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Midicow

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Everything posted by Midicow

  1. Run a vault and terraform Washington http://thenexusforums.com/index.php?showtopic=86205
  2. Soviet/Chinese SKS rifle http://thenexusforums.com/index.php?showtopic=83502 Oblivion Khajiit to Fallout 3 race mod http://thenexusforums.com/index.php?showtopic=86160 -And on that note, how about Bows+arrows and shields and swords and junk... and perhaps techno versions thereof.. surely just because you live in a post-apoc world doesn't mean ancient or old technology won't function just as well in some cases? Obviously improvements on the bow+arrow or such would be needed for it to have any effect on anything above a raider hah. onward~ Fallout 3 "Gravity Gun" or "super lifting/throwing fist" http://thenexusforums.com/index.php?showtopic=86136 Outfit from Resident Evil Apoc http://thenexusforums.com/index.php?showtopic=86136 Alien weapon from Gantz http://thenexusforums.com/index.php?showtopic=86137 The fourth Holy Roman Empire to fallout 3 (Fourth Reich) http://thenexusforums.com/index.php?showtopic=86182 Endgame/highlevel/enclave or bos melee weapons http://thenexusforums.com/index.php?showtopic=86186 General Arsenal Expansion http://thenexusforums.com/index.php?showtopic=81197
  3. and from our friends over at NMA Moonbases/map http://www.nma-fallout.com/forum/viewtopic.php?t=47808 Another brainstorming thread! This is for a remake of the fallout3 map/storyline into something more in-line with fo1/fo2. http://www.nma-fallout.com/forum/viewtopic.php?t=46660 http://www.nma-fallout.com/forum/viewtopic.php?t=47789 and back on track Another M2 .50 cal HMG request. http://thenexusforums.com/index.php?showto...mp;#entry670952 And while we're on the topic of changes via the GECK.. why not add proning (like FOT), and disable sneak on crouch.. instead have a separate key to toggle sneak mode, walking while in sneak or running around crouched or crawling around proned are the places you could have sneak active.. and maybe running around standing up with the silent running perk. IDK but last I checked.. just because you're in a weird crouched position doesn't mean you can crouch-run behind people and assume you're invisible.
  4. Bayonets and such fixtures for the hunting rifle (and guns in general) http://thenexusforums.com/index.php?showtopic=86073 Scope on Hunting rifle http://thenexusforums.com/index.php?showtopic=86011 XM8 Rifle http://thenexusforums.com/index.php?showtopic=85574 Tactical helmet and goggles +balaclava http://thenexusforums.com/index.php?showtopic=82962 MP7 smgs http://thenexusforums.com/index.php?showtopic=86045 Browning M2 Heavy .50cal vehicle-mounted (no longer) machinegun with strength requirements and such for wielding http://thenexusforums.com/index.php?showtopic=84262 More weather and FALLOUT BEDBUGS http://thenexusforums.com/index.php?showtopic=85970 Various melee requests including: modded Oasis hat, various melee perk changes and various weapon changes http://thenexusforums.com/index.php?showtopic=85958 "Common items" for fallout 3 (COBL-> CFO) http://thenexusforums.com/index.php?showtopic=86041 M-14 - ala Vietnam era gun http://thenexusforums.com/index.php?showtopic=86030 Add recoil to guns http://thenexusforums.com/index.php?showtopic=85907 More explosives and traps/setting traps mods/ideas including prox/timed/remote explosives http://thenexusforums.com/index.php?showtopic=85837 http://thenexusforums.com/index.php?showtopic=85850 -Traps http://thenexusforums.com/index.php?showtopic=86093 Fast travel to the Family's place instead of right outside of the train station http://thenexusforums.com/index.php?showtopic=84634 Silenced sten (ala RTCW) http://thenexusforums.com/index.php?showtopic=86095 No ashification/gooification http://thenexusforums.com/index.php?showtopic=86091
  5. Cfriss87: what Vizard Hollow's mask from bleach anime, oblivon -> fallout3 mask port and re-adjustment http://thenexusforums.com/index.php?showtopic=85273 Jetpack! http://thenexusforums.com/index.php?showtopic=85916 Better house themes http://thenexusforums.com/index.php?showtopic=85302 Lever and pump action shotguns http://thenexusforums.com/index.php?showtopic=85935 More laser-type weapons http://thenexusforums.com/index.php?showtopic=85940
  6. what about the part where you use a ham radio to attempt to contact people outside washington dc, the lab rats and your experiments, and the underground lab and the fortifications?
