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NinjaWarriorPoet

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Posts posted by NinjaWarriorPoet

  1. My own take is that they don't leave bodies rotting in the Valenwood and could care less about the rest of Tamriel. I'd check Hunterborn for the bone arrows and bow, but they can use wood from outside Valenwood like TaeRai said. Basically what you really want is some very meaty recipes. Look at Complete Alchemy and Cooking Overhaul and Hunterborn and I think you'll be 90% of the way there. That leaves the Spriggan thing, which is **much** harder.

  2. I think part of it is that wagons can get buggy as they're moving. They horse is the actor and the wagon is just attached so there can be a lot of bounce. It's probably why they act as they do in game. The more wagons on the road the more often you'll see them being odd. Now a mod that adds carriages loading and unloading at farms and cities.....

  3. That's relatively easy, just tedious. You have to remove the magic items from the leveled lists, change quest rewards, change NPC spawns, probably change the spells to make them more powerful, longer cast times.... Good Luck!

  4. Making the potions unknown seems a little excessive. Do you mean just ones you find or ones you make? I know from herbology, if you know the ingredients 99% of the time you know the effects of the decoction you're making. Perhaps making it be a chance for you to know a potions, increased with an alembic or other tool. You could MCM the %, toggle on and off the ability to misidentify the potion.

     

    If I was you, I'd focus on the books you're writing. That could easily be it's own mod, and pretty useful.

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