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InfinityXeon

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Everything posted by InfinityXeon

  1. I wouldn't even know where to start. What exactey is the issue? Does it crash? Do random giant vividly coloured polygons appear on your map? Do certain functions not operate correctly? As well, this probably isn't an issue at all, but I recommend having Hearthfire load before Dawngaurd. It just seems things work better that way. Especially if you have mods dependant on both DLCs.
  2. I would recommend reinstalling the mod, then going online to find a good tutorial to make sure you're doing everthing completely correct. You may have made a small error. I've never tried adding things to the world. (That's what you did right? Add a note to be found?)
  3. Try moving your SkyRe plugins above all of your other plugins. If that doesn't help, try uninstalling some of your mods and seeing if that helps. It would msotly be Trial and Error if you do this. From a logical standpoint, Better Bows would seem to be the issue. It's the only mod you have installed that I would recognise to modify anything to do with archery. If that's not the case, though your issues are different than anything I've experienced, I would recommend disabling Better Dynamic Snow and WetandCold as I've had issues with these two mods due to incompatabilities, etc. (My game just crashed though, so it's likely something else since you have a different problem.) If disabling mods doesn't work, or you'd rather try this first, you can also reorder your mods. The order mods load can make a difference. Try organising them. Things that alter base code should always go first. Then, you would want to add anything that adds completely new content. Any add-ons to mods should always go directly after the mod, or after any other required files that may come after in your mods list. EDIT: Immersive Battles might be an issue. I'm unfamiliar with the mod, but I assume it alters the way NPCs react during battles. Hope this helps! EDIT2: If I remember correctly, Climates of Tamriel is a complex mod, and if wasn't installed correctly it could lead to issues. Make sure everything is as it should be.
  4. It would appear there are a number of issues with your plug-ins. Have you tried to correct them yourself based on the information presented to you through the link?
  5. I understand. Are the textures all mashing together/clipping? I can't make out what anything is. If so, try making your model multiple parts, and then asign each part their corresponding texture.
  6. It's quite simple. You simply analyze the texture as it appears on your model, then you reposition it appropriately on the file. It's really Trial and Error though. It may take a while. You can try waiting to see if anybody has a less manual solution.
  7. If it's the same issue I think it is, I don't know a solution, although I'm sure there is a solution. Do you have any mods at all installed besides SkyRe?
  8. Try removing Better Dynamic Snow. As well, BBLS might cause small issues if not loaded early enough. If that doesn't work, try removing your race mod. I found that doing these helped me when Skyrim would crash. BDS accesses files already existing in Skyrim that weren't used. I assume there's a reason for this as my game stopped crashing when I uninstalled it. I'm not sure what the issue is with BBLS, but things just work better when it loads above most other ESPs. As for the Race Compatability file, this may have been an issue with the race mods itself, but disabling it (as well as the race mod of course) helped me. (I am now using the Drow race mod which doesn't require Race Compatability and it works pefectly.) I've never tried the... sex toys mod... but I would assume that may cause issues. If none of the mods mentioned above were the cause, try disabling this. As for UFO, I personally use EFF. Sure UFO has some cool features, but I have no issue when I use EFF, though I've never used UFO to know if it would cause incompatabilities. I believe I tried WetandCold once and had issues with it. Immersion mods such as Gaurd Overhual are not likely to cause issues, but I just disable them anyways since most of them are near useless. I've tried mods that guide followers around traps and had nothing but issues with them. You might wanna try disabling/uninstalling Follower Trap Safety. I can't even remember what SPIKE does so I can't tell you if it helped me to remove it. I'm not even sure if I did. Hope this helps!
  9. This could be an issue with vanilla Skyrim. Projectile attacks such as magic or archery sometimes quit rendering as an attack, and simply become of model or animation. I don't know why. It just does.
  10. Why not just adjust the textures until they fit correctly?
  11. I've been trying to create a custom playable race for Skyrim, but it's come to my attention that the NifScripts Add-On for Blender did not install on my previous attempt, so I tried to download it. This time, I am having an issue downloading the file. When I try to download blender_nif_scripts-2.5.5-windows it says that I must already have Blender installed, but I've had Blender installed for months from before I was interested in modding Skyrim. When I installed it, I installed it to the defualt directory as it says it should be to install NifScripts. Anybody know how I can get around this issue?
