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kenta011

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Everything posted by kenta011

  1. So I haven't really been that new to modding as of recent, but I still have a long way to go. Just upgraded allot of my specs to run heavier modded sessions as well. Now I seem to have been troubled by a new problem to getting a flickering/strobing effect from the game that in seconds renders the game unplayable as seen here I was wondering if anyone has encountered this before and have found a fix for this? Load order and ini [Display] fShadowDistance=10000.0000 iNumFocusShadow=4 fInteriorShadowDistance=3000.0000 ffocusShadowMapDoubleEveryXUnit=450.0000 iShadowMapResolution=4096 fDynamicDOFBlurMultiplier=0.5500 fProjectedUVNormalDetailTilingScale=0.8000 fProjectedUVDiffuseNormalTilingScale=0.2000 bEnableProjecteUVDiffuseNormals=1 bUseTAA=0 bIndEnable=0 bSAO_CS_Enable=0 bToggleSparkles=1 bSAOEnable=1 bScreenSpaceReflectionEnabled=1 bIBLFEnable=1 bUse64bitsHDRRenderTarget=1 iSaveGameScreenShotHeighWSt=192 iSaveGameScreenShotWidthWS=320 iSaveGameScreenShotHeight=192 iSaveGameScreenShotWidth=256 iShadowMaskQuarter=4 bVolumetricLightingEnable=1 iVolumetricLightingQuality=2 bEnableImprovedSnow=1 fLightLODStartFade=3500.0000 bFXAAEnabled=0 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=9999999.0000 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=999999.0000 fMeshLODLevel1FadeDist=999999.0000 fGamma=0.6000 bBorderless=1 bFull Screen=0 iSize H=1080 iSize W=1920 iScreenShotIndex=0 bTreesReceiveShadows=1 bUsePrecipitationOcclusion=1 bDrawLandShadows=0 iMaxSkinDecalsPerFrame=250 iMaxDecalsPerFrame=800 iAdapter=0 iNumSplits=2 uBookRatio=2 bForceCreateTarget=0 iReflectionResolutionDivider=2 iVSyncPresentInterval=1 [Imagespace] bDoDepthOfField=1 bLensFlare=1 [General] fLightingOutputColourClampPostSpec=1.0000 fLightingOutputColourClampPostEnv=1.0000 fLightingOutputColourClampPostLit=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 uLargeRefLODGridSize=11 [MAIN] fSkyCellRefFadeDistance=150000.0000 bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=0 bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0 [Interface] fMouseCursorSpeed=1.0000 bDialogueSubtitles=1 bGeneralSubtitles=1 bShowCompass=1 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [Controls] fMouseHeadingSensitivity=0.0125 fGamepadHeadingSensitivity=0.4445 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bUseKinect=0 [Particles] iMaxDesired=750 [SaveGame] fAutosaveEveryXMins=60.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=959775 fVal6=1.0000 uID6=106685 fVal5=1.0000 uID5=410705 fVal4=1.0000 uID4=522251 fVal3=0.5000 uID3=466532 fVal2=0.8000 uID2=554685 fVal1=0.8000 uID1=1007612 fVal0=1.0000 uID0=94881 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [Water] bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=90000.0000 fBlockLevel0Distance=60000.0000 fSplitDistanceMult=1.5000 bShowLODInEditor=1 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=40 [Grass] fGrassStartFadeDistance=7000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [Decals] bSkinnedDecals=1 bDecals=1 uMaxSkinDecals=100 uMaxDecals=1000 iMaxDecalsPerFrame=100 iMaxSkinDecalsPerFrame=25 bDecalsOnSkinnedGeometry=1 [LOD] fLODFadeOutMultSkyCell=1.0000 fLODFadeOutMultObjects=30.0000 fLODFadeOutMultItems=10.0000 fLODFadeOutMultActors=15.0000 [Launcher] sD3DDevice="Radeon(TM) RX 460 Graphics" uLastAspectRatio=1 [Bethesda.net] uPersistentUuidData3=2120765077 uPersistentUuidData2=2697549084 uPersistentUuidData1=2507689271 uPersistentUuidData0=942076470 My specs I9-9900K 3.60GHz 32GB DDR4 RAM RX 460 4G VRAM Windows 10 64 bit Home Please advise,
  2. At the moment the main managers are NMM, Vortex, and MO2. However each one has a downfall unique to itself. It's mainly an ideal of preference right now. Not too sure about FOMM though as I haven't used it yet, (sticking with what I know here), but you can tey out FOMM as well.
