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seany65

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Everything posted by seany65

  1. You're right. It is odd that some games from years ago can be played but more modern games have trouble with more modern pcs. I've got XP and I've had games 'designed for' win XP not work at all, and yet game who's specs want Win98 and don't even mention Win ME work fine.
  2. @roger1868, I presume you mean it doesn't have the TES on a separate disc? I don't think that matters as. Well, I was going to say "I don't thin k that matters, as I seem to remember that the TES is installed from the install disc of the game", but I've just looked at the contents of the disc in my drive and it doesn't see to list TES. I'm pretty sure it is installed from the game's install disc though. When I installed the mods I have I didn't use TES, but I don't know if TES is somehow used automatically in the background. I think that in some cases when a mod gives trouble it can be useful to open some bits of it in TES, but Dragon32 will kow anything you need to know.
  3. @ihateskyrim, I forgot to mention that lodging in an upstairs room in (I think) Caldera's Inn (I forget the name of it), is a Kaajit which teaches lessons which are useful for increasing agility when levelling up.
  4. Thanks for letting us know, nightstrike2. What plugin did you use?
  5. @ihate skyrim, Some useful lessons can be bought in Pelagiad, and more in Balmora and Caldera. I recommend that you join all the guilds that you can as this gives you access to a lot more lessons than you could otherwise get, or at least makes them easier to find. Bamlora fighetr's guild do Longsword, heavy armour, block, medium armour etc. the Mages guild gives lessons in magic, (water breathing and water walking as well as Heal spells can be useful).
  6. @ihateskyrim, The 'Main' skills are different to the 'Lesser' skills in that the main skills start at a skill level of 30, and the lesser skills start at 15. However, this skill level is added to your characters skill level at a particular thing. So if your Redguard character has a natural skill of 15 at Longsword and you choose that as a main skill your character actually starts the game with a skill level of 45. The 'Specialization' feature adds 5 to any skill in that specialization even if your character doesn't use it as a main or lesser skill, so if you then take 'Combat' as the specialization for your redguard warrior their total starting skill level for the Longsword will be 15 (Race skill bonus) + 30 (Main skill bonus) + 5 (Specialization skill bonus) = a starting skill of 50 in Longsword. The Main skills will also 'Level up' quicker than the Lesser skills as your character is considered more able to learn them. Both count towards Leveling up. The 'Miscallaneous' skills don't count towards Leveling up, althought they can be useful. I've never heard of the 'guy in balmora' trick. Doesn't really make sense to me. The best way to gain Sneak levels is either to pay for sneak lessons or to sneak everywhere. Best results are if you sneak up behind animals with no other animals able to see you. The 'Sneak' symbol' will show up at the bottom of the screen. Your low hit rate with your bow will be down to two things : a fairly low Agility level and a low Marksman skill level. One trick to hit cliffracers is to wait until they are overhead and fire at their heads. Sneak up close to rats, and while still in sneak mode shoot an arrow at them, same with mudcrabs. If you want to increase your armour skill, sneak up to a rat or mudcrab, making sure that it says Rat or Mudcrab and not Diseased Rat or mudcrab, then let it hit you a few times making sure your health doesn't go too low, then kill it. Same with the block skill, let it hit you while holding a shield. You may not know this, but there is no way to actively Block anything (as there is in Oblivion), you have to get a high skill in it and it's done automatically. If you go back to Seyda Neen, and go back to the door you came out of when you met Fargoth, look down on the ground, if you see a hatchway then go down there and look in the chest. You'll see quite a few theings weith a high value that yuo can sell. After closing the chets look up and you'll see a woman whom you will be able to sell all the stuff to, She has a huge amount of money and doesn't seem to run out. So sell 2 of the Ebony short sowrds (or all 3 if you don't use shorts swrds) and so on, and then use the money to buy lessons in stuff that helps you improve your chatracter's Strength, Agility, Willpower, Endurance etc. When training like this, you can take ten lessons in your main and lesser skills which will then Level you up, this then allows you to increase 3 Attributes (Strength, Agility etc.), which can then alloow you to train in other skills which have been limited by you characters starting level in that Attribute. EG. I wanted to increase my Block skill, but I couldn't as it's level was limited by my Agility Level(both were at about 40), so I 5 lessons in Sneak, which (when I lelveled up) allowed me to raise my Agility Level by a few points, and that allowed me to take a few lessons in Block well as Sneak, this allowed me to raise my Agility Level higher and so on.
