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Haladoon

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Everything posted by Haladoon

  1. In response to post #55555733. #55556463, #55562434, #55563134 are all replies on the same post. I agree.
  2. In response to post #55565719. #55566854 is also a reply to the same post. Meh, It's all extremely huge and everything is placed in diff spots. Sure, over time, it may be fine, but It's not better to a lot of us. Of course...that's just my opinion. I personally can't stand how fkin huge everything is.
  3. I managed to get it working!!! OMG so happy. I will probably release the mod this weekend.
  4. Ya, I tried it, but I am almost certain im not doing it right. I'm just gonna have to keep at it. The mod itself works great...as long as nobody drops the items xD There isn't really a need to drop them, I just did it for testing and I know some people would get picky about that.
  5. I donno! It's so strange. But I used it. It was exactly what I needed, the only issue is the nif is almost barren. Not many properties. Almost like they scrapped the idea. If I can get this to work, I'll be able to reintroduce it into the game.
  6. meshes-actors-draugr-draugrmalestatic.nif Thing is...it's a beetle. Unless somewhere along the way I went to fallout and replaced the nif. I don't know why I would have done that though. xD IF you have something else on your end, let me know. Because if it isn't a beetle for you, I can't use it.
  7. So I made a mod that adds a mesh I found in the Bethesda folder that I never saw in game and I used it for this mod I'm making. II created it to be an alchemy ingredient, everything is fine, but the issue is when I go to drop it, it floats in the air and cannot be interacted with whatsoever. I know this is an issue with the nif file. I even made an activator thinking it would fix it, but I'm more of a texture creator then anything and even went to watch tutorials that achieve the opposite of what I'm trying to do. Havok to Static. I need Static to Havok. I went in nifskope and tried to copy data from one mesh to this one, but I can't seem to create gravity on the object. If anyone on here has skill in Nifskope or making static floating nif items to Havok interactable items. Any guidance would be greatly appreciated. I really want to add this mod for immersion. OR, if anyone knows how to make it to where the item vanishes when dropped and shows a message that says something like: "The bug you dropped crawled away" That would also be really cool if it is easier to do! Thank you so much! :ohdear:
  8. In response to post #55257103. #55257298 is also a reply to the same post. Same here. The new design is too damn huge. I also am not a fan of the new navigation, but it's just something I'll try to get use to as a modder and user. I know they are working hard on it. Even though, I personally don't think it's necessary from a visual perspective.
  9. I think all but 3 of my mods are for SE only right now. I also made some ports, but I want to show the love for SE now. Just really hoping SKSE 64 comes along soon. I know it has been delayed. But once that is here, you will start seeing more exclusive mods!
  10. I made a pretty basic Shadow Hunter and Shadow Huntress Bow and Crossbow set with Shadow Arrows and Bolts. It's nothing glamorous, but you might enjoy them. http://www.nexusmods.com/skyrimspecialedition/mods/5737/?
  11. You should read some of the comments on how to set this up in SE. I have it working great. You need to use a version that was made before SKSE and then when in game type set headtrackingexpressions to 66 in the "~"console. http://www.nexusmods.com/skyrim/mods/23600/?
  12. Also, one of the creators made an update on his youtube channel he recently made: https://www.youtube.com/watch?v=J3b9pcgzZSk&
  13. Holy crap, did you make that? It looks awesome!
  14. I think we need SKSE to do this. I tried to find an uncapper as well, but they are all still on Oldrim.
  15. The thing that sucks is Bethesda limited the amount of slots you can use for Skyrim. There are only a handful of extra slots you can use next to the vanilla. Perhaps that can change with SKSE, but not too sure. I remember trying to add underwear as light armor under heavy and had some issues, but I might attempt it again later down the road.
  16. Probably something that will work when SKSE is here. I'm not too sure about it working atm though.
  17. My mod adds coffee, tea, moon sugar, new soups, new baking goods, new foods, etc. Even Soul Gem food for healing magicka if you have too many low level gems you'll never use. It makes all food heal more HP and MP with over time regen effects as well as other stuff. It adds Cooking Ovens to all the inns and taverns and much more to come. :D Maybe you would really enjoy it! Oh, cooking and baking also level your alchemy skill. Also added more butter churns to farms etc and harvest-able Moon Sugar cane. http://www.nexusmods.com/skyrimspecialedition/mods/4985/?
  18. No problem! Hopefully one of the current shades will work for you.
  19. Here you go. If you want different colors, please post in the comment section and preferably link examples of the color so I can have a good idea what you want. http://www.nexusmods.com/skyrimspecialedition/mods/4857? Doing this mod was probably one of the easiest I've done too, so feel free to spam colors in the comments. xD Great idea btw.
  20. Personally, I'd like to see this too, I'm going to try to make a mod for this. Doesn't look too hard to do based on what I read. :P I'll mess around with the kit a bit and let you know if I get anything to work.
  21. After tons of issues with this and following a tutorial. The solution I found was to Backup your Tintmasks folder under: Skyrim (or SSE) >Data>Textures>Actors>Character>Character assets>tintmasks Keep a copy of this folder for when you play the game and make a copy with 256x256 resized versions of each image. Save as 8.8.8 RGB 24 bpp unsigned with No MIP maps checked under MIP Map Generation Use the 256 versions for when you edit in Creation kit. It only allows 256 sizes for makeup etc. then slide a few things in your character in CK and youll see the changes take place. CTRL+f4 your character as usual. Then when you play, put your 1024 or higher tint masks back into your tintmask folder. :P (This might be confusing for some, but if you mess with crap so much til your head kills you, you'll see that this solution fixes it and saves time.)
  22. This is what I mean as well. I have the worst time in Snow Zones. I am not sure if it is because of Realistic Water 2 or snow texture. Gonna mess around with it more.
  23. So is it because of my ENB or textures? Indoor Rendering is fine, but outside, my CK World rendering is Insanely bad. It hogs tons of memory. Is there a way around this or is it because it's still in beta?
  24. OMG so that's the work around. Thank you so much. I thought the tablet service was working for awhile and it crashed again. I'll do this!
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