  3. Okay so I am having a bit of difficulty with getting Fallout 3 to work correctly. It seems that whatever method I go through, nor however many guides I read, or mod pages it seems Fallout 3 either CTD on start up (no text on start menu) or ILS when selecting a new or loading a game. I've done a vanilla start up of the game made it all the way to arefu, (was doing blood ties quest and died from explosion.) I patched it with Large Address Awareness, did the newb install of UUF3P, all mods and patches and mods are the up to date versions. My mod list is: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmiHUD.esmCRAFT.esmCALIBR.esmProject Beauty.esmFO3 Wanderers Edition - Main File.esmRH_IRONSIGHTS.esmMart's Mutant Mod.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMFO3 Wanderers Edition - Alternate Travel.espDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFOOK2 - Main.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espFOOK2 - [DIK] DLC Improvement Kit.espDCStreet - BS.espsafe_regulator_hq.espMTCBigTownRobotFix.espYearlingBooks.espCouncilSeatFix.espPurity Crash Fix.espCASM.espRivet City Realignment.espRH_IronSights_Vanilla_NewWeapons.espRH_IronSights_PL_NewItems.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espUUF3P - FWE Patch.espAlt Start Weapons - FWE.espRH_FWE_Bridge.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWMKAA12Shotgun.espRH_WMK_Bridge.espMart's Mutant Mod.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - FWE Master Release + Project Beauty.espMart's Mutant Mod - FWE Master Release + DLCs.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espUltimate Companion Overhaul.espColonelAutumnFollower.espAmataFollower.espDaveFollower.espLucyWestCompanion.espMisterBurkeFollower.espThreeDogFollower.espBiwwyFollower.espFO3Merged.espBashed Patch, 0.espDCStreet.esp (unchecked)FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp (unchecked)FO3 Wanderers Edition - Optional Restore Tracers.esp (unchecked) I'm running it through MO in my D:\Games folder on administrator. PC specs: Windows 10 64-bit versionAthlon II X4 635 2.90 OC16 GB RAM4 GB VRAMRadeon settings are set to application What I did:- Ran LOOT to order majority, then closed- Used xEdit to clean necessary mods, then closed- Ran Wrye Flash to manually rder mods according to mod pages, created bashed patch, then closed- Reran xEdit to verify and Generate LOD. Can anyone tell me if I missed something here? I'm not new to modding as I modded Skyrim and it runs pretty good with 200 mods active, but first go around with Fallout series. Could use the help. Thank you.
  4. Haven't posted much on the nexus here, but a couple of things Id like to ask and point out. I'm wondering if this got answered or not (Seen it asked, but not sure if it was answered) will this mod manager be capable of virtual install? One thing I liked with MO or NMM able to install and run mods without them going directly to the Skyrim Directory. Secondly will this new mod manager have better assistance with mod conflicts? (grey face, neck seams, purple textures, bulk downloads, etc.) I use both mod managers and I honestly like NMM UI over MO due to it's easier to tweak your load orders. Bugs I've noticed are the common ones I've seen MO not properly installing files, and NMM freezing and crashing when overloaded with tasks. Wish I was able to take a crack at using this Mod Manager to see how it stands up to processing. I'm just looking for something I don't have to deal with uninstalling and reinstalling my Skyrim over and over when i'm making changes to load order and neither having to load up old LOOT masterlists and changing patches and patch names that end up cluttering my disk space.
  5. Has anyone started this idea as of yet? Because I might be interested in doing this and other modders if interested?
  6. There is one thing I can think of that may or may not be able to fix this issue. The BSA's. I say this because it seems that the game conflicts with overwriting the loose files that are fully Dominant that those loose files are being overwritten by the Vanilla BSA files. Would it be feasible to unpack and delete the vanilla BSAs?
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