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Midicow

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Everything posted by Midicow

  1. http://www.skyrimnexus.com/downloads/file.php?id=545 Already done, for the most part. Just pick the % regen you like. It's a simple global change.
  2. type in console help race 0 look for the dragon race and type SetPlayerRace <id> where id is the race name SetPlayerRace mudcrab Buggy and in need of modding.
  3. http://www.tamriel-rebuilt.org/ http://hammerfell.daryam.com/News.html o.O
  4. Daggerfall is the only elder scrolls game that I *didn't* get for the mods, and that's because it was free.
  5. Come to think of it now, Nothern Sergals would probably be at home in Skyrim sorta. Needs more grassy tundra.
  6. Question though. I know sneaking and prowling isn't as much a wolf thing but, will you be attempting to find a way for sneaking to be feasible? Obviously not all tribes will focus on, or even condone sneaky tactics at all, but it would be nice for stealth-oriented player characters to be able to use their skills in various forms as well.
  7. Would be funny if someone in Lupus form could trick npcs into thinking they were harmless or such.
  8. Actually I'm pretty sure with a bit of scaleform hacking you'd be able to do it just fine. Even the drawing part. Hardest part would be getting skyrim to recognize and store nonstandard input.
  9. The gothic series had that sort of thing. You'd have to stop and spend a few seconds drinking a potion. Pretty, but the wildlife in gothic 3 is already a pack of exploit abusing buggers, and that made it significantly hader to heal in battle against them.
  10. Or you could get something similar to http://www.newegg.com/Product/ComboDealDetails.aspx?ItemList=Combo.757905 http://www.newegg.com/Product/Product.aspx?Item=N82E16813131767 And make sure you've got a decent main-brand psu or you could be risking frying the s*** out of everything, and it'll help you run cooler too. For your rig, a 400-600 watt antec earthwatts should provide enough amperage on the 12volt rail(s). http://www.newegg.com/Product/Product.aspx?Item=N82E16817371035 Something like that. I encourage looking around yourself though. You'll probably find something better than I've linked, and there might be reduced price sales going on at some point. My above are just examples. You said you're tight on money, which is why I'd definitely not recommend intel. Nor Nvidia. Intel and Nvidia are enthusiast brands, and as such they will give you better performance than amd/ati, but will be quite a bit more expensive. Honestly, just make sure you put the thermal grease on correctly and let it cure (except for certain brands that don't need curing) and the stock cooler should work fine. Those + your card should run Skyrim just fine. If it doesn't then I wouldn't blame it on the hardware, particularly.
  11. Bump. I must type too much and scare people away more.
  12. Ah I see, thanks for the response. They give any indication of when it could come out? Nope.
  13. To anyone who's ever played Daggerfall. Do you remember those non-storyline and non 1 level crypt dungeons, how each one was a new experience? How you'd find a map to one in a chest, or how you'd talk to the king of daggerfall, and he'd send you on your merry way to defeat a rebellious atronarch in a deep temple for the King's Cousin? http://www.uesp.net/wiki/Daggerfall:Dungeons Remember when you had to use the right hand rule just to not get ridiculously lost traversing the multi-branched and multi leveled, trap and pit filled dungeons awash with skeletal remains and devious plots? Sure, they weren't handcrafted. Sure you'd make one wrong turn and then contract a deadly disease, and then spend five ingame days struggling against your mortality as you try to figure your way out. But they were new. They didn't make much sense story-wise, but that didn't matter. You were an intrepid adventurer, out to find loot and slay things that got angry at you stealing their loot. You never knew what sort of devious twist the game would throw at you next. I really miss those dungeons, and while I'd be absolutely ecstatic if someone managed to cobble together a similar quest-dungeon-random system for Skyrim that made deep-earth spelunking of random nonlinear dungeons possible.. I just don't see that happening. There was a random dungeon generator for morrowind, that took game assets and certain predetermined blocks and stuck them together.. but in order to use it you had to have some knowledge of how to map.. and you had to manually place the entrance to said dungeon in the world, and you had to do all sorts of crazy junk for it. http://www.tesnexus.com/downloads/file.php?id=1661 So here's my thought; What if you distributed a package? You'd have the plugin that makes npcs have a chance to give you quests for random dungeons as well as vanillia places. That'd be part one. Part two is something you run when you install; A dungeon generator, but not just any. One that was set up to generate dungeons based on settings, then randomly pick from a list of valid cell locations for the entrance, and do this for 40+ dungeons. Then it'd output an esp or esm or whatever is needed to be used for the first part, and that's the second part of the mod.. the generated dungeons that the quests point to. True, you'd have to reinstall the second part for the dungeons to be changed, as they'd be static until you regenerated them by hand, but I think it might work better as a compromise. I'd just like something beyond skyrim's mostly linear dungeons. They're certainly an improvement over Oblivion's "Limestone caverns. Limestone caverns, errywhere.", but its just not something you can get lost in. So feasibility? Discussion? Hate? If anyone manages the monumental task of improving ai, Skyrim has the potential to be much more than it is now too. [selflink] http://www.thenexusforums.com/index.php?/topic/463657-req-improving-skyrims-dumb-ai/ [/sl]
