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Teytame

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Everything posted by Teytame

  1. "Incorrect CreationKit Version detected. Patches disabled." This error began appearing not long ago, it keeps appearing after I reinstalled CK. Can someone tell me please, what's happening? The Bethesda Support Team told me to update my GPU drivers (Carl!) and then ask the community, because they don't know s#*!...
  2. Not a single soul has a clue? Am I doing something wrong in that video?
  3. Hello guys. I was trying to convert what seems to be a simple mod https://www.nexusmods.com/skyrim/mods/10216?tab=files and... well, check this short but detailed video of the process. You will see exactly what I was doing and perhaps can point out my error. The password is 123 As you can see, there is no ESP in Override and the Textures with Meshes belong to some character mod that isn't even installed... I am losing my mind... Please Help
  4. Despite the avalanche of disappointment your answer dropped on me, I am grateful to you for it. Thank you.
  5. So, I have completed (as far as I can tell) the Civil War questline - Ulfric is dead. However: 1. No High King (Queen) is being made, the conversations in the Blue Palace remain the same, even though General Tullius is in Solitude and fully aware of the war ending. 2. The remaining Stormcloaks in their camps don't treat me as their enemy, just tell me "move along, friend". What's going on, is my game broken or this is it? Perhaps I am missing something (I hope)?
  6. Here is the sound. https://vimeo.com/342479756
  7. Hello guys. I love the Elsweyr mod but it seems like it killed the music in my game. After returning to Skyrim, the Jungle music came with me and never left. It was everywhere - literally. Solstheim, Dungeons, everywhere in everlasting loop. I removed Moonpath Music - Sky and Light fix - Merged and replaced it with Moonpath Sky and Lighting fix - main file, it removed the jungle theme, but the music from Elsweyr remained and now the original music can be heard on the background, so I'm having cacophony now. And there are quite a few people with this problem, but I haven't been able to find a solution... Is there a way to fix this?
  8. Well, I might have, can't say. This friendly fire system with such poor mechanics was and is a dumb idea. There were no bounties and yes, I did reverted back, it worked. Thanks for the reply.
  9. tried player.addfac 2BF9A 1 didn't help... WHAT'S GOING ON!? :wallbash:
  10. Hello guys. I am having difficult time completing the Civil War questline. Everything ran smoothly for several missions, then after completing quests for the Hidden Camp and taking the Fort, I return to the General, get another promotion, go for the next mission in the next camp and suddenly the imperials (my faction) attack me. From that moment all imperial forces are hostile... I am so confused. Can someone tell me what's going on and how to fix this nonsense?
  11. And if all the requirements are loaded as well, or I can't do that? Basically, what I want, is to modify the mod (lights, add items, etc) and save the changes as the mod, so I wouldn't have to make them in every of my new playthroughs. What do I need for that? Thanks for the replies guys.
  12. Hey guys. I am wondering if there is a way, or is it even possible to save changes made inside the game (to a mod or a house) into a mod?
  13. I have the same problem with Lakeview Manor.
  14. Hello guys. I am wondering if anyone can help with the physics issue I'm experiencing: https://vimeo.com/326723121 Things are quite chaotic in general. Mobs ragdolling like a ping pong, objects become alive, etc. The Havok Fix doesn't seem to have any effect. I don't use ENB and not updating the game, at least not now. My game: 1.5.62 SKSE: 2.0.12 Mod List if needed (without weapons/armors, companions and homes, to make it readable): Thank you in advance for your input.
  15. Interesting. I have the same issue with only Bug Fixes and Environment mods installed, haven't got anywhere near FNIS yet. Seems like one of the Fixes is fixating some of the mobs in place in my case.
  16. Thank you. It seems that I have no choice. I've been modding the game for nearly a year and hadn't had a single runthrough, didn't pass lvl 30, so yea, I'm a bit short on patience.
  17. Neither Ordinator, nor Enhanced Blood seem to have anything to do with it. Tested with clean saves. Also tested without other fighting mods... I can't believe I'm the only one having this issue! Doesn't anyone have any idea of what's going on?
  18. Neither Ordinator, nor Enhanced Blood seem to have anything to do with it. Tested with clean saves.
  19. Thank you. I guess I'll start with Ordinator.
  20. Sure, here it is. I was just hoping I'm not the only one having this...
  21. Hello guys. This freezing effect starts appearing around lvl 13, on every character I have. Different races, different professions, equipment, everything... Any hostile creature gets hit with this frost spell, just by being close to me. Please watch the video bellow, the password is: fr33z https://vimeo.com/326094830 Does anyone has this? Can anyone explain this? I can post my mod list if it'll help.
  22. My Google search showed me a middle finger. Thank you very much, guys, for your replies & QuagaarWarrior, for the correct answer, you gave me peace of mind.
  23. Guys, can anyone tell me please which mod has WWSE.ESP plugin?
  24. Tell me please, which mod is it with WWSE.esp plugin? EDIT: Nevermind, got my answer.
  25. Hey guys. I am wondering if anyone has also encountered this problem with Skyrim SE. In a fight, when the enemy hits me, they get freeze as if hit by the spell. I don't understand why or how. I have no artifacts with this effect, no sparks, it has been happening from level 1. Technically it's beneficial, though very undesirable, and it makes brawling impossible, opponents start acting as if I used a spell on them and brawling turns into a real fight. Does anyone know what's going on and how to fix it? Thank you.
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