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Posts posted by rotwhip
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i took a break from fallout 4 and then the 1.5 patch came out, and i no longer have any clue whats going on, and im not sure how to do anything.....
i have gotten the game to start up, but now i CTD at starting a new game.
i have used loot to sort my loadorder, and i have 0 errors showing.
EDIT: DEF_UI was the problem, updated and works.
0 0 Fallout4.esm1 1 DLCRobot.esm2 2 DLCworkshop01.esm3 3 CROSS_CosmeticFramework.esm4 4 SettlementKeywords.esm5 5 Arbitration - Resources.esm6 6 SpringCleaning.esm7 7 ArmorKeywords.esm8 8 Homemaker.esm9 9 Snap'n Build.esm10 a Robot Home Defence.esm11 b 5% Fusion Core Drain.esp12 c EasyHacking.esp13 d EasyLockpicking.esp14 e More Where That Came From Diamond City.esp15 f Glowsight Overhaul 1.1.esp16 10 BetterItemSorting.esp17 11 BetterItemSorting-AID.esp18 12 ValdacilsItemSorting-MiscWeightless.esp19 13 BetterItemSorting-MISC.esp20 14 Crafting Vanilla Weightless.esp21 15 BetterItemSorting-WEAPONS.esp22 16 NewMuzzleHalf.esp23 17 Crafting Components.esp24 18 Grenades.esp25 19 New Devices.esp26 1a AlienAssaultRifle.esp27 1b SkibsWeaponsMerged-AWKCR.esp28 1c Weaponsmith Extended.esp29 1d Conquest.esp30 1e CROSS_Jetpack.esp31 1f CROSS_Cybernetics.esp32 20 CROSS_Cybernetics_NoRobotFootStepSounds.esp33 21 Laser Silencer BeamFocuserABsounds.esp34 22 Institute Electrolasers.esp35 23 LooksMenu.esp36 24 Locksmith.esp37 25 SOTC-CraftableShipments.esp38 26 Quick Save.esp39 27 LongerPowerLines3x.esp40 28 NoAffinityCooldown.esp41 29 NoNegativeAffinity.esp42 2a Simple Intersection.esp43 2b Fr4nssonsLightTweaks.esp44 2c EnergyWeaponsEqualized.esp45 2d free_downgrades.esp46 2e Craftable Armor Size.esp47 2f Armorsmith Extended.esp48 30 def_inv_scrap_en.esp49 31 ValdacilsItemSorting-JunkBetter+DEF_INV.esp50 32 BetterItemSorting-APPAREL.esp51 33 ReducedJunkWeight.esp52 34 MoBettaScrap.esp53 35 ValdacilsItemSorting-NotJunk.esp54 36 BetterItemSorting-JUNK.esp55 37 Armorsmith Automatron.esp56 38 BetterSettlers.esp57 39 BetterSettlersNoLollygagging.esp58 3a BetterSettlersCleanFacePack.esp59 3b MegaExplosions_x1.5.esp60 3c SellMoreShipments3x.esp61 3d WeightlessMods.esp62 3e ValdacilsItemSorting-AidReducedWeight.esp63 3f CommChemExpanded.esp64 40 Move (Get Out the Way).esp65 41 Arbitration - Button Lowered Weapons.esp66 42 Search and Destroy.esp67 43 LegendaryModification.esp68 44 LegendaryModification2LM.esp69 45 LegendaryModificationCSA.esp70 46 LegendaryModificationGroknak.esp71 47 LegendaryModificationMisc.esp72 48 ModdableRobotSettlers.esp73 49 CompRedo.esp74 4a CommChemExp-BetterItemSorting-Patch.esp75 4b QuickEnterFromStand.esp76 4c QuickExitToStand.esp77 4d Armorsmith Combat Helmet Illumination 1.2.esp78 4e Crossbow.esp79 4f Rhino.esp80 50 AK2047.esp81 51 DD_AIO_I_Hate_You_All.esp82 52 OCDecorator.esp83 53 OCDispenser.esp84 54 SC_ExpandedAnimation.esp85 55 SC_ExpandedConcrete.esp86 56 SC_ExpandedDirtGrass.esp87 57 SC_ExpandedHedges.esp88 58 M2216.esp89 59 Dogmeat's Backpack.esp90 5a ImmersiveFastTravel.esp91 5b DisableVanillaFastTravel.esp92 5c IFT_Automatron.esp93 5d IFT_NoFuel.esp94 5e Perk Magazine Material Fix.esp95 5f Weapon Mods Mod.esp96 60 Extended weapon mods.esp97 61 Fashionable Valentine.esp98 62 3dscopes-ak2047addon.esp99 63 AK47.esp100 64 M14.esp101 65 R91M.esp102 66 3dscopes-m14addon.esp103 67 3dscopes-m2216addon.esp104 68 3dscopes-r91maddon.esp105 