that being it? I'm too no0b to know what a normal map is if I'm honest. Do I need photoshop too? Try talking to me as if I was someone's grandma (*Internet grandma meme here*). Maybe not that bad but still, my skills and knowledge are limited. Having thought about it a little more, I agree with learning how to do that sort of stuff myself, it'll be better in the long run :smile: Thanks again! Edit: p.s OP Daedric sword coming soon.. ;)
  9. Hi everyone, I'm looking for a little help with my modding. I'm currently working on a small necromancy mod (my first mod woo) and I was wondering if someone would be able to create a new book cover for me. I'm only just coming to grips with the creation kit and I don't have any visual editing software installed. My request is fairly simple - start with DLC1LD_KatriaJournal (or whatever ID is the same render) and place a skull on the cover (similar to how necromancers robes have a skull). I've no idea how to do this myself and I'll probably need instructions on how to load this file into the CK without it becoming a new master file for my .esp. Also any modders resources relating to (or potentially) necromancy that I should check out, let me know :) Again I don't know how to use them without loading them as an .esm, so help on that front would be greatly appreciated. Thanks in advance and, of course, any assistance will be credited should the mod ever be released on the Nexus.
  10. I wish all businesses and companies were this forthcoming and customer/user friendly
  11. It's so nice to watch this program gradually mature into a brilliant mod tool. Especially as a Premium Member, knowing that I helped to fund it. Brilliant work!
  12. Just wondering if it is at all possible to introduce TRESSFX hair into the Creation Engine and therefore the Skyrim world. I understand it would take very powerful GPUs to deal with the usual skyrim + HD textures + various mods + ENB and TRESSFX so for the purpose of my GPU (MSI GTX 660 OC which handles the mods, textures and ENB surprisingly well) TRESSFX would just be too much. Anyway, to the point, is it even vaguely possible to implement TRESSFX and if not why not (Card requirements excluded)?
  13. Just looking for a bit of TES specific advice here.. I currently have a MSI GTX 660 OC that is just about coping with ENB (Project ENB), texture mods (high res DLC, Book if silence and a few others), CoT, Laterns of Skyrim (these are the ones that I can think of that will impact FPS) though i can no longer use civil unrest as my 660 cannot cope with making the game look that good and the high number of NPCs (it actually struggled with the two close and large battles in the Whiterun plains area without ENB). Its a big sacrifice to make having used the mod since I had a gaming rig and how awesome it made the civil war quest lines (any similar mods but with lower performance requirements?). I have configured by .INI files as per S.T.E.P and am running on Very High (not Ultra - difference with ENB is negligible IMO). My monitor is 1980 x 1080 and 24 inch. I am delighted that my card can actually perform at the levels I am asking it to but as I am human I WANT MORE. Anyway I'm wondering what you guys think to getting a 670/ 680 4gb? With the amount of high res textures and things I use I think the extra VRAM will come in useful, though I know its overkill for virtually every other game. The price difference between a 4Gb 670 and 4Gb 680 is quite large though I am thinking that an investment in a 4Gb 680 would include a decent amount of 'future proofing' if such a thing exists (already I am thinking about TES: VI and I imagine a 4GB 680 would be more than enough since I have heard people running Skyrim on pre 400 series cards). But the 670 4Gb would also offer a huge improvement over my card anyway. Also consider that Crysis 3 needs at least a 680 or higher to play on ultra (not that I even have any of the series but perhaps this could be used as an indicator as to what the future holds?) Anyway I am wondering what you guys think to all this.. Keep in mind my MSI GTX660 OC will run what I am asking it to currently though any more visually intense mods will likely push my fps to low to be playable.
  14. Is there a way to arrange folders/files in the Skyrim directory to allow me to quickly changes between ENB presets for ease of comparison? If there is can someone please provide an in depth tutorial of how to do this as I would find it extremely useful! Many thanks
  15. Open NMM and delete your mods first. Using steam? go to store and right click the skyrim and then click delete local content. This will delete the skyrim directory folder. I would manually delete the skyrim folder in the 'games' folder (this should also delete save files). Not sure how to delete NMM though I dont see the point as it is not specifically tied to skyrim anyway.
  16. There are a few mods that aim to improve the amount of life in the seas of skyrim, most of which add some sort of sea monster (usually a giant mudcrab or slaughter fish). however I still think the seas (and all bodies of water) are tremendously lifeless. My idea is to add played visuals (like how bats work) but in the form of fish schools and shoals. I would work on this myself but my skills are highly limited and every time i download the CK it replaces skyrim for some reason (fix anyone?). So if anyone wants to use this idea feel free!