  7. @abbaddoN33, Looks like quite a bit of work you've got on your hands with that mod. I'm sure yuo'll be able to get the mod working properly.
  8. I started a new game, though I didn't 'TGM' as I wanted to see what would happen. The game quit to the desktop when I got to the top of the stairs in suran where the MCA skeleton message usually turns up. As I'm sure you know, Morrowind has always quit to the desktop whenever it feels like, usually after several hours of play. Last time I played (the vanilla versions some years ago) I got so used to this I'd be able to tell when it was going to do it and I'd save the game. Anway I launched Textcrawler and using the two entries you mentioned, I got it to find two entries to do with Neo's creatures. I finally managed to find the Delete option, and the the two entries disappeared, though I'm not sure if there were deleted or I'd just done soemthing to make Textcrawler ignore the entries or something. I then tried Enchanted Editor, but I couldn't really work out what to do. Some brainwave or other made me think that "If it's a mod, then maybe it's in the 'Data' list when I start the game?", and there it was! So I unticked Neo's unique creatures and loaded up a saved game. I managed to get pastt eh stairs without any trouble! :ohmy: However (Another 'However?' I hear you ask), at the start of a new game or loading of a save, i get : "Script XE_WeatherApply Trying to Run Function index greater than function count The scipt will not run anymore Continue running executalbe?" I click on "Yes" and the game seems to be running properly. I presume this os something to do with the 'Weather' options in MGSO options. I'd run MGSO options as I'd decided to change the number of cells from 20 to 21. I did click on the Weather options but I didn't alter anything, I do want to increase the size of the raindrops, but I don't know what I'm doing.
  9. Hello Dragon32. You must be getting pretty sick of me by now, but hopefully I'll get the hang of this stuff before long and I won't have to keep bothering you. :blush: Anyway, I found Enchanted Editor last night. I haven't done any messing about with the game as I chickened out of just jumping in and doing it. I will prolly be doing it all later or tomorrow. I realised on the bus earlier today that TGM actually meant 'The God Mode'. :blush: I looked at that link you posted and I've saved the page (as I have some other pages in this thread) for future reference. Thanks again. :cool:
  10. Thanks Dragon32. Never heard of a 'grep' program or 'Enchanted Editor' before. No idea what 'TGM' is either. I presume I type in " *.es? " or maybe "MCA_Skeleton_Crippled.nif" in Textrcawler. I'll try both th short one first and see what happens. I'll also try the TGM thing and see what happens. I did think that 'Missing' meant the stuff isn't there, but what was confusing me is the " [CONFLICT] " entry , 'cos how can something conflict with something esle if one of them isn't there? Anyway, I'll have a go at doing what you said and see what happens. If all that fails I suppose I'll give a total uninstall and re-install another go. Have just got Textcrawler and am about find "Enchanted Editor".
