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CptTripps2012

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  1. Hmmm.... So no way to choose which item is lost during the lockpick minigame. bummer. I guess it's a dead end then.
  2. Hello! I am working on a new (and extensive) crafting system. One of the things I wanted to make was different quality lockpicks. The idea being that using higher quality lockpicks would give a skill bonus when picking a lock. Obviously, this will require changing the code for picking locks in the game. problem is, I can't find the code anywhere in the creation kit to edit. If anyone knows where I can find this, would be a big help! thanks! The idea (pseudocode): Function Pickalock{ //check for best lockpick curLockpick = GetBestLockpick() bonus = GetPickBonus(curLockpick) Difficulty = LockDifficulty - (Player.LockpickRank + bonus) //Check if Lockpick broke and remove correct lockpick if LockpickBroken(){ Player.curLockpick.count -= 1 } }
  3. You need project X, which is used for injecting/ripping textures. Then I just edited the textures in photoshop. They are DDS files so you'll need the DDS plugin from nvidia. That's it. easy peasy. There is a way to unpak/repak the game files, which I was going to do for the music and videos, but... That's hard. Also, you can't upload those files to NEXUS MODS because it would include basically the whole game which is akin to piracy. So if you do go that route... You'll need an IPS patcher and will have to make an IPS patch (which you can find at ROMhacking.net) good luck.
  4. Hi guys, Here is a bit of mystery. One of my mods adds a mortar and pestle to the game I can buy in whiterun. Not sure which one though! I think maybe it is USSEP, but if anyone knows, I'd appreciate it. I'm trying to create a mod that does something similar and I want to look at the object in creation kit. So if you happen to know the editor ID or Form ID that would be a big help too. Thanks.
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