Jump to content

Haarlock

Members
  • Posts

    39
  • Joined

  • Last visited

Everything posted by Haarlock

  1. *I've never done anything to the mods that wasn't standard vortex-required management like deployment, except for; *I've used TESVEdit (Delete copies of master and undelete references only) *I've used minimal WryBash *I've never used LOOT, since I can't get it to work with my version of Vortex, but there's already a thread about that. I suppose it could be a load order thing, but Vortex hasn't told me anything about them except that other mods require the .esm plugins it keeps disabling. *No particular error messages. I haven't set up Papyrus on this comp yet; too busy and I wanted to spend my free hours playing.
  2. Every single one of the necessary files listed in the pic are being automatically disabled a few seconds after I enable them. I'm using Version 0.17.3, and this is my mod/install path: J:\Nexus Mod Manager\Vortex Managed Mods EDIT: God damn it this thing won't attach my png screenshot. I'm trying to enable: ClimatesofTamriel.esm EFFCore.esm ELFXEnhancer.esm
  3. I have enabled them in the launch options, but apparently no one has ever bothered to write them down. I've never gotten an answer in steam forums, the wiki has nothing except a news announcement from march 3 that they've been enabled, google only returns variations of the same, and I've tried half a dozen other options with no results. So now I am here. Does someone have a list of the console commands, or a link to where I can find them?
  4. I already installed it in nude form, but it's causing some outfit clipping for certain situations, so I want to enable the underwear portion. How do I do that without completely uninstalling and reinstalling the mod?
  5. While I'm at it, does anyone know of a replacement for the Place In Red mod? I don't want to have to rely on cheat engine to make it work.
  6. None of those mods are the one I was thinking of, but all of them are more than sufficient to fill my need to smother the Wasteland with my own personal fortresses :devil: The question remains open, but thank you both for your suggestions :smile: The style of the Snappable Covenant Walls looks like the style of military gateway I saw though.
  7. I saw a mod a few weeks back that had a screenshot of what looked like a concrete military gateway. Didn't catch it back then, and now I can't find it. Does someone else know what that mod was, or of a replacement mod that allows me to craft military fortifications?
  8. I don't think that's likely, all things considered. If I quoted my specs here, though, you think you could eyeball a possible cause?
  9. I have about a 15% chance that any given attempt to play fallout 4 will get beyond a CTD. I had one such successful attempt, but it crashed in the middle of making a new character, with a "display driver has stopped responding and has recovered" pop-up a few seconds later. OS is Windows 8. Has anyone else had a similar problem with Intel cards?
  10. Everything else was right, but I can't make it use the correct game ID. The base game drop-down menu doesn't have Fallout 4 as a choice.
  11. Okay, let's make something clear-I don't have a god damn clue what I'm doing. I downloaded the latest 64x snapshot build for loot, and copy pasted it into the loot folder, using admin permissions to allow overrides. Fallout 4 is still not showing up. Can someone post a jpeg or something showing me what the LOOT Settings should look like when I'm done?
  12. I've tried reading the initialization section on the main page, but that's just useless general crap about how LOOT works; there's nothing that details the specific actions I have to take to make LOOT recognize Fallout 4 file paths and s***.
  13. Given how badly Bethesda f*#@ed up the graphics settings with godrays and other s#*! (my copy is unplayable on my laptop-insta crashing and/or bad lag), I was not surprised to see that people are already scratch-building graphics mods to eliminate these extras. That being said, what I'm really hoping for is a single, consolidated mod that will reduce the entire suite of Fallout 4 graphics to baseline Skyrim levels, and I was wondering if anyone had plans to do seomthing like that.
  14. Settler selection menu-something that will allow me to assign settlers to a task without having to manually hunt them down, hit E, run all the way back to whatever the f*#@ it is, and hit E again.
  15. You need to actually explain what you think is wrong. This incoherent babble is unusable.
  16. If you want pornography mods (that's exactly what you've asked for-a mod that enables your softcore porn fetish), go somewhere else.