  11. Hello Dragon32, me again. Hmmm. I installed MGE XE 09.10 successfully, (as it's mentioned when the game loads up), and I did a 're-do' of distant lands. I got 14 errors. All like this : "Warning : failed to parse line in staics list 'C:\program files\bethesda softworks\morrowind\mge3\exceptions.ovr'... the rest of the line for Nos. 1 and 3-14, are about chargen boat, barrel, crate, lantern, plank, ship trapdoor, cabin door. The line for No.2 is about character generation. I did the MLOX thing, but ended up with a Mlox folder inside the main Mlox folder. This inner folder has the later version and it seems to work. However, it does have two lists of things missing. The first one is : [CONFLICT] > 'MW Containers Animated.esp' > [ANY > 'MISSING(Advanced Herbalism - MO.esp)', > 'MISSING(Advanced Herbalism - TR & BM.esp)', > 'MISSING(Advanced Herbalism - TR.esp)', > 'MISSING(Advanced Herbalism - BM.esp)', > 'Graphic Herbalism.esp', > 'MISSING(Herbalismv1.3(Tribunal).esp)', > 'MISSING(Herbalismv1.1.esp)', > 'MISSING(Syc_HerbalismforPurists.esp)', > 'MISSING(Syc_HerbalismforPurists_TB_ONLY.esp)', > 'MISSING(Syc_HerbalismforPurists (Pearl Bug Edit).esp)', > 'MISSING(Herbalism_Lite_v1.0.esp)', > 'MISSING(Herbalism_Lite_for_Tamriel_Rebuilt_Mainland.esp)', > 'MISSING(Herbalism Redux 1.12a.esp)', > 'MISSING(Herbalism Redux 1.12a - Bloated MW.esp)', > 'MISSING(HR 1.12a + EW 1.5.esp)', > 'MISSING(HR 1.12a BMW + EW 1.5.esp)', > 'MISSING(Ultra Light Herbalism.esp)'] | "[qqqbbb's "MW Containers Animated"] modifies kollops so it will conflict with herbalism mods." | (Ref: "MW Containers Animated readme.txt") The second one is : [CONFLICT] > "Neo's Unique Creatures.esp" > [ALL > [ANY > 'MISSING(Creatures (lore).esp)', > 'MISSING(Creatures (Semi).esp)', > 'MISSING(Creatures.esp)', > 'MISSING(Daedric Tweaks.esp)', > 'MISSING(EcoAdjDaedricDrops.esp)', > 'MISSING(Morrowind Advanced.esm)', > 'MISSING(NewBlood_MW.esp)', > 'NewBlood_MwTbBm1.1.esp', > 'MISSING(NoAOESpellsForSummons.esp)', > 'MISSING(Non-Homicidal Ecosystem - Daedra Edition.ESP)', > 'MISSING(Undead arise from death <VER>.esp)'], > [NOT 'MISSING(Merged_Objects.esp)']] | "[Neoptolemus' "Unique Creatures"] will conflict with any other mod that alters Morrowind's creatures in any way, so you may have to 'merge objects' with TESTool." | (Ref: "Neo's Unique Creatures.txt") I followed your instructions for installing that MCAnocompanions list, and I've managed to get it included at the bottom of the box when you mouse over 'remove' in the saves tab of wrye mash. I then ran the game (at suran),and got the MCA skeleton message. I quitted the game and went back to wrye mash and this time left clicked on MCAnocompanions and it 'ran' and gave a message about what had not been changed. I did this for all saved games and the ran morrowind again. I still got the skekelaton message at the same place.
  12. Thanks for the help, Dragon32. I'll take a day or two to go through your post as I'm not too well up on these things. I got the MGSO3doorsfix from nexus mods-morrowind-files-catagories-bug fixes. Middle of the top row of the fixes. I did think the foot/shoe bit wasn't important, but I didn't know if it was any sort of clue, so I thought I'd better leave it in. I clicked on the link for the wrye mash removers and having looked at the info I'm really not looking forward to the 'wrye mash removers' bit. Looks a bit complicated. I've got little enough idea on how to use the MCAnocompanions txt file, I think I open it, read it and try to follow the instructions in the first few lines, but I've no idea how to apply the mash remover, I don't know how to run the 'MCA setup' as I've not got MCA anymore, not even got it saved anywhere. I get the idea of : # set mca_loaded to 0 Just like switiching it off. What does this mean? : # , save and reload /abot Is 'abot' actually 'abort'? I'm sure I'll begin to get on your nerves with a few more hundred questions, but I'll try and keep them to a minimum, honest!
