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firepower02

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Everything posted by firepower02

  1. It works, the sword was moved by translateto, however, this makes it passable, like it will lost its collisions. How do I enable its collision back? I used , but didn't work. Event OnTranslationComplete() ClosestMarker.SetMotionType(1, false) Sparkle.Stop(ClosestMarker) Debug.Trace("Translation Done!") EndEvent
  2. pushactoraway is for actors only. translatetoref cannot be used on weapons. only the applyhavokimpulse works for weapons. I have a problem, how do I set which direction it goes, I want it to specifically move to an actor ref.
  3. I swapped closestmarker and caster, it worked, but I want the closestmarker to be pulled to the actor, not the other way around.
  4. This is how I wrote the script, but I get an error. Caster.PushActorAway(ClosestMarker, -50.0)
  5. I have an animated wings mesh that I really want to use a different mesh. How do I go about changing the mesh?
  6. Thanks for still replying, actually what I have in mind is similar to yours, but also includes small things. The moveto is not moving it, it is like teleporting it. pushactoraway is moving away from it not towards it.
  7. Is there a script that can move objectreference that has collisions. I want to make a telekinesis script.
  8. Ok, thank you so much. What I want is a script to move the objectreference towards the caster, but translatetoref does not have collisions, is there another script to move things?
  9. Once there is a closest marker found, how do I cycle it? How do I make the closest marker be none again? I think if I put it on top of the script, it will be renewed again.
  10. I have a formlist of all the chairs in game. Adding that line, it will keep saying closestmarker is none. It will keep saying it, so it entered the while loop, but did not find anything. I have placed a chair beside me, still none. Maybe the game does not recognize formlists, I tried using formlist for something else, and it did not understand it.
  11. My script is ObjectReference ClosestMarker = Game.FindClosestReferenceOfAnyTypeInListFromRef(IdleList, Caster, Distance) while (closestMarker == none) ClosestMarker = Game.FindClosestReferenceOfAnyTypeInListFromRef(IdleList, Caster, Distance) endwhile but it can't seem to find an object reference in the formlist. It returns none. Does the while statement suppose to make it keep looking until it finds one?
  12. wow, it looks like the animals were brushed the opposite direction.
  13. I hit a mudcrab with a mace, and the mubcrab's shell bleed. I didn't think mudcrabs have blood, I thought the shell would crack.
  14. Surgeons should always ask for a parent's consent before they perform operations on kids, even if they pay triple.
  15. If no one wants to make a mod, then no one does. You cannot force someone to make it by paying them money, that's desperate. If no one wants to make it, it's best you start learning like right now, since by the way you sound, you still need a long way to go.
  16. either they will be nude or have underwear when you pillage them.
  17. either underwear or commando. i dont see both.
  18. I downloaded a mod long time ago, the way of the monk, and after I remove it manually, my skills menu looked like this. I didn't bother before because I was new and didn't looked at the skill that much, but now that I pay attention to it, it bothers me. This is how it looks like. http://rghost.net/8DQmvHXGH/image.png
  19. Interesting idea, but it would be difficult becase hell is not just right beneath, it's way deep, what happens if you're on a mountain?
  20. Thank you so much, it worked perfectly! I don't see $ signs anymore. The problem was the file Data/Interface/Translate_ENGLISH.txt
  21. I did, maybe I was trying to free up space, and thought this file is not needed. I don't even have the folder anymore. I sent you a pm.
  22. What exactly do you mean? I was using CK as usual prior, then that happened. I must have done something in the CK that adds the $. As I've said, disabling all mods, it's still there.
  23. Not just the menus, in other places too. I tried disabling all mods, but it's still there.
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