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Floordan

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Everything posted by Floordan

  1. I've seen a few screenshots where people have the mask part from the nightingale hood covering the lower of their characters face, with the eyes still visible and no hood. Does anyone know what this mod is?
  2. You can also get the whole hypothermia kit with the mod called "Frostfall" http://www.nexusmods.com/skyrim/mods/11163
  3. Nah I think they mean, you have to equip the potion to your hand, find a safe place -- or just somewhere away from the thing trying to kill you -- and drink it, accompanied by a quick animation. That way you'd actually have to physically drink it, which stops the inexplicable "Drinking" 50 potions in 3 seconds. This would also be immersive because you'd need to make sure that you have the right potion equipped at the right time; if you're in the middle of a battle you'd want to make sure that the potion is going to crank you back up to full health, as the few seconds it takes to drink it could mean life or death.
  4. http://www.nexusmods.com/skyrim/mods/35154/ That will let you change every aspect of your HUD. Even if you can't lower the opacity of the offending HUD item, you can simply move it off the screen so that you don't have to see it. EDIT: Oh wait, you meant for the inventory, didn't you. My apologies.
  5. Hey all; I don't know if this is a mod already, but, would it be possible to make a mod that disables saving manually (as the game does when you're in character menus etc) and disables auto saving? Then add in zones like, saving becomes available while in Taverns/Inns? I always felt like the game wasn't punishing; because you could save all the time, whenever you wanted. I've tried those mods like "Never die" and "Your money or your life", but at any time you can still just load an auto save regardless... So yeah, is this a do-able thing?
  6. Does anyone know of a mod that does this? There was "War paints for all races", here: http://www.nexusmods.com/skyrim/mods/8694/ But it's hidden and has been so for a very long time. Does anyone know of another mod?
  7. Well, it'd be cool if you needed multiple parts for things. I mean, it'll make creating armours far more complicated, but for example: A heavy armour like Ebony, if made in real life would have a cloth lined/padded interior. So, you could make it that you need to create a cloth lining (say, 4 linen wraps, 2 leather strips) you would need to go to a tailor or use the currently hypothetical tailoring bench; and that cloth lining would be a key ingredient to the overall armour cuirass at the forge. Perhaps you could use the leather smithing part to add padding to armour as well as make leather armour. So, with our ebony armour, you could go to the leatherworking table, and craft Padded ebony armour, which would require a leather item of what you are padding, so to make padded ebony cuirass you would need a leather cuirass and an ebony cuirass. The padded ebony is in fact lighter in weight and therefore doesn't weigh you down as much (like an implied "ease of movement" idea) Just some ideas to build on the original, but I'm not exactly sure this is what Ozisl was going for.
  8. Wow man I didn't realize you were still working on this! Awesome! I'll give Voicing a go if you want; I'm just a few days away from getting the foam acoustics to attach to my mic stand :D
  9. I have no idea if this is possible, but could there be a way to script the game so that, when you activate something, like a door or chest, your left hand very briefly (for .5 of a second or something) performs the animation that it would when you cast a concentration spell? as if you're pushing a door open. I know it wouldn't make sense in a bunch of scenarios, but I feel it would be cool to see my hands do something when I interact with stuff.
  10. Yeah there are a great deal of mods like this, I just wanted one where I'm still punished for dying, but in such a way where it makes sense that I'm healed and alive afterwards, and in a lore friendly, central place.
