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GigaPoint

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Everything posted by GigaPoint

  1. Alright, I see. So the main reason you want this mod is because you think swinging a sword will cast the spell faster than doing it the ordinary way, right?
  2. I want it to be usable with different one, and not only one spell, but almost any destruction spell (as I said, by putting said spell in left hand) because I don't want to play the whole game with one sword to have the possiblity to cast spells while swinging So you are thinking that you cast a spell in the off hand as "concentration" or "fire and forget" that lets you "fire" the spell when you swing your weapon? I don't know how compatible it could be. It could be possible by using the bloodskal as a base and making the spells use magic effects that won't work without a qualifier (spell cast). But I have no idea how bloodskal blade or the mod above work. So sabrio, are you limiting spells to just destruction types? And you're saying that you want to swing the weapon and then cast the spell, like a 1-2 punch?
  3. Hmmm, well isn't the mod simple enough or is it not exactly what you are looking for? I'm guessing here, but what you want is the infinity sword's ability to throw fireballs with different weapons? I mean if that's the case, it's totally possible to make. I'm just curious as to exactly what you had in mind.
  4. Floordan, how about when the player wakes up, they have low health and magicka, as well as a slow (if not temporarily zero) heal rate, magicka and stamina regeneration rate. I think it a more fitting punishment to be "crippled" for some amount of time since the player did escape death and it's also more realistic to deal with such inconveniences.
  5. Hmmm, I think the dwemer centurion is perfect as a big daddy with a few adjustments. First, as dragonarei said, to change the name to something more lore friendly. Secondly, you can shrink the dwemer centurion (which I know is possible since someone has already made a mod that adds pet dragons) and make his combat style more aggressive and make him attack faster. Thirdly, you can add sound effects, like an ominous scream of a big daddy or some metallic creature that has emotions, whenever it attacks or is about to attack. Such a mod is possible, and I'd be willing to help with scripting stuff if anyone really wants to undertake this project.
  6. Maybe you could ask the creator the specific values for ECE and UNP body if you really want it that bad. I also suggest to experiment with ECE and you might just make a character you end up liking more than this one.
  7. I believe there's an awesome mod like that exists. It's called the Infinity Sword by DMagnus: http://www.nexusmods.com/skyrim/mods/36953/? Although it is a work in progress, it seems to fit your description of throwing fireballs with the swing of your blade. In this case, the fireball covers a decently wide area and there's no need to equip a spell in one hand and a sword in the other to make the same kind of effect. Also from the same author, there is Silmeri, the counterpart of the Infinity Sword, which does frost AND shock damage. Hope this helps you!
  8. Ah, I just got back and I found this in the file of the month section: http://skyrim.nexusmods.com/mods/48375//? The interface and functionality seem far better than the previous mod that I recommended. The mod seems simple enough to use it for your mod, but that's just my guess.
  9. Here's an idea that might work: you can have spell in which you aim at a specific container. A book then pops up where you can write the name of the container. Here's a mod that allows you to write in-game: http://skyrim.nexusmods.com/mods/36069/? Of course, the mod is not perfect but so is my idea. I'm sure it's possible, but i have yet to actual attempt it.
  10. Here's ABT for ya: http://skyrim.nexusmods.com/mods/11941/? This mod definitly revamps the aroow damage as well as the accuracy (i guess by changing the speed). You actually have to aim because this mod disables a setting the automatically snaps the arrows if they are close enough to the target. The link below also solves the locational damage problem: http://skyrim.nexusmods.com/mods/12615//? Now i do realize that these mods are separate, but it seems unecessary to make another mod that incorporates these ideas as the mods already exist. As for the wind effect, i personally don't have a solid answer. Im not even sure its possible or if it is, the method is vague to me.
  11. Both of them should be compatible. Make sure to install the ReProccer patch and especially Sharlikrans compatibility patch. I've played Skyrim with both mods and it seems to be fine.
  12. Very nice. I especially like the fact that mods in each category will have equal exposure. A lot of good mods get buried by the most recent hot files, and I bet a lot of mod authors, especially the beginners, would greatly appreciate this feature. Nexus is the best! :)
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