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InfinityXeon

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Everything posted by InfinityXeon

  1. It could be an incompatability issue with your remove interior fog mod. Try loading it after your lighting mods.
  2. I'm not sure if you manually installed your DLC, installed it normally or whatnot, but just in case you didn't know this, when using programs such as Nexus Mod Manager you can check the hex value based on the load order. If all of your mods/dlc are installed manually (or any way not using a mod manager) you can simply count the mods from the Data Files tab, hen convert the number to hex. (That's 0-9 then a-f) There are plenty of converters online if you can't do ti in your head.
  3. You have a lot of race mods. Do any of them require the race compatability file? I didn't see it in there. EDIT: Nvm, you fixed it. Didn't notice.
  4. Did you install Tropical Skyrim manually? A picture of your active plug-ins list would be more useful. You may have simply installed things wrong.
  5. Try uninstlling every mod that has anything to do with the female body, then reinstall them 1 by 1 untill the problem returns. Then you 'll know what need to be fixed.
  6. It should still take effect immediately. Resistance is simply a variable that determines whether it took effect, or whether it failed. For instance, Werewolves are 100% resistant to Vampirism.
  7. If I understood correctly, Skyrim crashes when you boot the game, and you've narrowed the issue down to 1 of 2 mods. You did not properly install these mods, and any fixes you've tried did not work. First off, are you running the correct version of Skyrim? (Version 1.8 or Update 11) If not, update. Most mods require at least version 1.8. Next, are you sure you've installed the mods correctly? If not, make sure you have. Not all mods can be installed with mod managers such as NMM. Some require manual installation. There are literally millions of tutorials abotu this on the internet. Finally, make sure your plugins are loading in a reasonible order. First should be any mods that change base features, then mods that add completely new content. After a mod should be any add-ons for it. If an add-on requires an additional file, make sure it goes after both. If none of this wroks, disable one of the mods. If that doesn't fix it, disable the other one. If it works, you can try re-enabling the first one.
  8. Bumping is kind of frowned upon here. Especially after only half an hour. Try to only bump if you have osmething relevant to add to the topic. The torch glitch is likely an issue with the mod itself. You should simply inform the modder of your issue and see if he fixes it. Unless of course it's not an issue that anybody else is having, in which case it's likely an incompatability error. Do you have any other mods installed?
  9. Did you take the attack method from the Wolf race and set it to the playable Werewolf race? I'm not sure if it would automatically keybind the action to player's set attack buttons.
  10. I had no idea there was update. From what I read it seemed it was still beta. If the update is the issue than I guess that must be it. If it's now a 1.9 mod, and he's running 1.8 then there's no way it will work. Although, if it is an update issue, couldn't he just load Update.esm at the same time as Skyrim.esm and the mod? Unless there were some pretty serious changes to the game, I don't see why CK would crash from running only 1 version back.
  11. If you still have issues with turning corpses to ash, you can try checking out the Dragon Preist scipts. Upon death they turn to ash andleave a corpse. You can simply alter the code to remove the corpse at death.
  12. Have you tried creating a new FormList for your custom race? As I said before, if I remember how I did it, I'll let you know.
  13. As Large said, it may be an issue with your GPU. If it's not powerful enough to process the required data, you're going to see glitches. Especially if it's overheating. Check your system temperature next time you run the game and have these issues. If it's too high you can just turn down your graphics settings to reduce the amount of stress you're putting on your system, and it wont overheat anymore. If it is a video card issue like Veladrius said you can try Overclocking like he said, but you don't want to over-do it or else you can fry your fan. You don't want to push too much power through it. Like your GPU, if you'd rather not overclock it, you can ensure that the temperatures aren't getting too high. You can use the same precautions I mentioned above if it is.
  14. I don't think being a War Axe type weapon will be an issue at all. In fact, they probably did exactley as you did to create the original pickaxe.
  15. If that doen't work, you can always try, as I said, splitting the model into multiple parts, then assigning each texture to it's individual part.
  16. Try reinstalling CK. I have the same issue (as you described it) when I install certain mods. Don't know why, I just do. Reinstalling it has always worked for me. Also make sure you are running the latest version of Skyrim (1.8 as 1.9 is still beta).
  17. I know I did this myself succesfully, but I can't remember exactley how I did it. I'll look into this and try to remember, and I'll get back to you if I do. EDIT: As stated in the tutorial: Hairstyles and Beards All head models, hair, beards, etc are found in the Character>HeadPart section. Each is assigned to a race via the "Valid Races" dropdown, which is a FormList that contains race entries, similar to how hair colors are stored in HairColorList. Valid lists are prefixed with HeadParts* or Races*, because we opted to set Morph Race earlier, RedBretonRace is automatically included by proxy to any list that RaceBreton is a part of. Setting new hairstyles for your race to the existing lists is easier, but you may want to create a list that only contains your race. I knew I was looking in the right place. I just must've skipped it. EDIT2: Upon observation, (though I didn't use this method) it seems creating a duplicate of a hair model could be an easy way to add it to a new race, as you can then use the ValidRace Pull Down menu to select your custom race (or so you should be able to assuming your race is set to be playable)
  18. Left a comment on the first page. Just saying in case you didn't see it.
  19. If you can't load the mod in CK how can expect to make changes to it?
  20. And you haven't installed any new mods since you had to reinstall them on your new system? It could be an incompatability issue. Or even a load order issue.
  21. Use the Archive.exe located in your Skyrim Directory (Possibly Named "The Elder Scrolls V Skyrim") to compile things into BSA files. If the files are not organised as they would be in your Data folder, it will likely cause issues.
  22. Is that all of your mods? If you tried to install this using NMM or a similar program, try installing it manually. As well, the order mods laod in could possibly cause issues. Try loading mods that change base features first, then mods that add any completely new content. Any add-ons for mods should go directly after them in load order, or after any other required files for the add-on. Hope this helps!
  23. If you haven't already, check outthis tutorial. It breifly explains this. Hope it helps. http://www.creationkit.com/Tutorial_Creating_a_Playable_Race
  24. I wouldn't know just what the issue is then... You could try what I said before. That advice literally applies to anything you can ever do for anything. You just gave me a great idea for a mod, too. :D
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