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Everything posted by Master Marksman
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Warrior-Type Class with Restoration
Master Marksman replied to Chaotic16's topic in Oblivion's Discussion
I would have thought you would have been better with alchemy: you can make money, still restore your attributes, have every other magic ability at your disposal (to some extent) AND potion spam to heal yourself. Then again, your game. (You don't even need magicka with alchemy...just realised...) -
Can you survive as a marksman ?
Master Marksman replied to DuckThor21's topic in Oblivion's Discussion
All you have to do is run backwards, point and click, and strafe the odd spell. Its far easier than you think. Only thing that requires effort is other archers; simply walk up to them, they'll hit you, then pull their dagger out, then take all the pretty marauders out for a stroll. -
http://cs.elderscrolls.com/constwiki/index.php/Main_Page Nuff said... Its very basic, but very thourough for standard mods. And welcome! :)
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I believe you are looking for the TES Construction set. http://www.fileshack.com/file.x/8544/Elder...ion+Set+1.2.404 I am not sure if it is similar to the other modding programs you use, so a link to the basics: http://cs.elderscrolls.com/constwiki/index.php/Main_Page Hope it helps. .-.
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Magic/potions - useful vs. useless
Master Marksman replied to Kasey24's topic in Oblivion's Discussion
(Burst is mainly for stealth classes) When I mean burst damage, I mean if your trying for a 1 shot kill, which is more aligned to stealth characters. By stacking a good poison on an enchanted bow, and if yor rich enough, enchanted arrows, you can achieve an extreme 'burst' of damage from just one stealth attack. (Fatigue regen is for melee classes) When I mean carry restore fatigue potions, I mean if your a melee class. Melee classes suffer fatigue drain from every aattack and every block, while mages and good archers don't. With a slow fatigue regeneration, as Pronam correctly stated, it will keep your damage optimum. (Spam'ing is for the magic classes) By spam'ing, I mean finding two cheap ingrediants, like I think Cairn Bolete Caps (common and cheap) and Venison (common and cheap) you get a restore health potion which is cheap. Same with Wisp stalks, Nightshade, and Stinkhorn caps for a damage health poison. At apprentice, harrada and spiddal stick for damage health and fatigue poison. At higher levels, you can make some very evil stuff from any of the stuff they sell at Inns and hotels. All of these are somewhat effective, and if your running low on money, you can just sell it because it will be worth more than the ingrediants, considering the ingrediants are only 2 gold each, for a 4 gold potion, taht sells for at least 7 gold, which increases as you get better apparatus and level. This works for any potion, although you'll be selling your surplus of restore fatigue potion most of the time. Alchemy + 2 gold food - Kachingo -
Normally, strength over 100 doesn't contribute any melee bonus but can contribute in terms of encumberence. You can, though a console, get your strength to about 255/256 before it starts to reset back to 0. Not sure about any program, I don't use stuff like that. .-.
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You Favorite Race For Oblivion
Master Marksman replied to LegoManIAm94's topic in Oblivion's Discussion
Bosmer, because they're epic with bows, short, eccentric, and because Tamriel needs one who isn't stupid, insane, deceptive, eccentric, or getting it on in Anvil. -
Magic/potions - useful vs. useless
Master Marksman replied to Kasey24's topic in Oblivion's Discussion
The main potions that you will be using are the 'damage health' (or fire, frost, shock), and restore 'health', 'magicka' and 'fatigue'. Most poisons simply are not worth using because even though ou are pernamently crippling an attribute, the effect is often miniscule. MOST attribute poisons effects are simply underpowered. Absorb gives you skill or stat points, drained directly from your opponent. The most useful effect is probably absorb fatigue and helth, as they can keep you fighting/disabling while damaging/crippling. The main poisons you will want to use are any form of damage. It will add a definite boost to your burst damage, and if you can spam them if you find two common attributes in common attributes, you can boost your dps, although t can prove costly. Always keep a supply of restore potions. Not attributes, but mainly health, and fatigue. However, magicka is far more worth it to mages. Overall, the rarest and most powerful potions are the 'spell absorbtion', 'reflect damage/spell', and 'chameleon'. Because potions stack not only with your items, but with other potions as well as your highest active spell, and potions up to the maximum the game allows (3 or 4). Therefore, you can stack 3 35% chameleon potions for 105% x duration, or similarily, 3 restore 17 health potions for 51 health x duration. Also, detect life stacks in terms of feet, so stacking can prove advantageous. Thats all I can think of. Hope it helps. .-. EDIT: These links may prove useful: Check with UESP if you need to check something else. http://www.uesp.net/wiki/Oblivion:List_of_Spells_by_Effect http://www.uesp.net/wiki/Oblivion:Alchemy_Effects -
Do you ever use oblivion as a stress reliever?