  7. Machete/bowie knife http://thenexusforums.com/index.php?showtopic=85551 Cryolator/freeze effect http://thenexusforums.com/index.php?showtopic=85731 More housing/buildings/mapzones http://thenexusforums.com/index.php?showtopic=85718 Power armor manual actually teaches you how to use power armor http://thenexusforums.com/index.php?showtopic=85641 Lock the nuka cola machines! http://thenexusforums.com/index.php?showtopic=85877 Npc repair caps -> shop caps fix http://thenexusforums.com/index.php?showtopic=85856 Craft BobbyPins http://thenexusforums.com/index.php?showtopic=85836 Iron sights http://thenexusforums.com/index.php?showtopic=85749 http://thenexusforums.com/index.php?showtopic=82120 http://thenexusforums.com/index.php?showtopic=80033 De-roaching the wasteland http://thenexusforums.com/index.php?showtopic=80402 Custom ammo via workbench and a few other ammo-related ideas http://thenexusforums.com/index.php?showtopic=85679 More item crafting http://thenexusforums.com/index.php?showtopic=85353 WW2 weapons http://thenexusforums.com/index.php?showtopic=83066 .223 pistol http://thenexusforums.com/index.php?showtopic=85257 XP for the kills of your companions http://thenexusforums.com/index.php?showtopic=85605 Evergreen mills as the new New Reno http://thenexusforums.com/index.php?showtopic=85691 Goris or Goris-like companion http://thenexusforums.com/index.php?showtopic=85037 Intelligent Deathclaws, Racial/start location mod and some main quest modification for said http://thenexusforums.com/index.php?showtopic=83239
  8. Needs the severed ear item to be effective. Btw Oasis tree-age to Washington.. and perhaps an RP way of finishing their quests. http://thenexusforums.com/index.php?showtopic=85635 And I added something to the Wearable Backpack mod.. encumbrance/weight and container operation. http://thenexusforums.com/index.php?showtopic=82435 Stop (or start?) Vats! http://thenexusforums.com/index.php?showtopic=85494 Gas masks http://thenexusforums.com/index.php?showtopic=85666
  9. oops D: Btw About Would that work any? Wouldn't really need to modify ai.. simply attach a script. also NukaCola revamped? http://thenexusforums.com/index.php?showtopic=85247
  10. Heh guess I'll keep this thread alive then.. Remotely detonated bombs http://thenexusforums.com/index.php?showtopic=84588 This semi-incomprehensible post wants FO3 to be made into Fallout tactics http://thenexusforums.com/index.php?showtopic=84932 Aliens! http://thenexusforums.com/index.php?showtopic=84931 More supermutanage, a disguise, Improvised explosive devices, and diseases http://thenexusforums.com/index.php?showtopic=84908 A player-ownable and buildable prison/slavery compound http://thenexusforums.com/index.php?showtopic=84488 "new radio stations" http://thenexusforums.com/index.php?showtopic=84524 Night vision/Night vision goggles http://thenexusforums.com/index.php?showtopic=84792 Visible (and maybe droppable) backpack for the players/npcs http://thenexusforums.com/index.php?showtopic=82435 Various guns http://thenexusforums.com/index.php?showtopic=84913 http://thenexusforums.com/index.php?showtopic=84917 http://thenexusforums.com/index.php?showtopic=84533 http://thenexusforums.com/index.php?showtopic=83665 http://thenexusforums.com/index.php?showtopic=83644 http://thenexusforums.com/index.php?showtopic=84597 Give the .44 some KICK http://thenexusforums.com/index.php?showtopic=84866 Active Camo armor http://thenexusforums.com/index.php?showtopic=84887 Vertibird Vehicle for player http://thenexusforums.com/index.php?showtopic=83432 Better Karma System http://thenexusforums.com/index.php?showtopic=84617
  11. Would be neat imo as well if there were hotkeys to select specific parts on your vat target.. could be hacked to work for melee as well :D and psy lots of those mods have been done already, but some of them sound pretty good! Also Supermutantage perk http://thenexusforums.com/index.php?showtopic=84625 Open vault 101 mod http://thenexusforums.com/index.php?showtopic=84704 Lock busting and combo-hits ala line-em-up http://thenexusforums.com/index.php?showtopic=84769