  17. +1. Especially considering that power armor SPECIFICALLY has an arm modification that improves unarmed damage, it's extremely annoying that my legendary power fist is unusable.
  18. I don't have the programming chops to do this myself, but I had an idea for a (potentially) collaborative mod; If you're anything like me, settlement building is fun, but not fun enough to justify absolutely maximizing every single spot you can build in the game. There are literally dozens of settlement spots, and considering that it took me 7 total hours of playtime to get what I wanted for The Castle alone (pure basics-no luxuries or fiddling), the idea of individually managing each settlement strikes me as a Herculean task. The mod I am thinking of would consist of two parts, the first of which will probably be more difficult than the second; 1) Settlement Planning and Construction; the workstation will be modified to have a third hotkey that will activate the mod. When activated, the mod will automatically build a pre-constructed plan that is designed to A) Completely fill the Space meter, and B) maximize the Settlers, Food, Water, Power, and Defense scores while keeping them all balanced with each other. This is the part that strikes me as potentially collaborative; as I understand it, it is possible to use console commands to unlock the camera and manipulate it freely, allowing people to get panoramic/landscape shots of the game. Depending on what would be required to encode separate plans into a selectable option, you might be able to have a sort of pseudo competition where people use this feature to capture and upload their plans as pictures to the Fallout 4 forums, others vote on them, and the highest voted get selected for inclusion into the mod. .................................................. 2) Easy Settler Assignment-basically create a hotkey that brings up a menu with all assignable settlers on it; instead of hunting down settlers manually and running around to reassign them to stuff, bring up the Settler Menu, select their name, and that will activate the assignment function. In other words, instead of; A) Find specific settler by hunting all over the settlement; B) Move cursor over settler and hit E; C) Hit the hotkey for assignment; D) Run to whatever you want them to do (farming, guard, etc.) E) Move cursor over object and hit E again; it becomes; A) Hit hotkey for new Settler Assignment Menu; B) Select settler name of choice; C) Hit E to assign them to object. <><><><><><><><><><><><><><><><><><><><><><> That's about all I can think of right now. If you need clarification, feel free to post on this thread-I'll be checking back frequently to answer any questions. I'm also aware of the fact that there is currently no F4 creation engine available-I'm posting this now so that if anyone likes this idea, they have a buffer period to get together and start figuring out the basics.
  19. Thank you. I'm not very good with internet s*** :/ EDIT: Especially since this just happened when I tried to follow the hyperlink this time; XML Parsing Error: unexpected parser state Location: jar:file:///C:/Program%20Files%20(x86)/Pale%20Moon/omni.ja!/chrome/toolkit/content/global/netError.xhtml Line Number 304, Column 68: <div id="ed_connectionFailure">&connectionFailure.longDesc;</div> -------------------------------------------------------------------^ EDIT 2: Okay, I found the install instructions anyway, and I only have one more question; does it matter where how I place/name the folder with my mods, or can the folder be anywhere as long as all the mods are downloaded into it? EDIT 3: After experimenting, I have answered my own question; no, it does not seem to matter where the file is or what its name is. Thank you for your patience, readers.
  20. This link; http://daitools.freeforums.org/loader-for-dai-tools-is-ready-by-dawnless-sky-t768.html Doesn't work. I get infinite "The connection to the server was reset while the page was loading." error messages. Can someone point me to a different installation walkthrough?
  21. So I recently played JE on a friend's computer, and liked it enough to buy it myself. However, modding for this game is a monstrous pain in the ass because all the mods I've ever found are manual downloads and I have no f*#@ing idea where to put the files. Basically, I need someone to tell me the filepaths for the following mods; Scholar Ling Tango Radiant Zhen Ji and Scholar Ling retextures Dawn Star Texture Fix Jade Empire Big Gay Romance Fix Dawn Star for All Silk Fox HD Retexture All of these are on the nexus page for JE Thank you all in advance for your time.
×
×
  • Create New...