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Everything posted by tnu
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I'm wonderinghow well this will compliment your other mod. Given that canonically the COurier retires in BIG MOUNTAIN and continues to develope and release technology fromthere to the wasteland.
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I don'tthink Project Brazil is Installing properly.
tnu replied to tnu's topic in Fallout New Vegas's Mod Troubleshooting
all five? There are only ofur. Or six if you count GRA and CS. -
An independent New Vegas mod.
tnu replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
sorry. got a little out there. -
An independent New Vegas mod.
tnu replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
I mean you have to keep comparability in mind with every decision you make It's a lot of presure, edit the worng thign and you could break tons of mods. -
An independent New Vegas mod.
tnu replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
that would work. i just have to remind you to be cautious with what you edit. Don't want this to beocme a comparability nightmare anymore then it has to. -
An independent New Vegas mod.
tnu replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
Good call, I have to ask though. How are you going about these things? Are you doing it like. Everything for Independent, then everything for NCR, everythign for House, everything for Caesar? Or are you doing it more by aspect such as The Strip for independent then for House then NCR then Legion. -
Save Benny without turning the Legion Hostile.
tnu replied to tnu's topic in Fallout New Vegas's Mod Ideas
Thanks. -
Save Benny without turning the Legion Hostile.
tnu replied to tnu's topic in Fallout New Vegas's Mod Ideas
I may be able ot do it as a quick tweak in FNVEdit or figure out how to get the GECK to acutally display full dialogue boxes without my resolution/DPI cuttign them off. -
An independent New Vegas mod.
tnu replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
point I guess your more addieng the option to play out that action. Also sent you a PM in regards to the file. -
An independent New Vegas mod.
tnu replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
my point was I don't remember anything about riots in Outer Vegas aftster Hoover Dam. In fact Freeside was said to ahve become one of the most stable areas of the Mojave. -
Save Benny without turning the Legion Hostile.
tnu replied to tnu's topic in Fallout New Vegas's Mod Ideas
Reallly not sure how to do any of that and the GECK doesn't exaclty agree with my computers dispaly settings which are kind of nessecary for me due to poor eyesight.. Only really need this so I can use Benny Returns while still hedging my bets with he Legion. -
Save Benny without turning the Legion Hostile.
tnu replied to tnu's topic in Fallout New Vegas's Mod Ideas
NO You misudnerstand, there is a dialogue option with Benny that allows you to give him a stealth boy and bobby pin to escape in the base game. so you don'tneed to do all that. He's kept in Caesar's Tent. he door isn'tlocked. -
Save Benny without turning the Legion Hostile.
tnu replied to tnu's topic in Fallout New Vegas's Mod Ideas
I'm suggestign soemthing in the middle. If you give Benny the Stealthboy and the Bobby Pin it doesn'tturnt he Legionhostile but ifyou just "release" him without oding so it does. -
An independent New Vegas mod.
tnu replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
I would be skeptical about the riots.. particularly the Independent ending with the Securitrons at the Fort activated. Any chaos in the Strip dies out rther quickly and Outer Vegas seems to be getting along fine as a business as usual thing. -
Replacing Fallout New Vegas ESM.
tnu replied to tnu's topic in Fallout New Vegas's Mod Troubleshooting
Thanks. -
I'm somewhat concerned about my main ESM. I took a look at it in FNVEdit and I saw a lot of records that don't look like they should be there, very strange things that seem out of place. THigns that look like they shouldn't be there.a is there any legal and convenient means to get anew ESM without ahving to go thorught he process of uninstalling and reinstalling the game? The only option I can see is a "delete local content" button on Steam ocntext menue.
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I was wodnering if anybody could make this mod for me or guide me in how it would be made. I'm using a Benny Companion mod but i'm still trying to avoid direct confrontation with the Legion. still stringing them along for this playthrough.
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an anarcho-capitalist Cyberdog?
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An independent New Vegas mod.
tnu replied to devinpatterson's topic in Fallout New Vegas's Mod Ideas
I have osme abilities with FNVEdit. Primarily in removing ITM and UDR material. I may also be bale ot use it to de-clutter cells and world spaces but I can't guarentee anything there. -
Hello. I'm making an anarchist/libertarian chracter for a new playthrough of New Vegas and I was wondering if anybody had any suggestions for how to workw ith that theme.. He's probably going ot be focused on passive and practical skills like Science, Medicine, repair, barter, speech, et cetera. I was wondering if anybody had suggested mods or equipment/stat builds as well as playstyles that would fit the theme. taking in to acocunt all DLCs save for Gun Runner's Arsonal and COurier's Stash. He's going to definatley be aligned with Freeside and an independent Mojave. Also if anybody has reccomended mods to fit the theme (armours and clothing, weapons, even house like the Liberty Loft fits the theme nicely)
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Oh? Primo Ramdisks instructions told me ot turn on PAE before I activated Invisible memory. is that not correct?
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I'm running on Windows XP Professioanl X86 and rying to modify it to recognize more memory, in this effort i'm trying ot enable either the 3GB switch or Physical Addresss Extension. this is what the 3GB switch build looks like my version for PAE looks osmething like this. are these accuret? which one should I use?