  11. So, I was thinking of a way to make weapons more fun to acquire. It would be cool if none of the weapons or armour that enemies carried showed up in their inventory, and you couldn't loot any weapons either (except for uniques) Blacksmiths, from the start of the game, would share inventory, and other merchants would not sell weapons or armour. They would all have 1 of each type of weapon and armour piece, and each item would cost the amount corresponding to what you'd be able to save up for given your level. Once you purchased it, it would be removed from this universal merchant inventory. I also thought it would be cool if armour was purchased in complete packs. For instance, Iron Sword: 150 gold Steel Sword: 2000 gold Orcish Sword: 5000 gold Elven Sword/Dwarven Sword: 6500 gold Glass Sword: 10,000 gold Ebony Sword: 20,000 gold And this would be the case for Daggers, Axes, Bows and the rest. You would be able to buy ingots to improve your gear still. I was also thinking there could be a weapon rack added to each home that could contain all of the weapons. When you buy a weapon, it also appears in the weapon rack, so that you can see which weapons you have collected over your journey. I was also thinking that, seeing as you can only get weapons by these means, you could also make it that when you buy these new weapons, it removes the lesser weapon from your inventory. If you want to use the older one again, return to your home and activate the weapon. One will be added to your inventory, and the other removed. Obtaining daedric versions of weapons would mean taking your ebony version of the item to that guy in morthal that cures vampirism. If you bring him a daedra heart, he'll transform the weapon or armour piece into a daedric version for 50,000 gold, each piece. Because of the way this would work, crafting of the usual gear would have to be removed, except for certain things. For example, I thought it would be cool if you could only get leather armour by crafting it. I'm pretty sure this is all possible, just a time consuming process. verdict anyone?
  12. Would anyone be able to make a mod that makes it so that when you reach 0 health, you're transported to the temple of kynareth, waking up on one of those benches or something with a fraction of your health restored and a small percentage (like 2%) of your gold removed?
  13. I didn't really have any great ideas on layout, only that I wanted it to feel open plan and not have loading doors (Aside from the entry) I was also fairly keen on single story, probably more stone than wood, and noble style furniture.
  14. Hi all Just wondering if there's anyone around who's not too busy, and would be interested in putting this player home together, my creation kit keeps crashing and the ui drives me insane Basically I was trying to make a home where everything is displayed; A room where there are 8 or so mannequins lined against the far wall, and two of those tall cabinets, another room where there are 12 weapon racks and a rug in the center of the room (like a training area); a few training dummies against the side wall, and one of those long chests that you find in the Jarls places, for arrows. Another room with garden planters, an alchemy station, and book shelves along each wall. Another two tall cabinets next to the alchemy station for potion and poison storage. Lastly, a bedroom with a safe, a set of drawers, a book shelf, a strongbox, and a few display cases. And a bed, obviously. This was going to be themed like that temple of kynareth. If someone could put that together I would be very thankful. But only if you're bored and want something to do :)
  15. Hello, I was wondering if it was possible to make a mod where you could craft (smith & alchemy) items no matter where you were. I ask because I was thinking it would be cool if you could implement survival skills in that sense -- the crafting menu when away from a smith would be limited. So, when not at a smith, you can craft a longbow (2 firewood), iron arrows (firewood, feathers = 25), shiv (deer antlers) Not at the alchemy table, you can make restore health potions (40) (red/blue mountain flower, venison, lavender = 2 potions) Damage health (15) poison (Histcarp, snowberries = 2 poison bottles) perhaps this could be done by having a spell that opens a crafting menu?
  16. Skytweak can do that for you, as well as allow you to change many other aspects. Go to the NPC category, and there is a enemy respawn time function. http://skyrim.nexusmods.com/mods/33395
  17. This mod idea read my mind, and it looks very very cool so far. Following!
  18. Nevermind I figured it out, apologies for the waste of post.
  19. I read here http://www.creationkit.com/Projectile That you can make projectiles hitscan, which I need for a mod I'm making. How does one create/modify a projectile?
  20. Okay, I have it working at a very fundamental level. However, as it fires an invisible projectile, I need to know how to modify the speed of the projectile so that it will essentially hit what you're looking at within the split second you activate the power Is this possible?
  21. To be honest I'm not very good at this. There are a whole bunch of different detect life effects, and I want this to affect enemies universally. Do I just pick the four interior and exterior ones?
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