69 3dscopes.esp106 6a 3dscopes-AddToSpawnList.esp107 6b AnS Wearable Backpacks and Pouches.esp108 6c AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp109 6d AnS Wearable Backpacks and Pouches - AWKCR.esp110 6e DesertEagle50AE.esp111 6f Mac11.esp112 70 M1911.esp113 71 G3.esp114 72 m82a.esp115 73 Parang Machete.esp116 74 USP 45.esp117 75 GaussRifleMk2.esp118 76 GaussRifleMk2 - AWKCR.esp119 77 Homemaker - SK Integration Patch.esp120 78 Safe SSEx.espSnap and Build - Capsule.esp121 79 Homemaker - Greenhouse and Bunker Disabler SK.esp122 7a Snap'n Build - Modules.esp123 7b Snap'n Build v1.6 SK patch.esp124 7c DD_Maybe_this_f*#@ing_time_SettlementBdgt.esp125 7d ASVektor.esp126 7e GrenadePistol.esp127 7f BattleRifle.esp128 80 PersonalPackBrahmin.esp129 81 mk14.esp130 82 mk14-awkcr.esp131 83 LongerAreaRespawn.esp132 84 Pip-Boy Flashlight.esp133 85 PipBoyShadows.esp134 86 LongerHeadlampLightWithShadows2x.esp135 87 BasementLiving.esp136 88 EnclaveX02.esp137 89 PortableSleepingBag.esp138 8a DecontaminationBooth.esp139 8b EqualArmor.esp140 8c AutomatronCountyCrossingFix.esp141 8d OWR.esp142 8e zz_Automatron_Robots.esp143 8f AutomatronRobotCarryWeightModifications.esp144 90 TrueStormsFO4.esp145 91 TrueStormsFO4-ClimateSettings.esp146 92 TrueStormsFO4-LITE-Audio.esp147 93 TrueStormsFO4-NoConstantRads.esp148 94 LongerRangeProjectiles.esp149 95 DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp150 96 Northland Diggers.esp151 97 Campsite.esp152 98 Un-Randomized Workshop Turrets.esp153 99 Jzk_WW_Patch.esp154 9a Brighter Wasteland Workshop Lights.esp155 9b mso_sms.esp156 9c WestTekTacticalOptics.esp157 9d WestTekTacticalOptics-AWKCR.esp158 9e StandaloneConstruct.esp159 9f SettlersRename.esp160 a0 ValdacilsItemSorting-Ammo.esp161 a1 ValdacilsItemSorting-ArmorByClass.esp162 a2 ValdacilsItemSorting-CosmeticsByClass.esp163 a3 ValdacilsItemSorting-DLCAutomotron-Weightless.esp164 a4 ValdacilsItemSorting-ExplosivesSortTopWeightless.esp165 a5 WeightlessSpecialAmmo.esp166 a6 ValdacilsItemSorting-ModsWeightless.esp167 a7 ValdacilsItemSorting-Perks.esp168 a8 ValdacilsItemSorting-Weapons.esp169 a9 AK_CrossbowStandalone.esp170 aa Crafting Workbench.esp171 ab Syringer Rifles and Pistol - Crafting Workbenches.esp172 ac Crafting Workbenches - Ammo.esp173 ad Crafting Workbenches - Ammo Expanded.esp174 ae Crafting Workbenches - Ammo Special.esp175 af Crafting Workbenches - Faction and Quest Requirements.esp176 b0 Crafting Workbenches - Junk Items.esp177 b1 Crafting Workbenches - Power Armor.esp178 b2 Crafting Workbenches - Pre War and Manufactured.esp179 b3 AK-M14Standalone.esp180 b4 AK_AK2047Standalone.esp181 b5 AK_AK47Standalone.esp182 b6 AK_DesertEagleStandalone.esp183 b7 AK_G3Standalone.esp184 b8 AK_G67Standalone.esp185 b9 AK_GrenadePistolStandalone.esp186 ba AK_LeveledLists.esp187 bb GatlingRifle.espFO4MergedP.esp188 bc AK_M1911Standalone.esp189 bd AK_M2216Standalone.esp190 be AK_M82AStandalone.esp191 bf AK_Mac11Standalone.esp192 c0 AK_ParangStandalone.esp193 c1 AK_R91Standalone.esp194 c2 AK_RhinoStandalone.esp195 c3 AK_USP45Standalone.esp196 c4 New Chems.esp197 c5 Syringer Ammunition - Damage Interaction.esp198 c6 BetterJunkFences.espFO4Merged.esp -
I was very surprised by the lack of sniper rifle weapons in the default game, and the ones that did exist were underwhelming at best
the sniper mods we do have are super heavy sniper weapons (the anti tank weapons and massive .50 cal barrets), but no light to medium snipers.
