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Teytame

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Everything posted by Teytame

  1. Thank you very much, I'll look into it.
  2. Hello guys. I've created a follower and she functions fine, except her feet are inside the ground. though when I placed her into the world, I made sure she was on the ground not inside it. I assume it has something to do with the outfit I gave her, it has high heels, though my another follower, also on high heals, walks properly (and they make her freakishly tall). The outfit in question does not have any High Heel dependencies. Can anyone suggest a solution for this issue?
  3. I don't know if you found the answer to your question, but did you implement .npc file of your character in your mod?
  4. Alright, still looking for solutions to Ctrl+F4 problem. New ideas are welcome.
  5. WOW! Thank you, Kitty, for taking the time to gather all this for me, I really appreciate it <3 Though some of it brought a bit more confusion... I'll take this conversation to PM if you don't mind.
  6. Thank you very much, Kitty. Seems that I have no other choice but to go through that pain again. Gh, I was so hoping to avoid this... Oh well, will be worth it if it works. Thanks again =).
  7. Thanks Kitty for the answer, though the only thing I moved, was MO2, and I've restored all the paths I could find, everything else was reinstalled. The game works, the CK works also, loads the game and mods without any issues, except that one dysfunction... Is there a way to see all paths the CK is using? Though, I am not sure if this is the path problem but worth exploring. The majority of issues with other software as well, came with a particular MVC++ being missing. So I wonder, is there a specific MVC++ version CK requires for its functionality?
  8. I should have probably mentioned that I reinstalled the Windows 10 as well, it was complete makeover, sort of speak. Perhaps that new firewall is blocking something, though it usually tells me when something is blocked and I added CK to the whitelist. Perhaps some Windows file, responsible for this, is deactivated or missing. Or perhaps it's the file from CK. I have no clue and hoping that the this community has not lost all of its experts yet, which are willing at least to try helping.
  9. Hello guys. After moving the game to a new SSD, the (Ctrl+F4) stopped working. And it seems to be the only thing that doesn't work in my CK. Reinstalling CK didn't help. Any ideas what might be causing this dysfunction?
  10. Hello guys. I had to reset my C drive completely, which resulted in CK partial functionality loss. For example (Ctrl+F4) stopped working completely. Can someone tell me please what could I remove from C drive, that would break CK this way? And how do I restore it? (Reinstalling CK didn't help).
  11. "zero mods and no addons"? Really? If that's the case, then it's not grey face bug. That's what vanilla looks like. Why do you think we're modding? :laugh:
  12. Thank you VERY MUCH, Raff, this helped tremendously.
  13. I'm not exactly sure, how the sliders in Racemenu are applied to the body. But AFAIK, there is no way to export them for use on a follower. The only thing you can do: 1. Assign separate body meshes to your follower 2. Try to recreate the body shape you want in Bodyslide. 3. Build that body and copy it over to the folder where your follower's body meshes are. Thank you for your reply. And yes, that's exactly what I am doing, I was hoping to find an easier and more precise alternative to that.
  14. Thank you for your reply. Though, saving the preset from Bodyslide sliders is not a problem, that's what I did, since I couldn't find another option. The problem is that my character was shaped in Racemenu, and I want that shape to give to the follower. So I'm wondering if there is a way.
  15. Hello guys. I've created a custom follower out of my character, and everything is great, except she doesn't have the character's body shape. The .npc file doesn't seem to work well, and I could not find any use for .jslot in this matter. I went throw some voodoo in BodySlide, created a separate mesh for her and tried to reshape it to look as original. It's... not the same thing, to say the least, and painfully time consuming. Is there a better way to accomplish this and get the follower the precise body from your character?
  16. Yes, I've done that and it works. I was asking because I looked into other followers with custom armors and none of them use this method, so I was curious if there's another way, perhaps less time consuming. Thank you for your reply.
  17. Hey guys. I added a custom armor to a standalone follower. In the process it was showing the textures, but after removing the original armor from load order, the armor lost it's textures. I linked each NIF to the textures inside the mod, and there they are showing, but not in CK or the game. Do I need to create the texture files (under Textures in CK) as I did with the skin/body etc? The reason I'm asking is because no guides are mentioning it, and after checking other followers with custom armors, I haven't seen those textures in them, just like the Vanilla armors. Am I missing some step or is it the hard way? Thank you in advance.
  18. "A software bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways." Term SYSTEM is not limited to the game-engine alone in a modded game, every mod becomes a part of the system. A poorly placed mod causes that system to produce an incorrect or unexpected result, ie BUG. Self inflicted, yes, but still a bug. Seems like the term fits perfectly into description. You are indeed a fantastic modder, your creations are the works of art, but is it really an excuse to stomp on people for using a term you simply dislike? (rhetorical question) By the way, term PATCH is much more efficient then compatibility file, just like CAR beats internal combustion engine vehicle. I've always enjoyed your inputs, they are informative and straight to the point. But then you decided to spread a religion... Let's face it, the script idea wasn't the most practical one, but I thought you held your ground well, right until the point when your tongue got stuck between someone else's cheeks...
  19. Thank you very much for these. But tell me please, do you know of a way to remove music from the mod completely without breaking it?
  20. I do to. And it's all fixed now. I can't tell you exactly what was wrong, however, I just went back to the original and made a new conversion. I guess I've managed to mess something up in the 1st try but I have no idea what.
  21. Hello guys. I have recently converted this outfit to SE. Not much experience in that field, with a couple of successes but I'm still learning. Here is my predicament. At a close look the outfit looks as it should, but when zooming out, this happens: The shirt is white, except of a wide belt, or rather corset, and it turns completely black at farthest point. Can someone tell me please what might be causing it and how to fix it? ~Thank you in advance.
  22. I see. Well, the Fixes mod is still being worked on, just with the previous version of CK, which is also available in the comments, provided by some wonderful soul. I have adopted that version, installed the mod and the CK seems to be working now. I haven't tried to convert anything yet, but at least it starts as it should. Thank you for your replies, which indirectly lead me towards a solution =)
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