  12. I mostly agree with this, as it's a good idea, but some of the requirements are a bit odd.
  13. Search Elvenwood on Nexus Mods, or even Steam I think. It's there.
  14. I played Dragon Age Origins but my dad was in the room so it was very awkward and I didn't want to watch ._.
  15. There is literally a million of these. This is highly unneccesarry.
  16. *Anything mentioned in this topic is subject to change. This is merely a mod request modeled to be read as a completed mod. If this mod should be created, features are ultimately to be made to the modder's ability, and therefor may be completely different. Have you ever found yourself wishing you could build yourself a home in Skyrim, but felt the house-building feature included with the Hearthfire DLC was too limited? Do you not have the knowledge or experience to mod yourself a home? What if you wanted to build a small hamlet, or a large city? Whatever your preference, now you can! With the Town Builder mod, you can build literally anything anywhere! Want to build a large palace suitable for one of Dragonblood? Go right ahead! Maybe you'd just like a small shack to store your things in. Nobody's stopping you. Want to be the lord of a large settlement? Be my guest. You can even charge the local peasants mortgage for their property. The Town Builder mod allows you build whatever you'd like, one quadrant at a time. The way it works is simple. By hitting 'B' you can launch a GUI of a blue print. The design shows your player's hands on the side of a large sheet of paper. From here, using your mouse, as well as a few hotkeys, you can move buildings around, place objects, and even set a waypoint for fast travel, plus many more fun things. Buildings may include peasant homes, the player home, stores, blacksmiths, tunnels, and more. Objects may include things such as market stalls, walls, decorations, etc. Placing a city door within city walls will force the city to be treated as a new location, as a regular city would (Example: Whiterun). Settlements can take up as many quadrants as desired. There is a hotkey to work on a new settlement, as well as one to edit an existing settlement. New settlements cannot be built within 2 quadrants of an already existing settlement. Anything built within 2 quadrants of an existing settlement will be added to the aforementioned settlement's blueprint. (Thus allowing players to build outside of a walled city's walls) Your cities and villages will not just be ghost towns. Once you've built peasant houses, people can move in to your settlements. You can wait for generated NPCs to move in, or you can invite NPCs from existing locations to live in your houses. Some people may be hard to convince to move. A higher speech skill, and maybe some incentives will make people more encouraged to live in your settlement. (People important to the main quest line or any faction quest lines may not be available to move, as this could potentially cause problems.) As you build nicer settlements, and as word gets around that the place even exists, your city status will go up. This means people will be easier to convince to move to your settlement. You can spread the word by telling people about your city, or by waiting for more people to move in. With a high enough city status, people may ask you to let them move in to your settlement. At this point people may be willing to give you extra things to move in. Don't push it though. This may make people less inclined to move in. Once people have moved in, they will need jobs. Some people will be able to do any job (guard, farmer, merchant, etc.), though some people may have specializations, meaning they can only do certain jobs. For instance, if Alvor were to move in to your city, he can only be a blacksmith. Though, if Derp Herpston were to move in, as a new immigrant from Cyrodil with no particular skills, he can do what ever you ask of him. It's only right that you, as the owner of your settlement, you are appointed a steward. Somebody's gotta do all the fun stuff while you're off killing dragons or whatever it is you do for a living. Stewards can be asked to take over any of your jobs. They can automatically appoint new citizens a job, they can collect taxes, anything. Well, not really anything. Any changes to the landscape, as well as some major decisions will have to be handled by you. At these moments, a courier will deliver a message to you. It can be anything from you need to expand to make room for new citizens too Herp McDerpington killed a cow and 3 young children and they need your input to decide his punishment. That's a serious thing too. It'll happen. As esteemed lord of Herpsville, you've the right to change local laws. To do this, simply go to your town, and address the people. Just don't make the wrong decision. People can revolt. If you choose to make your town a nudist settlement, some people may disagree. (I'm just kidding. Or am I?) There's no garenteed outcome though. A higher speech skill will give you a greater chance of having your new laws accepted. By now, you may have thought to yourself, "What about the jarls?" You can speak with the jarls about many different things pertaining to your settlements in their holds. Of course the jarls aren't going to enjoy some of the decisions you make without them (so, all of them, right?), so you can discuss things with them. Maybe even throw in a little incentive if you know what I mean. (It's gold!) This will make them more leniant to your actions, and might even make them more accepting of you outside your city. As you probably expected, a higher speech skill will make these 'meetings' easier for you. What, were you expecting more from me? Well, with this, I bid you farewell. Have a nice day!
  17. I always have issues where certain programs don't quite work as expected, so I don't think another tutorial will be particularly helpful, but thanks for posting it. Maybe it could be my fault.
  18. I was trying to learn to make custom armous so I could fufill a request I made on my own, but when I followed the instructions of a tutorial on Nexus Wiki (http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1) nothing appeared as it said it should. The options in NifSkope were either non-existant or grayed-out, and I could not open the .nif in Blender. Anybody have an answer?
  19. By defualt in Skyrim, there are two variations of Steel, one with shoulders, and one without. What I would like to see is a mod that adds many different variations of the defualt armours in Skyrim. But more than just shoulder additions. I was thinking things such as armours that covered more of your body, and armours that cover less. I was thinking of having versions that look different, maybe smoother versions and more layered versions. Maybe add skirted versions (like runescape XD) (I haven't played that in years btw). Maybe even add version with capes. It would also be nice to add light and heavy versions, each with their own variations. Think about it. :wink: Forgot to mention, should be ccompatible with CBBE.
  20. Why do I have a feeling this would mostly be used by perverts?
  21. There is a mod under the immersion section called real shelter, though it never worked for me.
  22. What if somebody just makes a mod that allows you to use different parts of hair? (Add Base, Braids, and Ponytails seperately)
  23. If you're using Hearthfire, any player-built houses can have a abrd hired if you've appointed a steward.
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