heck, we have even someone giving away his sniper meshes here: http://www.nexusmods.com/fallout4/mods/10420/?
and nobody has taken up his offer
it would be really cool to have some more cool new snipers in the game, if anyone wants to put the time in to make them :)
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since the console is disabled for the survival beta, adn i can no longer do the fov 90 90 comand, i need a workaround for the pipboy error shown herehttp://tinypic.com/r/xmq4o5/9
and no, before you say anything, because i know people will if i dont mention it, it has nothing to do with the in game pipboy zoom in and out feature. pressing the key/rightclicking makes it worse. -
In response to post #36169075.the reason is that it makes people go to bethesda for help, if something can be fixed by a single command line, and is never reported to bethesda, it wont get fixed.madwolf2006 wrote: hi
if you are think about testing the Beta and you have mods installed then i recommend that you use a program like 7zip to compress a backup of the game folder and a backup of
C:\Users\Username\AppData\Local\Fallout4 and C:\Users\Username\Documents\My Games\Fallout4
if you are going to mod the game or test the Beta i recommend make a compress backup of the clean game folder
imho it makes sense to disable mods in the Beta to have the game running in a known state to make sure that bugs are not getting added by mods or mods are not hiding bugs that you may have gotten if you had a clean game
imho it is a bit annoying the console being disabled there's probably a reason we may not know the reason but there's probably is a reason
isolating variables. -
perfectly fine by us, after all, you arent supposed to play with this version. its a beta test.
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then you will be waiting forever. its not going to happen.
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In response to post #36184765. #36185820 is also a reply to the same post.you obviously do not know how to beta test, go someplace elseBemoteajh wrote: Bethesda needs to understand they make s#*! games and we use mods to make them great... we can test your damn food/water system(you already had one that worked in NV) while using our damage mods to make enemies and npcs actually put up a fight
aslo your system will be improved upon by modders anyway so... yeah just give us the GECK alreadySnowskeeper wrote: They're not interested in testing their new survival mode's modability, right now. What they're looking for is feedback about how it works in its vanilla state, so that they can make it as fun and bug-free as possible *before* release.
If you don't want to play the game without mods, then wait until the completed version of Survival Mode is released. This is not the completed version. -
In response to post #36150735.could be an incompatibility with the recent patch and some of your mods, i would update your mods so they are compatible with the recent patchSwordman1er wrote: Putting the Survival Beta aside : am I the only one to CTD at startup since last update ? Can't figure which mod (or mods) is now incompatible with it.
The only way for me to play now is to switch to Beta : it gets my mods off and I can play... but I'm not interested in the survival type. It shucks. :( -
In response to post #36160840.the intent of the beta is to test an unimplimented feature, not to "fix bugs" or "disable mods and console"Plageron wrote: Typical Bethesda...sounds like they are disabling a bunch of stuff on the next patch.
I was with the rhetoric about the disabling only for this beta....until I realized they disabled the console system...sorry the changes have nothing to do with that system...so there is no reason to disable it...unless they plan to.
In addition they still have not fixed half the bugs and issues they already have which means they don't intend to.
In this case....I highly suggest anyone who plays the beta or the live version of this....don't get stuck on texture or your game will be ruined.
it is a beta, and should be treated as such. -
tried the beta out for a few hours, looks promising so far, could use some tweaking before final release, but it is a beta after all.
created a new profile in NMM, created a new save in game, tested, reached a desision and opted out, loaded up my previous clean profile, and loaded my existing saves without error.
beta release is beta release,
everything went as expected, and all the "errors" are user errors.
cant wait for the full release :)
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congratulations. something you could do, is instead of posting a useless comment here, go to the Bethesda forums and suggest proper alternatives in an educated format
completely ignoring the fact that the game doesn't even HAVE a survival feature yet,
what will become the survival feature is in beta, and should be treated as such -
In response to post #36127385. #36127815 is also a reply to the same post.user error, there is a good way to fix the "errors"Dasangel wrote: Finding it pretty challenging and fun. Wanted to go back to my old games which are heavily modded and.... can't. They'd be stuffed without their mods.
So, just Opt Out, you say?
Not possible. The Opt In bar on Steam under Properties/Beta does not toggle.20rakah wrote: try verifying the cashe, restarting steam or reinstalling F4. failing that delete clientregistry.blob and see if that helps
general tip would be to start a new game on a beta, do some reading, you can find your answer out there. -
In response to post #36128460.they disabled the mods temporarily while opted into the beta, the reasons are obvious, and you can still play mods outside of the betalupettorosso wrote: prejudice but it is an error of Bethesda in the beta or wanted to disable the mod?