Master Marksman replied to Gam0rdude's topic in Oblivion's Discussion
Sitting down and both you and your avatar having a break is subtly the most underused relief in a game filled with swords, bows, spells flying everywhere, giant rats... most people don't give their character enough aknowledgement and relief. Its good to enjoy a seldom moment enjoying what Oblivion has to offer. -
Getting hit by a spell intended for a guard but hit me instead. Did like 100 damage per second for 10 seconds.... Died in 1 second of course .-.
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A Thread You Don't See Every Day on a MOD Forum.
Master Marksman replied to SaijaRii's topic in Oblivion's Discussion
Mod yourself in a weapon to compensate for 20 levels where your damage has not gone up. I recommend modding in a weapon with at least 60-80 pure damage, and then mod in armor, specifically for the enchantments; yours only have single vanilla enchantments. I recommend something like resist melee 15% per piece, which will give you an edge against mundane enemies. Otherwise, rape the world of Tamriel for the 'Necklace of Swords', and 'Ring of the Iron Fist' to add to your damage significantly as well as reduce damage taken. ON Topic: Your stats and equips are fine, but are more suited, or would seem to be the equips of somebody in their 25-30 level. -
A new system: How spells are acquired (new mod)
Master Marksman replied to stars2heaven's topic in Oblivion's Discussion
An interesting and unique idea. .-. I suggest instead of altering spell-making alters, you just nerf their ability to make quality spells, equivalent to the players strongest spell of that catagory. However, you'd have to make dungeon acquired spells worth the effort to take, as well as some use to non-magical classes, like the ability for either: a) The spell can be fragmented to provide lesser version(s) of the spell as well as some spell-making/enchanting ingrediants, b) The spell can be converted into an equal and usable enchantment, similar to a sigil stone, c) The spell can be sold to a SPECIFIC vendor for a reasonable sum, equal to moderate loot of the level. This mod would have to have versatility so it doesn't need to be removed for non-mage characters. However, versatility on this level is probably a late priority, as satisfying the spell-casters is the first. -
The problem with full magic characters was they only really shine till the late game (enemies explode anyone?), because they die pretty fast until you have an array of resist and reflect enchants. However, what you want is a hybrid. For this, your best bet is probably the jack-of-all-trades: Dunmer/Dark Elf. They have reasonably rounded stats, but they're too rounded. Not great for anything, but good for anything. You'll probably want to go something like: Magic - Strength/Intelligence Blade - Block - Marksman - Light Armor - Destruction - Conjuration - Choice (Better if its Alchemy) Choose 'The Thief' Birthsign, because it offers good mobile bonuses, as well as the late-game suited luck bonus. What you'll have to do is sight the target, blast them with every destruction spell you have, then summon a 'meat-shield' (scamp), then start loading off some of your arrows. When your 'shield' dies, or the target is on really low HP, switch to melee and finish it off. Alternatively, run backwards while shooting until they fall. Your choice.
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Wood Elves, because their sort, short, eccentric, mostly portrayed as the villians or comical characters (i.e., Glarthir, Erthor, Vampire hunter guy, etc.) and because archery is th most cheapest combat notion (i.e., shoot wile running backwards).