  13. Hello DRagon32. Don't worry about forgetting to reply. I've done that on other forums. I've got a very, very vague feeling that something or other to do with morrowind etc. that I've got installed can't work with an EXE optimiser, but I've got no idea what. There certainly seems to be a lot wrong with my install, if that's a list of Errors from one thing, MGSO tells me there are 14 things wrong (alhtough I don't know where to find that list), all those "Can't find foot in shoes" warnings and that skeleton warning.
  14. Hello Dragon32, Have I posted all the info you need or have I forgotten something? Even if there's nothing to be apart from a re-install, please let me know. Hope I haven't broken your PC by osmosis as it were, seeing as how I am a bit jinxed with computers.
  15. You're right, tawatabak. I hadn't really thought about actual babies before. If I could mod, among some other things I would do a baby mod. Don't worry about your English, it seems good enough to me.
  16. Sorry Dragon32, I forgot this bit from MLOX : _001_ Morrowind.esm _002_ Tribunal.esm _003_ Bloodmoon.esm _004_ Texture Fix - Bloodmoon 1.1.esm _005_ Morrowind Patch 1.6.5 Beta (BTB Edit).esm _006_ Texture Fix 2.0.esm _007_ Morrowind Patch v1.6.6_beta.esm _008_ Poorly Placed Object Fix 1.2.esm _009_ SirLuthor-Tools.esp _010_ Unique Banners and Signs.esp _011_ Better Bodies.esp _012_ Windows Glow.esp _013_ Key Replacer Trib & BM.esp _014_ Barabus' fireplaces 2.esp _015_ JEB_muffin_fix.esp _016_ Windows Glow - Tribunal Eng.esp _017_ Windows Glow - Bloodmoon Eng.esp _018_ Windows Glow - Raven Rock Eng.esp _019_ WA_Signy_Signposts(!).ESP _020_ Better Skulls.ESP _021_ Particle Arrow Replacer.esp _022_ Psy_VGR_Armour.esp _023_ MA_snowprincetomb_v3.esp _024_ Better Clothes_v1.1.esp _025_ abotWindowsGlow.esp _026_ Statue Replacer - Normal.esp _027_ bones.esp _028_ Shieldfx.esp _029_ Book Jackets - Morrowind.esp _030_ Book Jackets - Tribunal.esp _031_ Book Jackets - Bloodmoon.esp _032_ NewBlood_MwTbBm1.1.esp _033_ ExcellentMagicSounds.esp _034_ Neo's Unique Creatures.esp _035_ BetterClothesForTB.esp _036_ correctUV Ore Replacer 1.0.esp _037_ Bloated Caves.esp _038_ Graphic Herbalism.esp _039_ almalexia armor.esp _040_ Psy_UniqueDremora_T.esp _041_ Vurt's Grazelands Trees.esp _042_ AtmosphericSoundEffects-3.0-Tribunal.esp _043_ Golden Gold.esp _044_ More Better Clothes.ESP _045_ Animated Morrowind.esp _046_ New Voices.esp _047_ Sleepers, Awake!.esp _048_ LeftGloves_Addon_v2.esp _049_ Morrowind Code Patch Showcase.esp _050_ guarskin_drum_replacer.esp _051_ UniqueFinery.esp _052_ TLM - Complete.esp _053_ New Bodies - Clean.esp _054_ Unique Jewelry and Accessories.esp _055_ Clean MCFC_1.0.esp _056_ OTR_Coast_Variety.esp _057_ imperial chain fix.esp _058_ MW Containers Animated.esp _059_ Better_Sounds.esp _060_ UF_HortRobeF001.esp _061_ Female Armor - Complete.esp _062_ Better Weapons and Armors.esp _063_ STA_guides_replacer.esp _064_ Spirit's MGSO Daedric Armor Fixes.esp _065_ MGSO3doorsfix1.ESP _066_ dopeyNPC-Taverns.esp _067_ dopeyNPC-Travel.esp _068_ dopeyNPC.esp _069_ dopeyNPC-Lock.esp For some reason I can't 'paste' the list I've just copied while I'm in this reply box. I could do it in the previous post. Going to post this and then see if 'Edit' has any effect on this. Nope, that's not worked either. ? It's just worked now, but only when I had the mouse pointer between the top line and "For...", not when the it was below "?" Double ??