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In response to post #36130510. #36130800, #36130820, #36130855, #36131325, #36133355, #36145900, #36161705, #36163965 are all replies on the same post.hate to break it to you, but this sounds like user error, not bethesda.steve40 wrote:
Bethesda have done a half-arsed job of disabling mods in the survival beta, as all my texture, mesh, sound and material replacer files are still showing in-game...
terkup wrote: That's because those use loose files, it disables all .ESP and .ESM mods however.Eruadur wrote: Only esp and esm are disabled.
You have done a half arsed job by not knowing this already,lol :)OtakuWit wrote: That's because most texture/mesh/sound/etc replacers just replace, or are loaded over, the original files as opposed to adding new content via esp file, and would be rather difficult to disable. Combine this with the fact that they're not very likely to affect the new survival mode features in any way, and there's not much reason to even bother trying.steve40 wrote: No s#*! guys, that's why I called them "replacer files" ;PZaldiir wrote: There is no reason for them to remove the files from your game folder, so why would they do that? They simply disabled mods due to them potentially causing issues with the update. A texture, mesh, sound, or material file is not going to mess with the update.steve40 wrote: No, but they could cause game issues and complicate the beta testing. Loose textures in mods like Gore Overhaul, for example, caused CTDs after previous game updates. Surely Beth could easily make the beta executable ignore loose files during the test period.Eruadur wrote: Gore Overhaul had badly written textures. It would eventually cause your game to crash at some point with or without updates and suchFightmeRL wrote: Exactly steve, that was well within the realm of possibilities. Considering all of the other steps they've taken it would have made sense to me for sure. This has been a really strange experience with Beta with plenty of inconsistencies. -
In response to post #36131310.the beta did not break your mods, you did. the beta DISABLED the mods for a reason, as to be completely independent from them. there are ways to fix it, you just need to read, that, and don't start a beta on existing saves, it was always recommended to start a new gamePsychochilla wrote: my general settings always opt me out of betas but for some reason it still broke 2 of my mods >:(
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In response to post #36151300.well it IS a beta, your feedback is wanted, go post it on the bethesda forums, and try to be plesant, it might be adjusted, but not if everyone is being annoying about itJellyjoker wrote: I cannot stand the save mechanic, losing loads of playtime because "Molotov spam, lol" is really frustrating and not in a good way.
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of course, any time :)
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I very much appreciate this change. i have been using adblock in the past because of adds on this site that make me uncofortable (loud noises and flashing), and i greatly support the fact that you arent peanilizing adblock users, and im glad we are moderating adds now,
i may give it a week or 2 so everything settles down add wise, however i plan to turn off adblock after that.
thank you all for all your work on this site, we all really apriciate it!
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TES5Edit, merged Patch:
http://wiki.step-project.com/TES5Edit#Recommendations
-youtube video-
-snip-
Helps for all them mods to play nice together, and saves .esp slots among other things sometimes too !
thanks for the info,
only one question though, what would i merge through tes5edit?i cant think of anything that would merit a merge in my load orderyou are fantastic, thanks alot!
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im trying to download mods via the Download with manager link, and MO is trying to download the mod when i want NMM to download it, so im having to download the manual version and activate it.
Im getting tired of doing that, and i saw the option to dowload from url, how do i work this feature?
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I wish there was something I could help with, but I do not have the skills, or the setup required.
I wish you all the best of luck!
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if the mod author is active on their page, i would suggest posting your problem there.
it is easier to get help on an active mod page than this forum,
good luck :)
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in general a good procedure is to not install more than 1-2 mods at a time,
a good thing to do is first run LOOT (https://loot.github.io/) to fix any major load order problems (if you are unsure what loadorder is i would suggest watching Gopher's modding for beginners series as it has very nice information)
if that dosent work, start off by de-activating all your mods and activate 2-3 at a time, start up the game, and if it starts properly, add some more.
if all goes to plan, you can easily narrow down the problem mod by the moment it CTD's first.
most likley you are just missing a required ESP, and LOOT should tell you this immediatley.
good luck, and let me know if you locate the problem, or need more help :)
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i have had some problems with seemingly random freezes and the occasional CTD, and i was wondering if someone could take a look at my loadoder and other importat files (via modwatch) and see if we can nail down an issue.
http://www.modwat.ch/u/rotwhip3 is the link to my current upload, if anyone would be so kind as to go through it and inform me of any glaring issues and subtle incompatibilities and let me know if there is any tweaks i can do to get a more stable game :smile:
the loadorder is as LOOT has put it, however i understand that sometimes LOOT gets some things wrong
thanks in advance!
i have absolutely no clue whats going on anymore
in Discussion
Posted · Edited by rotwhip
disregard