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Everything posted by firepower02
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help with script FindClosestReferenceOfAnyTypeInListFromRef
firepower02 replied to firepower02's topic in Skyrim's Skyrim LE
It works, the sword was moved by translateto, however, this makes it passable, like it will lost its collisions. How do I enable its collision back? I used , but didn't work. Event OnTranslationComplete() ClosestMarker.SetMotionType(1, false) Sparkle.Stop(ClosestMarker) Debug.Trace("Translation Done!") EndEvent -
help with script FindClosestReferenceOfAnyTypeInListFromRef
firepower02 replied to firepower02's topic in Skyrim's Skyrim LE
pushactoraway is for actors only. translatetoref cannot be used on weapons. only the applyhavokimpulse works for weapons. I have a problem, how do I set which direction it goes, I want it to specifically move to an actor ref. -
help with script FindClosestReferenceOfAnyTypeInListFromRef
firepower02 replied to firepower02's topic in Skyrim's Skyrim LE
I swapped closestmarker and caster, it worked, but I want the closestmarker to be pulled to the actor, not the other way around. -
help with script FindClosestReferenceOfAnyTypeInListFromRef
firepower02 replied to firepower02's topic in Skyrim's Skyrim LE
This is how I wrote the script, but I get an error. Caster.PushActorAway(ClosestMarker, -50.0) -
I have an animated wings mesh that I really want to use a different mesh. How do I go about changing the mesh?
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help with script FindClosestReferenceOfAnyTypeInListFromRef
firepower02 replied to firepower02's topic in Skyrim's Skyrim LE
Thanks for still replying, actually what I have in mind is similar to yours, but also includes small things. The moveto is not moving it, it is like teleporting it. pushactoraway is moving away from it not towards it. -
Is there a script that can move objectreference that has collisions. I want to make a telekinesis script.
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help with script FindClosestReferenceOfAnyTypeInListFromRef
firepower02 replied to firepower02's topic in Skyrim's Skyrim LE
Ok, thank you so much. What I want is a script to move the objectreference towards the caster, but translatetoref does not have collisions, is there another script to move things? -
help with script FindClosestReferenceOfAnyTypeInListFromRef
firepower02 replied to firepower02's topic in Skyrim's Skyrim LE
Once there is a closest marker found, how do I cycle it? How do I make the closest marker be none again? I think if I put it on top of the script, it will be renewed again. -
help with script FindClosestReferenceOfAnyTypeInListFromRef
firepower02 replied to firepower02's topic in Skyrim's Skyrim LE
Thank you, I think it worked now! -
help with script FindClosestReferenceOfAnyTypeInListFromRef
firepower02 replied to firepower02's topic in Skyrim's Skyrim LE
I have a formlist of all the chairs in game. Adding that line, it will keep saying closestmarker is none. It will keep saying it, so it entered the while loop, but did not find anything. I have placed a chair beside me, still none. Maybe the game does not recognize formlists, I tried using formlist for something else, and it did not understand it. -
My script is ObjectReference ClosestMarker = Game.FindClosestReferenceOfAnyTypeInListFromRef(IdleList, Caster, Distance) while (closestMarker == none) ClosestMarker = Game.FindClosestReferenceOfAnyTypeInListFromRef(IdleList, Caster, Distance) endwhile but it can't seem to find an object reference in the formlist. It returns none. Does the while statement suppose to make it keep looking until it finds one?
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LE mermaid race with actual tail while swimming
firepower02 replied to bugsbunnyteeth's topic in Skyrim's Mod Ideas
Can you post screenshots of your mermaids? -
I hit a mudcrab with a mace, and the mubcrab's shell bleed. I didn't think mudcrabs have blood, I thought the shell would crack.
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Who's a pretty boy then? Man cuts off his ears to look like a parrot
firepower02 replied to kvnchrist's topic in Debates
Surgeons should always ask for a parent's consent before they perform operations on kids, even if they pay triple. -
LE Finacially Supporting/Paying for a Mod
firepower02 replied to volsyanks25's topic in Skyrim's Mod Ideas
If no one wants to make a mod, then no one does. You cannot force someone to make it by paying them money, that's desperate. If no one wants to make it, it's best you start learning like right now, since by the way you sound, you still need a long way to go. -
either they will be nude or have underwear when you pillage them.
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either underwear or commando. i dont see both.
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I downloaded a mod long time ago, the way of the monk, and after I remove it manually, my skills menu looked like this. I didn't bother before because I was new and didn't looked at the skill that much, but now that I pay attention to it, it bothers me. This is how it looks like. http://rghost.net/8DQmvHXGH/image.png
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Interesting idea, but it would be difficult becase hell is not just right beneath, it's way deep, what happens if you're on a mountain?
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Thank you so much, it worked perfectly! I don't see $ signs anymore. The problem was the file Data/Interface/Translate_ENGLISH.txt
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I did, maybe I was trying to free up space, and thought this file is not needed. I don't even have the folder anymore. I sent you a pm.
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What exactly do you mean? I was using CK as usual prior, then that happened. I must have done something in the CK that adds the $. As I've said, disabling all mods, it's still there.
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Not just the menus, in other places too. I tried disabling all mods, but it's still there.