  17. There are boars in skyrim? 0_o
  18. WiC, Frostfall and Wet & Cold have this covered. I use all 3 and it works perfectly. I have to say you heat sink comparison is a bit lackluster.. metal armors were not worn in direct contact with the skin, they have a thick layer of cloth underneath, mainly as to not cause cuts, pinching (having worn chain armor I know first hand exactly how painful the pinching and hair pulling is without an additional layer.. VERY) and adding an extra layer of protection that weighs little. Medieval knights that wore suits of armor were typically too hot and became dehydrated rapidly during combat. I DO recognize your concern though as this is very poorly portrayed in game and sleeveless armors are just plain silly. Maybe Cabal or Hothtrooper will team up to resolve this issue in a mightily epic fashion? One can only dream
  19. @Zaeren How have you established your connection speed? Right clicking connection icon in your task bar does NOT show your internet connection speed but shows the connection between your router/modem and your PC. To find your actual internet connection speed you need to use a site like speedtest.net. For example my connection speed on my laptop is 144mb/s and 150mb/s on my desktop, however my actual internet connection speed is 20mb/s (which is actually perfectly fast). Now my download speeds on NMM only reach 1024kb/s when I'm downloading multiple files. This is I presume, due to the speed of the servers and how many people are currently using them. To compare to steam, even with my 20mb/s internet connection speed I only get a download rate of (absolute max) 3.1mb/s. Hopefully this information helps you or indeed anyone else!
  20. Right so I have an MSI GTX 660 OC 2Gb (factory OC) which runs Skyrim pretty darn well (Though I am considering GTX 670/680 4Gb to handle ALL of the texture mods). Anyway my concern is the fact that every source that monitors VRAM usage (MSI Afterburner, new ENB version...) are saying I have a 3Gb card. Note: the italic 'monitors' because anything that states VRAM i.e details about the card in various program STATE 2gb... Bizarre. Though I wont complain just in case I have somehow ended up with a 3Gb card (unlikely I know) rather than a 2Gb.
  21. Does anyone have any ideas as to why my frame rate would crash from the high 50's/low 60's to around 4~12 fps for no apparent reason? I can be completely still with nothing loading and not in a 'busy' area or in a high intensity area with NPCs all over everywhere - It has no bearing on this FPS crash :S The error appears to occur on vanilla Skyrim as frequently as a modded skyrim. My GPU is a MSI GTX 660 OC 2GB which should be fine with running this game (and is with AC3 & Borderlands 2 on max settings). Bizarrely it appears to have a 3GB readout on various programs :S My CPU is a 995BE 8GB of RAM None of my components appear to be overheating, though I will quadruple check this. I will also check that vanilla Skyrim also has this problem, though I have just installed SKSE, ENB and edited the .ini files for about 3rd time this week. I also have a problem with the CK. When I download/install the tool it seems to delete my Skyrim directory file, including TESV.exe If anyone has any solutions to these annoying problems I will be very appreciative
  22. After updating a couple of mods earlier today (SKSE, SkyUI, Flora overhaul, Immersive Weapons, Book of silence and maybe a few others) I had my first annoying bugs. Firstly I had an issue with SKSE not being recognized but I managed to resolve that myself. Secondly I noticed various trees had become purple (trunk textures appear to be intact) I have left a comment on the Flora Overhaul page as I believe it to be a conflict between the aforementioned and lush trees (I said No to ALL when asked to overwrite LT files by FO) or an issue with the update, though no one else has mentioned it. And finally, my character's eyes are glowing similar to a draugr's (vampire?) I did contract vampirism but I believe I cured it. Potential issue here? or am I being a little thick and my char is actually a vamp?
  23. Thanks for the reply :) I realized I have missed a detail. Where you said about GPU crashing and recovering but not completely, I forgot to mention that after leaving it for a few minutes (this time length also a random factor) on the start menu or inventory it will recover completely. Occasionally it will recover after pressing start and then exiting, other times it will take ages. Also saving the game and reloading without exiting will work. Factory OC though I did tinker with it, I will restore to default and report back ;) GPU temp is nice n cool and my 955 isn't particularly high either. No dust as it is a new build :) My PSU appears to be providing adequate power but how would I test this as you say? I must say that 99.9999% of my game is not affected by this issue. It happens and I can be back playing my game normally in around 2 minutes (thats if i need to restart skyrim) so this issue isn't exactly major or game breaking, just annoying :) Anyway thank you for your suggestions, if I find a cure I will post it here and let you know, if not I shall keep searching.
  24. I imagine this one has been posted before but seemingly at random during play my game will freeze for ~1-2 seconds, go to a black screen, also for ~1-2 seconds and then return to the game but with a vastly reduced frame rate - the FPS appears to be about 5 (at a guess). The frame rate deaths happen randomly, i originally thought it was due to large amounts of NPCs in an area but this occurred the other day when I was stood still in an area with 2 NPCs. Note: I have ENB running and am using a GTX 660 OC, Phenom II x4 955BE & 8Gb RAM
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