  12. Pickup-able junk for the packrat inside all of us http://thenexusforums.com/index.php?showtopic=84454
  13. Most of them aren't mine :D Just linking to them.. And R Lee Herme was the fellow that did that Drill sergeant in the movie Full Metal Jacket, and is considered the perfect drill sergeant at least in terms of his voice and what he says. btw Washing machine http://thenexusforums.com/index.php?showtopic=84518 Rideables http://thenexusforums.com/index.php?showtopic=82321 Take control of/Own Tenpenny tower http://thenexusforums.com/index.php?showtopic=84521 Blacksmithy/Fix-it-Shop http://thenexusforums.com/index.php?showtopic=84525 Rift-tech in fallout http://thenexusforums.com/index.php?showtopic=84600
  14. RL-3 r lee Ermey voice mod http://thenexusforums.com/index.php?showtopic=84450 :D
  15. Misc http://thenexusforums.com/index.php?showtopic=84329 Ash piles go away.. http://thenexusforums.com/index.php?showtopic=84306 Binoculars http://thenexusforums.com/index.php?showtopic=82436 Surgical mask recolor as a unique item http://thenexusforums.com/index.php?showtopic=84298 Non disintegrating lasers and conversely disintegrating flamers http://thenexusforums.com/index.php?showtopic=84297 Iron/medieval/mad max looking mask replacement for hockey mask http://thenexusforums.com/index.php?showtopic=84321 Smokin' http://thenexusforums.com/index.php?showtopic=80342 Dangerous nights~ http://thenexusforums.com/index.php?showtopic=82318 Mutated dogmeat "replacements" http://thenexusforums.com/index.php?showtopic=82759 BOS from FOT power armor http://thenexusforums.com/index.php?showtopic=81447 Easier to spot player mines http://thenexusforums.com/index.php?showtopic=82063 Companion status UI http://thenexusforums.com/index.php?showtopic=82022 "Powered" power armor that increases your movement speed and jumping ability http://thenexusforums.com/index.php?showtopic=81856 Fighting arena http://thenexusforums.com/index.php?showtopic=81507 Southern invasion! http://thenexusforums.com/index.php?showtopic=82140 Ditch instant-healing objects / restructure stim and healing use http://thenexusforums.com/index.php?showtopic=81854 Deification mod http://thenexusforums.com/index.php?showtopic=82924 Time and Date on hud or pipboy http://thenexusforums.com/index.php?showtopic=82915 Pre-war ruined banks http://thenexusforums.com/index.php?showtopic=83224 Make ruined cars not so, "explodey" http://thenexusforums.com/index.php?showtopic=83177 Better nuked skies (daytime) http://thenexusforums.com/index.php?showtopic=83328 Minimap without the pipboy up http://thenexusforums.com/index.php?showtopic=83654 Power armor hud and visible perspective helmets http://www.nma-fallout.com/forum/viewtopic.php?t=47600 http://www.nma-fallout.com/forum/viewtopic.php?t=46933 Vampire type disease/gameplay dynamics (like in oblivion) in Fo3 http://www.nma-fallout.com/forum/viewtopic.php?t=46775 Dual wielding weapons http://www.nma-fallout.com/forum/viewtopic.php?t=47575 My own: Maybe a mod that keeps vats/pipboy/etc from freezing gameplay.. especially on the vats part selection screen.. you press V and it goes into vats but everyone is still coming at you.. and you get to select your target that way.. Would be awesome if going into pipboy/vats would simply slow down time a little Maybe for conversations too.. Would need some quickkeys for targeting individual body parts but it would look so much more awesome. Somebody else's idea: Shooting/hitting limbs off and not killing the victim.. Crippled limb? HAH HOW ABOUT NO LIMB? Obv only radroaches would survive with no head though.. Maybe if your limbs got shot off you'd have to go find them and get them sewn back on and treated by a doctor.. or sneak into a vault and get it replaced. And maybe cybernetic limbs as well, you'd have to repair them using scrap metal and blood packs but maybe have them give resistance bonuses and such.