  17. Sorry Dragon32, I forgot this bit from MLOX : For some reason I can't 'paste' the list I've just copied while I'm in this reply box. I could do it in the previous post. Going to post this and then see if 'Edit' has any effect on this.
  18. I'd like to request a mod in which the Talon Company's bevahiour changes, from what it is at present (hostile to everyone for no real reason, more or less), to being neutral most of the time to most people including the player and only becoming hostile once the player (and any NPC's) get all 'goody goody' and thus get a bounty on their heads. Thus we can see them doing their 'thing' (going after people that have bounties on their heads) without bothering anyone who hasn't got a bounty on their heads. I mean, if they are mercenaries and not just slavers or raiders, then they won't waste their time on 'non-contract' jobs, would they? Is there a similar mercenary company which goes after players and npc's who have gone 'too bad' and thus get a bounty on their heads? If so, then this mod should also work in the same on them.
  19. The MCA skeleton message comes up after the first set of stairs up, but before going up the steps to the right, which lead to a couple of shops and (eventually) the temple and the gap in the wall at the back which you go through to get to the countryside and river etc. In the Mopy-Data-Replacers folder, there is a text doc called 'MCA 4.1 refs'. As I don't have MCA anymore, should I delete this as it's from MCA, or should I leave it as it's from Wrye Bash? This is what's in it : # [Filetype: Wrye Mash Replacer] @ replace # Tavern xMCA_in_tavern_imperial: _MCA_in_tavern_imperial xMCA_in_tavern_imperial_p: _MCA_in_tavern_imperial_p
  20. Yet again, Thanks Dragon. I found a couple of things which may help. One is a Log in the 'Morrowind' folder, and the other has the title 'Warnings', also in the 'Morrowind' folder. I've cut out most of the Log as it was 100kb, the bit at the bottom is I think of interest : Errors: 2820...Segmenter: Unparsable line in segment 226....Segmenter: Interdependent fpu calculations 562....Segmenter: Found unparsable FPU instruction 746....Segmenter: Cannot do anything with non memory operands 57.....Operand: Haven't programmed '*' yet 11.....FPU: using uninitialized register 29.....Segmenter: Cannot do anything with non float data values 157....Patcher: Patch to big to fit into code 263....Segmenter: Unable to separate fpu code from segment 50.....Main: fpu code not vectorizable 3......Segmenter: Memory offset is too great 14.....Segmenter: Unable to seperate fpu code from segment 11.....FPU: Leftovers in the registers 86.....FPU: Trying to push an fpu register to the fpu stack 48.....Operand: Illegal offset 8......Operand: unknown register 14.....Vectorizer: Direct assignment 4......FPU: using uninitialized register (0) 1......Segmenter: Blacklisted address 56.....FPU: stack underflow. 1......Code generator: Haven't got reversed v3 input working yet 1......Segmenter: Cannot move instruction with one operand ------------------------------------------------ 122 patches were applied This is the Warnings file : Not able to find Foot part in BC_shoes_common_2. Not able to find Foot part in BC_shoes_extrav_2_f. Not able to find Foot part in BC_shoes_common_4. Not able to find Foot part in BC_shoes_common_4. Not able to find Foot part in BC_shoes_common_4. Not able to find Foot part in BC_shoes_common_4. Not able to find Foot part in BC_shoes_common_4. Not able to find Foot part in BC_shoes_common_5. Not able to find Foot part in BC_shoes_common_1. Not able to find Foot part in BC_shoes_expensive_03. Not able to find Foot part in BC_shoes_common_4. Not able to find Foot part in BC_shoes_common_4. Not able to find Foot part in BC_shoes_common_4. Not able to find Foot part in BC_shoes_common_4. Not able to find Foot part in BC_shoes_common_2. Not able to find Foot part in BC_shoes_common_1. Not