Jump to content

firepower02

Members
  • Posts

    440
  • Joined

  • Last visited

Everything posted by firepower02

  1. It is easy to do, but a very tediious and laborous job. You have to make a clothing set for everyone and set the day and time when they would change and know a little about them to know what type of clothes they wear. A rich person would wear expensive clothes and has plenty of choices, while a beggar would not change clothes at all.
  2. Skyrim romance mods has plenty to choose from.
  3. Am I the only one who thought of something else when they said curved swords?
  4. Actually there are followers that are not essential. You can also console them to be unessential. But, not everyone can enter sovngarde unless they've proven they're worthy, and they are nords or atmoran. Also, if every follower that dies goes to sovngarde, it will be a cluttered place.
  5. Easy. You can add a follow package to the dog, and set the target to follow as the npc you want it to follow.
  6. What is the filename for the animation when a character is casting magic, and is stationary? Casting magic while moving has a different animation with casting magic and not moving. I know there is a difference because I downloaded hover animations, and when my character casts magic and stops moving, he's not hovering, he will hover again if I move.
  7. Having 3 followers is a lot already, do you really want to have 15? How are you going to fit through those tiny spaces in hallways? Are you sure?
  8. This is definitely interesting, and very much possible since you already have the mesh, the skeleton, and the animations. Can you send them to me, so I can test them too? Another thing, do you have the character behavior file for it?
  9. Can you ask the author of the race to have it bundled? Or could you just specify in your mod that it requires that mod?
  10. I have a similar problem, when I use setrace on a follower that has a skintone different from the default skintone of the race I'm chaging him into, I get the greyface bug. He has already been ctrl-f4 in the CK, and has his face gen files. When I use a setrace script on him, to be another humanoid race, he seems to not use the face gen files generated for him. When I setrace him back to the orginal race, he will have his face texture back. I don't want the greyface bug when I change him to another race. The setrace script is vital for my mod.
  11. Just spouse and lovers. But you can make anyone to be "in love" with the player (via console - SetRelationshipRank player 4) Lol! I thought you could kiss anyone. It won't be a great idea making just anyone be in love with the player if you just wanna test drive them. Maybe there's a console to make them not inlove after the kiss, but it could affect their vanilla relationship that could be part of a quest. Anyways, I look forward to this. Hopefully there could be more romantic interactions with lovers and spouses.
  12. How does kissing work? You just go up to the nearest candidate, and kiss? Like in a conversation? And you can kiss anyone and their partners won't mind, wouldn't think of it as kissing?
  13. So you can kiss just about anyone, without commitments?
  14. This is interesting! Will other mod be required for this to work?
  15. Can anyone please help me with positioning 3 objects infront of the player forming a horizontal line, at the same time their angle is facing the player. I know this can be achieved using the angle with cos or sin, but I don't know anything about trigonometry or whatever field of study this is. I want three things to be placed infront of the player and facing the player. This diagram shows what I want to achieve A B C P A, B, and C are infront of player forming a horizontal line, and facing the player. P is player, and facing the three of them. I know I can achieve this by using setposition and setagle, but what do I put in the values so they will be in that position?
  16. You wieightpainted your mesh to a dragon skeleton? What did you actually do? Made a new mesh or made a new animation? I'm a bit confused, and what did you want to see in game? The dragon or the animation for the dragon?
  17. You wieightpainted your mesh to a dragon skeleton? What did you actually do? Made a new mesh or made a new animation. I'm a bit confused, and what did you want to see in game? The dragon or the animation for the dragon?
  18. The companions when not in their wolf forms, are all werewolvevs in denial. People in denial states usually hate their own kind.
  19. Those are really nice! Have you weightpainted them to a skeleton?
  20. I would just like to verify, normally the script's name has two underscores? So it starts counting the max 4 letters or numbers before the next _? For example TIF__080C8173 can be renamed to FOUR_080C8173, the part in red is the name of the script that I should not edit, and the part in yellow is any prefix I can rename?
  21. So as long as my prefix before the alphanumbers don't exceed 4 characters, it should work, and won't have any errors next time I load it, right? How about those that already says ";CODE NOT LOADED", can I still retrieve them? When I right click the script, I cannot edit source, but I can still edit properties. I'm hoping I still didn't just answer my own question.
  22. There is a throw voice alternative in game that accomplish that result.
  23. Thanks I will try that out. I have 2 yes or no questions, but feel free to elaborate. 1. So is it ok if the prefix of the TIF script is not TIF_000000, but FIX_000000, it does not contain the letters "TIF" in the name? 2. If I use more than 4 letters, like FIXTIF_000000, will it not work then?
  24. How do I rename TIF scripts to avoid them conflcting with other mods? The CK automatically makes and names a TIF script. I tried adding prefix to TIF, but when I open the topic info again, it says ;CODE NOT LOADED.
×
×
  • Create New...