  16. heh I meant that as the robot suggestion had been done, so had the "repair things with scrap" suggestion Also I know this isn't RPlike but could an enterprising modeler try for a deathclaw replacement like this? http://www.nma-fallout.com/forum/album_page.php?pic_id=1617 http://www.madbrahmin.cz/fallout_tactics/s...claw-attack.jpg http://www.madbrahmin.cz/fallout_tactics/s...o_hlavicky0.jpg http://www.madbrahmin.cz/fallout_tactics/s.../Deathclaw0.jpg or like these http://fallout3.files.wordpress.com/2008/01/deathclaw.jpg http://www.rolemancer.ru/newspics/852_deathclaw.jpg http://www.rpgcodex.net/phpBB/images/avata...t/deathclaw.gif http://www.gamasutra.com/galleries/visual_...ac/TI_work5.jpg
  17. the "repair stuff with scrap" has been done already too in both the cross-repair weapons and armor mods. I had an idea for "fixing" ai.. First, make all non-quest ai friendly to the player, but attach a script to the ones that are supposed to be enemies. When the player is within sight of the ai and relatively close, check if the ai is attached to an animal effected by the animal lover perk and do that.. or wait a few seconds.. and then turn hostile Maybe also activate this script when they hear gunshots or see "friendly" ai dying or under attack.. as well as activating on sight. This would eliminate companions randomly running off.. would feel more realistic.. and would eliminate the silly "WHO'S THERE" type shouts untill the npc (roleplay wise) would actually know there was a hostile nearby. should also add a clause to the script that detected if you used a melee or silenced weapon.. if the npc wasn't killed in view of the other npcs then the script wouldn't turn them hostile.. silenced kill! Also as in a prior statement in this thread.. cooking would be great! Maybe be able to use a stove instead of looting it... put various meats and other ingredients in there and leave them... If there is a valid combination they'll "turn into" something good over time which is a good cooked food item.. if you leave it in longer or if the combination wasn't any good it'll turn into various burnt food and/or "Bad tasting food" or whatnot.. Could put a book in that detailed the recipies.. Also an addition to the animal friend perk... maybe level 3 lets you bribe animals with food to get them to follow and help you like companions.
  18. thats the hope.. delete junk posts and compile this into a sticky! modders don't seem to be biting however. A couple of these mods have actually been recently made, which shows people are reading this thread!
  19. Ability to reprogram turrets and other similar things to be friendly to you and your allies instead of just clearing the targeting info.. Maybe to balance it, make clicking the "change targetting data" entry require higher science skill and put up another password cracking minigame which failure might corrupt the control system... why: Just doesn't seem like you're really good at hacking computers if you just delete junk Also to restate one my my earlier posts Make that deathclaw that you release in the enclave base, a potential companion like dogmeat!
  20. Brahmin skull mace, electrified deathclaw knuckles, steam-powered spinny lawnmower blade sword-chucks
  21. Just make a new radio channel, someone who talks like the sweedish cook from the muppets and tells ppl recipies all day, then some classical music and other stuff.. Also survival stuff bamp yet again. http://thenexusforums.com/index.php?showtopic=82474 Why: because one might need to survive in a wasteland.
  22. http://thenexusforums.com/index.php?showtopic=83769 why: nifty effects, might even be able to use nukacola bottles to harvest dirty water, then use a water purifyer to make pure water.
  23. Dynamic hud coloring: http://thenexusforums.com/index.php?showtopic=83542 Why: can definitely be used to enhance gameplay if done right.. Obv we're not looking for rainbow flashy spazm hud colors but the hud could be made to subtly alter its color based on time of day and whats happening.. to make things awesome-er-er Turret Placement (and further on) Roving attacks against towns and a player-settled town/village: http://thenexusforums.com/index.php?showtopic=83470 http://thenexusforums.com/index.php?showtopic=83793 Why: Would be a great way to use science/repair skill, to make turrets and such to fortify places.. Even further if raiders and slavers would actually storm towns and such to steal/kill people.. And settling your own town/village would add an errie mirror to fo1/fo2's storyline. Repair stuff using workbench: http://thenexusforums.com/index.php?showtopic=83310 Why: cause its silly not to. Gun belts and holsters: http://thenexusforums.com/index.php?showtopic=83489 Why: for that awesome effect of not having guns velcro-adhere to your behind. Ragamuffin tophat for non-children: http://thenexusforums.com/index.php?showtopic=83341 Why: because its a nifty hat.
  24. Well yeah, I meant that there could be like 3 or 4 diff types of chassis, like wheels, legs, hover spider, and whatnot.. But you could find schematics and they would give the npc companion diff abilities during building, like shooting rockets instead of lasers or being able to saw people. And to the last part, think of it as programming, you have to steal programs from robots, terminals, schematics, etc then use your science skill to hack them together onto a holodisk... In order to make a coherant program that allowed your npc to follow orders (and if it was a good enough program, do more advanced things), instead of making them a confused pile of walking junk etc. Also what would be great would be some sort of survival mod that made sleep/water/food a requirement, for both the player and NPCS. So traders would literally have to stockpile food from scavengers and hunters and the like, towns would have to go and buy them unless they went out and hunted for food.. and water would also be a necessity. Although it does break quests.. Non essential npcs that have to survive are more realistic.. You may not be able to even finish critical quests say if the brotherhood npcs or supermutants near GNR starve to death.. but IRL there wouldn't be invincible immortal beings waiting around the world ad-infinum to give you quests.
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