able to find Foot part in BC_shoes_common_5. Not able to find Foot part in BC_shoes_common_2. Not able to find Foot part in BC_shoes_common_4. Not able to find Foot part in BC_shoes_common_03. Not able to find Foot part in BC_shoes_extrav_2_f. Not able to find Foot part in BC_shoes_common_1. Not able to find Foot part in BC_shoes_common_2. Not able to find Foot part in BC_shoes_common_4. Not able to find Foot part in BC_shoes_common_1. Not able to find Foot part in BC_shoes_common_4. Not able to find Foot part in BC_shoes_common_03. Not able to find Foot part in BC_shoes_common_5. Not able to find Foot part in BC_shoes_common_1. Not able to find Foot part in BC_shoes_common_03. Not able to find Foot part in BC_shoes_common_2. Not able to find Foot part in BC_shoes_expensive_03. Not able to find Foot part in BC_shoes_expensive_2. Not able to find Foot part in BC_shoes_common_4. Not able to find Foot part in BC_shoes_expensive_01. Not able to find Foot part in BC_shoes_expensive_01. Not able to find Foot part in BC_shoes_common_4. Not able to find Foot part in BC_shoes_common_2. Not able to find Foot part in BC_shoes_common_2. Not able to find Foot part in BC_shoes_common_5. Not able to find Foot part in BC_shoes_common_03. Not able to find Foot part in BC_shoes_common_03. Not able to find Foot part in BC_shoes_common_5. Not able to find Foot part in BC_shoes_common_5. Not able to find Foot part in BC_shoes_common_2. Not able to find Foot part in BC_shoes_common_5. Not able to find Foot part in BC_shoes_common_4. Not able to find Foot part in BC_shoes_common_5. Not able to find Foot part in BC_shoes_common_03. Not able to find Foot part in BC_shoes_expensive_01. Not able to find Foot part in BC_shoes_common_5. Not able to find Foot part in BC_shoes_common_1. Not able to find Foot part in BC_shoes_expensive_2. Model Load Error: Meshes\MCA\MCA_Skeleton_Crippled.nif cannot load file in Meshes\MCA\MCA_Skeleton_Crippled.nif. <----------- I get this when I go up the steps towards the back of Suran/towardsa the temple Will use the default object Marker_Error.NIF. NiAnimation Error: Object "Bip01" not found in NiAnimation. <--------- I get this after click on 'Yes' in the above message Unable to LayerActivate for AnimGroup "Idle" for "CLONE skeleton entrance00000000". <----------- This is the message I get after clicking on 'Yes' in the Bip01 message NiAnimation Error: Object "Bip01" not found in NiAnimation. Unable to LayerActivate for AnimGroup "Idle2" for "CLONE skeleton entrance00000000". NiAnimation Error: Object "Bip01" not found in NiAnimation. Unable to LayerActivate for AnimGroup "Idle3" for "CLONE skeleton entrance00000000". NiAnimation Error: Object "Bip01" not found in NiAnimation. Unable to LayerActivate for AnimGroup "Idle4" for "CLONE skeleton entrance00000000". NiAnimation Error: Object "Bip01" not found in NiAnimation. Unable to LayerActivate for AnimGroup "Idle5" for "CLONE skeleton entrance00000000". NiAnimation Error: Object "Bip01" not found in NiAnimation. Unable to LayerActivate for AnimGroup "Idle6" for "CLONE skeleton entrance00000000". NiAnimation Error: Object "Bip01" not found in NiAnimation. Unable to LayerActivate for AnimGroup "Idle7" for "CLONE skeleton entrance00000000". NiAnimation Error: Object "Bip01" not found in NiAnimation. Unable to LayerActivate for AnimGroup "Idle8" for "CLONE skeleton entrance00000000". NiAnimation Error: Object "Bip01" not found in NiAnimation. Unable to LayerActivate for AnimGroup "Idle9" for "CLONE skeleton entrance00000000". NiAnimation Error: Object "Bip01" not found in NiAnimation. Unable to LayerActivate for AnimGroup "Idlehh" for "CLONE skeleton entrance00000000". NiAnimation Error: Object "Bip01" not found in NiAnimation. Unable to LayerActivate for AnimGroup "Idle1h" for "CLONE skeleton entrance00000000". NiAnimation Error: Object "Bip01" not found in NiAnimation. Unable to LayerActivate for AnimGroup "Idle2c" for "CLONE skeleton entrance00000000". NiAnimation Error: Object "Bip01" not found in NiAnimation. Unable to LayerActivate for AnimGroup "Idle2w" for "CLONE skeleton entrance00000000". NiAnimation Error: Object "Bip01" not found in NiAnimation. Unable to LayerActivate for AnimGroup "IdleSwim" for "CLONE skeleton entrance00000000". Two other things May need mentioning. MGSO has a couple of times given 14 'warnings' when re-doing the distant land stuff. Is this a different warnings file to the above? I can't seem to find it if it is. The second thing is in Suran and Balmora it has been daytime but the lighting on the towns has been dark but without the lights, ie. daytime sky, no street lights and the steps from the silt strider being so dark I fell off them in Balmora.
  21. I'll have a go at understanding that readme, Dragon. How do I get an 'image' of the mod list and the warnings.txts? I've opened wrye mash and I've done that save thing you mentioned and the 'mods' list is now all green. When I looked at the 'saves' tab, the saves showed up mostly green with the top two being a sort of pale purple. I did the save thing on the yellow boxes in the 'files' list for each save, now most of the 'saves' boxes are light purple and the last two boxes are green. I hope this is mentioned in the wrye mash readme.
  22. I did the 'yellow box in wrye bash save thing'. Dunno if it's done any good. Dunno why it needed doing in the first place as I installed *everything first before playing, so as I understand it it should've been a green box anyway. * I say 'installed everything, but I'd forgotten to install the MGSO v3 patch this time. Anyway, I installed it and loaded the save in which I'd planned to go to the fighter's guild in Aldruhn and got no message and no yellow boes anywhere. Yay, the game's working! I say 'working', but after I loaded the save (the latest) in which I'd decided to go back to Suran so's I could kill a few mudcrabs, cliff-racers and rats and then go and kill the Orc who wants to die honourably (by climbing the rocks behind and shooting arrows at him and using magic fire and shock rings on so I didn't have to die. I is sooo evil!) The game 'half-quit' to the desktop (a bit like using 'CTRL-ALT-Del' to make the game minimize to the wotsit bar) I got a message saying an MCA file (nif?) was missing, even though I'd already unticked the MCA files in the DATA list and had deleted the files themselves. So I quit the game and looked through the morrowind files and found 3 MCA patches and deleted them. I then accidentally found the thing which cleans the saves and used that. The 'save cleaner' did work, as I was no longer getting messages about 'some files have changed and this save may not run properly' (or something). Yay! I then loaded the 'going to Suran' save and guess what? After getting up the second set of stairs I got a new ruddy message with 'yes, no, cancel' on it! This time about a ruddy missing Skelaton file! BAH! So I clicked 'Yes' and I got another message (which I couldn't be arsed reading by this time), and that brought up the previous message, so I clicked 'Yes' and that brought up the sencond message again. What I don't understand is, I'd been to Suran earlier to get the 200 drakes from the sexy minx (is it legal to want to bonk a character in a computer game??) at the bar, as ordered by Eydris fire eye (not bad either. Come to mention it, Juju is a bit 'I say, ding dong!'), and I'd bought a steel longword with 3-7 points poison and i had no trouble. I may abandon the game for a few months and do a clean install then. Hopefully I'll remember to install the MGSO patch and i won't get any MCA file crap.
  23. Thank Dragon32. I will give yellow box thing, a go. I have already got that patch. I thought I'd installed it this time, but maybe I hadn't. I hope these things stop the almost constant CTD's.
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