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Oblivionaddicted

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Everything posted by Oblivionaddicted

  1. Do you still have the problem when you don't use Bare necessities? When did the problem appear?
  2. Select the dialogue you want to edit, add the Not ID variable, your character's ID (in the ID column of the NPC thumbnail) = 1
  3. Apart from the mod problem NPC's always unequip their armor when their master-level unarmored skill gives them a better protection (65) than the armor they have. Keep this in mind if you intend to mod NPC's equipment.
  4. All the vanilla ones plus a good number from mods.
  5. I'm also nice to see you didn't give up Loren. Even being unfinished the previous version is excellent and I hope it will be completed one day.
  6. You can do this using Active inventory spell http://www.nexusmods.com/oblivion/mods/17497/? with an aenchant cloth or piece of armor but it's quite immersion-breaking.
  7. What's your mod manager? Remove a group of mod you can re-activate after without losing anything and see if the problem remains.
  8. Number one already exists. http://www.nexusmods.com/oblivion/mods/27235/? You can easily create the number 4 by yourself and I can explain you how.
  9. Natural faces http://www.nexusmods.com/oblivion/mods/1965/? also rocks.
  10. The same kind of repeatable quests you find in the excellent Bartholm http://www.nexusmods.com/oblivion/mods/5022/? would be excellent.
  11. I recently uploaded a mod, http://www.nexusmods.com/oblivion/mods/46638 More generous factions to be more precise,on the Oblivion nexus, which is a translation of another by me but unlike many other translations of mods it doesn't appear on the search engine and I don't understand why. I know I made it public, it is not set as hidden but the site acts as it didn't exist can anyone tell me why?
  12. Hello forumers! :-) Like I always do since I started my party about 2 years ago I once again installed a mod ("Drider Daedra lair at the Shivering Isles" to be more precise) and after finishing it I did everything I can so I put have any problem while uninstalling (it only happened to me twice If I remember well). -I got rid of the mod-specific objects by putting them in a respawning container and removing them using the mod "Spell Delete And Item Remove" -I made a total cleaning of the mod using TES4Edit (more precisely I applied the filter to fix any "Conflict status inherited by parent" removed any "Identical to Master" records and finally used the "“Undelete and Disable References” command. Now everytime I scan for dirty edits using Wrye Bash the mod is shown as clean and doesn't signal any required change concerning "word orphans" and "undeleted references". -I came to a worldspace the mod doesn't affect (Windfall more precisely) but no matter what I do everytime I want to save with the mod inactive i automatically get a CTD, what can I do?
  13. Maybe is it a bit more complex than I thought but I already fixed the problem with this method in mods like "Adventurer's items" or "Creepy old shack".
  14. Hi! I just uninstalled the good mod "Duke city" but everytime I want to save the game makes a CTD. I had the same problem with "Tower of the lich king" and kept it. What can I do to fix it?
  15. If you absolutely want to use your custom file I don't think I can do much for you but if you want originality you can always try My voice extender
  16. The missing meshes issue happens when the directory of the meshes and textures of an object don't match. Since the directory of the meshes is the one you should use to edit the directory of the textures, I advise you check your mods folders.
  17. Hello everybody! If you're used to play this game especially with mods you probably already noticed some problems of missing meshes. Fortunately this problem is very easy to fix, it happens when the directory of the meshes and textures of an object don't match. Let's imagine I play a mod with a new armor, the meshes are in the "Data\meshes\armor\whatshername armor" folder whereas the textures are in the "Data\textures\whatshername armor" the new object will effectively exist but won't appear at all in the game. To fix it make so the directory of the textures is exactly the same than the one for the meshes. Remember the meshes directory is the one that determines the one for the textures.
  18. Your second problem should be fixed by using the "Animation fixer" http://www.nexusmods.com/oblivion/mods/5127/? Animations getting stuck or very slow after a certain length of playing are usual, fortunately this mod is very easy to use and your problem will take a certain time to be back like the Maormers from Pyandonea in Slartholm.
  19. Hello everybody! I'd like to know if there's any mean to refill my enchanted weapons like in Oblivion. For those who never played this game when I have for example a weapon with 400 points of charge and it gets empty or nearly and I trap a 400 points soul I'd like to automatically have these 400 points transfered instead of this f*cking system that succeeds with the little happiness of luck or will give 200 points sometimes or only one even with the highest level of chance and enchanting. I know the weapons refill when I don't do anything or sleep but you keep wandering in the woods of Solstheim with a level 250 warrior and the highest difficulty your enchantments decrease very fastly and you don't always have the time to rest or wait so if you could give me the solution to solve this problem I woul be very greatful to you. :-)
  20. Enchant some clothes or armor elements with a constant feather effect and then put and remove them, using a glitch this should normally increase your current feather effect without affecting your strength.
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