  14. If I were actually decent at modding and not a lazy good for nothing like I am, I'd lean towards figuring out a way to just increase the terrain by 2x or 3x its size (at least x and z axis, maybe not so much height due to heightmap limitations), then I'd rebuild each town to be at least four times its current size with at least two npcs per household. Miniquests and sewers and encounters abound. Then I'd release it in 2020 when I actually manage to accomplish it. Unfortunately this isn't something I'm particularly talented nor motivated to do, so I will simply dream. Major problem is that well, more = more. You have more polys, shadows, fancy stuff to render. Smart people figure out how to abuse occlusion and walls and the like to reduce the performance hit, but that's still quite a few additional scripts. Personally? With sufficient ini modding I've got skyrim running on four cores and using most if not all of my ram. Phenom I 2.5ghz black edition, 4 gigs of ddr 1066 ram hd5750 1gig, and the game runs smooth and fast even in complex situations at 1600x900. My cpu monitors and logs report that I get up to 40% utilization on each core just wandering about, up to 60% when in combat, and up to 100% in complex situations, but I rarely get stutter or drops in frames even with stock ultra settings + a few moderate tweaks and improvements. No AA of course though. GPU's a bit gimpy for that. .. So I know Skyrim can handle much more than Oblivion ever could. The question is at what point does the global increase of npcs, polys, and scripts start to cause the min-spec curve to rise? I'll cite open cities for oblivion as an example. They looked great, the reborn version even modified and prettified the houses, but your performance when approaching cells with the open cities in them would plummet so hard unless you had a nice rig.
  15. They mean the responsiveness of the ui itself is slow. Not overall game performance.
  16. 1. Nobody knows, as beth is literally just not releasing any info whatsoever. There's a rumor going around that it'll be out within a week but whatever. It's very odd, just how little they're saying about it. The official statement from beth is quite literally just "It'll be out when it's out, your nude mods can wait. Enjoy the game ya perverts." 2. Only a few of them, and they'll be fixed hopefully in the next patch. Beth doesn't really read this forum whatsoever, and they don't hire many people for community relations so they also rarely read their own forum. They don't even have a technical support category, leaving the fixing to other players.
  17. Well just look at the staff of wabbajack. Turns people into horses and chickens and daedra, etcs! Self or other polymorph is probably not an entirely alien concept in the elder scrolls world. Small chance of failing and turning your aspiring mary sue dragon into a mudcrab would be entertaining though.
  18. A fix for it would be nice yeah, through the reasons you want it for are kinda exploity of what beth wanted. Whatever. I just find it silly that an unfixed (except by mods) problem that was in daggerfall exists in skyrim.
  19. Yeah it's a great thing and yeah I'd use it but uh. Even though I like it, I'd also like to note that Skyrim dungeons are, while handcrafted, also completely linear. It's kinda sad. Maybe if someone figures out a way to do randomized dungeons you can spelunk in like daggerfall, or at least makes custom dungeons that aren't linear paths blocked off on the sides with rubble and chests.
  20. While a neat idea, I do caution this: Hey! Hey! Hey Listen! Did you know you can unsheath your weapon using the <> key!?
  21. Thread kinda reminds me of the fishmen from one piece. http://onepiece.wikia.com/wiki/Fishmen
  22. I just messed with the threading settings in the ini and run skyrim with +fullproc. Tesv.exe totally uses all four cores, and I've set up a cpu usage logger, I get really good fps even in heated batles in complex terrain with everything maxed and fxaa, and still have plenty of cpu overhead left on a stock phenom I 2.5Ghz black edition with a single hd5750 1gb on win7 x64. Skyrim also uses all four gigs of ddr2 that I have. I've got the various high definition texture packs that have been released so far, and use my own custom shadow settings, and use a version of the fx injector that doesn't cause my synthesia to initiate "my brains are burning from the massively intense contrast" mode.
  23. Hah. I'm always so busy harvesting ingredients that I usually don't spot the random encounter dragons till I hear "flap flap BRWOOWAR" and get my pants singed. Sneaky ass fat dragons. The worst is when I'm playing a melee character and a random encounter dragon takes a pot-breath at me, then gets distracted and flys off into the distance as I furiously wave my hittystick at them. Seeing imperials use formations against groups of enemies, and seeing melee users with shields protecting archers and casters, casters healing their friends, and yeah.. smarter ai pathing. Those sort of basic things would be nice to start with. Add in some npc irresponsibility and unleash them across the land in search of calipers.
  24. I think the purpose is indeed for that hour of fun. Initially at least. If you'd read the rest of the largest thread, you'd find that it's full of people speculating on ways to (once the initial mod framework for it is made) tie it into an alternate start/storyline mod of some sort.
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