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Looking for a mod to increase max defence
Master Marksman replied to Pherion's topic in Oblivion's Discussion
Just get 'resist normal weapons' to 100% from your armor: you'll only be vulnerable to magic, enchant-weapons, and arrows. -
An idea for the Shivering Isles
Master Marksman replied to Harabec Weathers's topic in Oblivion's Spoilers
Well, as nice as that would be, what would happen if you had done the knights of the nine quest before completing any of the SI quests? I truly doubt any of your blessings of talos or your crusader apparel would match. An anyway, there has been a lot of emphasis on mortals becoming immortal, like Tiber Septim, who became an Aedra. Hey, after what you've done in the SI, I think becoming Sheogorath is a nice benefit. (and besides, no one else is qualified) And I'm sure a single proficient modder could make a mod that adds daedriadic bonuses, like resitance to fire, weakness to shock, etc, butit would kind of make it extremely easy to kill other daedra, i.e, scamps. :) -
I'm level 56. Full maxed attributes, full maxed skills, and my majors are 100+. I run faster than everything else in the game, my mid-air manouevarability is like on ground. I can carry more loot than Santa Claus. Unfortunately, this results in everything else being comparitably level 56. Rats and mudcrabs are less than fine, but trolls, ogres and even will-o-wisps take too long to kill it cuts enjoyability. I created this topic to see what resorts players make to compensate for the late game skills of the game crippling the late game challenges. I guess it would come down to one of the following: Giving yourself competitive weapons and armors (one that is 'levelled to your level), Giving yourself a 'god' classfied weapon and/or armor and laughing at the opposition, Getting a mod that modified the caps on the game to extend levelling, Getting a mod that modifies enemies to be more appropriate or 'dulled', Not levelling past the peak attributes. Just put down your level, what you've done, or what yo'd like done. (If your less than level 20, I don't think you'd know what i'm talking about)
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Uhhh.... If you have the offering, after talking to the lead person, activate the shrine and it should ask if you wish to give the offering. That should trigger the quest. Hope this helps.
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So what would your dream oblivion mod be like ?
Master Marksman replied to Tokra's topic in Oblivion's Discussion
I would really love to see a more uniquefied class system. At the end of the game, regardless of your class, you could hit a full level 100 in terms of skills. If the game started with major skills having a raised capping point, and perks above master, there would be more late-game customisaton. -
What's the most ridiculous thing you've done in game
Master Marksman replied to Netwit2008's topic in Oblivion's Spoilers
Getting into a dungeon, getting 100% chameleon or 100% resist melee, finding a swinging ball trap, luring a bandit close with your weapon, and beaing them to death with the ball trap by smacking them with the grab key. It also works with a pile of logs trap or studded swinging wooden trap. That is fun, but terribly long and tedious .-. -
How far do you take Roleplaying?
Master Marksman replied to DarkZerker's topic in Oblivion's Discussion
Sometimes I try to roleplay. I find it gives a small element of existance for your character. Usually a RP'd includes: -Waking up at 6:50 ( the tim I wake up at ) -Have a swim ( naked ) -Eat something at my house table ( usually breakfast format ) -Walk out to buy food, supplies, and alchemy ingredients ( alchemy makes a lot of money - turns apple into 56 gold ) -Fast Travel ( because horses run slower than me, and walking always involves getting attacked by a bear .-. ) -Loot every bandit position I know on the map -Sell all the loot to the best and closest vendor -Have lunch, dinner -Return home knowing tomorrow will be exactly the same, and starts playing Mass Effect .-. -
how many people play a pure evil character
Master Marksman replied to shu0001e's topic in Oblivion's Discussion
Only evil if the situation completely demands it, i.e I get fined, a guard thinks he sooo good he can take me down and I slaughter him in three heartbeats. Ive got about 4 times fame than infamy, yet everyone frowns at me... -
Oblivion Interactive Hide And Seek
Master Marksman replied to AEntreriX's topic in Oblivion's Discussion
I admire your effort and good video technique skills. Ultimately frustrating. You should consider it "Hide, seek, knock your head on the table and destroy your bandwidth" Only a suggestion, thereshould be at least a subtle hint on the location, like a sword poking out, etc. -
What are the best vampire mods
Master Marksman replied to Skolhamarr's topic in Oblivion's Discussion
I think theres a mod called "Vampireless Vampires", which nullifies the cosmetic effects of being a vampire, like wrinkles and possibly fangs simply by wearing the necklace provided.