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phreatophile

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Everything posted by phreatophile

  1. Aesthetically speaking I'm really not a fan of the new layout, but I am notoriously resistant to change. Then I went to my tracked mods and there are at least some sorting options. I like that very much, I suspect that as a poke around I'll notice all sorts of little conveniences I was missing and some I never knew I needed. Regarding the sorting options in the tracked mods page(s), after 6 or more years, there can be a lot of mods there. Can we get a sort by date tracked option? On another note the search function seems to be broken on both versions. A search, even with a copy/paste name from the mod page, and filters cleared will frequently show no results. Google allowed me to find the mod I was looking for on the Nexus but the Nexus' own search function sure didn't.
  2. Having same problem. Ctrl + F5 didn't help. My profile picture on the forums changes but no change on NexusMods. EDIT A day later I've cleared out cookies, temp files, hard refreshed (per Dark0ne's advice), and changed my picture about a dozen times to no avail. My Avatar on NexusMods is still different than the one I've set, and my Avatar here on the forums is the one I've set. I've tried logging on with multiple devices all show the incorrect avatar. Is there something I'm doing wrong, it's clearly not the end of the world, but I do think i should have control of my online avatar and currently I don't.
  3. Even with expanded build limits, once you get a little beyond the green line most trees aren't able to be scrapped. I'd like to be able to clear all of Sanctuary Island for building. My request is specifically for Sanctuary Island but there are certainly other places that could use a little more junk scrapped. If you can let us scrap those darn containers cluttering up the entrance to Vault 111 it would be amazing too. Thanks.
  4. Now that there are low level crafting diagrams at the old witcher fortress, it would be nice to be able to go get them without having to play 2/3 or more of the game to even get there. Hoping there's a way make travel there possible earlier in the game.
  5. I strongly believe that this is far from over, Valve and Bethesda clearly now see the lot of us as a bunch of ambulatory dollar signs. The hamfisted way that they rolled this out has fractured the community in ways that will take a long time to get sorted out. They will try this again. They will remember what went wrong this time. The backlash and circular firing squad of gamers and mod authors did nobody any good, but it did expose some open wounds that have been around awhile. To Bethesda and Valve: Bethesda tried to profit from other peoples efforts to do what they couldn't be bothered to do. Bethesda has represented themselves as not being outside "the community". How did they manage such a hamfisted tin-eared rollout? In order to roll out paid modding the way they did, they had to have had no clue about how modding functions. Modders use each others assets, in most cases only permission and credit are required. Often mods are dependant on other mods to function. How do you collect money for a piece of software that requires five others to work at all? The spirit of co-operation goes out the window when real financial competition enters the equasion. The split they started with was possibly appropriate by industry standards, but it was never going to fly in a community that's been free for decades. Some of the most important mods are fixes for what Bethesda did poorly. Let's use SkyUI as an example, it has 4.5 million unique downloads because Bethesda released Skyrim with an aweful console UI that lacked proper PC functionality. I'd pay at least $5 for what SkyUI provides me, that's $22.5 Million, of which Bethesda gets more than $10 million for doing an aweful job. The mod authors would get over $5.5 million. There needs to be no incentive or reward to Bethesda for doing a crap job. You can divide those numbers down to $1 per mod and it's still a lot of money. If you offered a more equitable split, and actually worked with people to find a way to make this work while preserving the things that make modding great, you might get it right next time, we all know there will be a next time. A good place to start might have been to tell us you had plans to actually earn that 45% of the take. What precisely was Bethesda going to do to justify millions of dollars from SkyUI, or any of the other top mods? Were they going to patch the game some more? Take a look at what Apollodown has down with the assets Bethesda left behind to see what they gave up on that should have been there at release. Mods have kept Morrowind and Oblivion going long past their expected shelf life. Put another way, mods have been keeping money flowing to Bethesda for a long time now, was the potential to skim some more worth the backlash? Tell us you had plans other than rent seeking and the reaction might have been different. To US as consumer of mods: We need to be a lot more greatfull for the things we get for free. The kind of backlash some modders recieved was ridiculous and hurtfull. Unless you are paying for a mod, it is a gift, treat it as such. I am going to examine my usage and decide on how much I can afford to contribute to mod authors. In the past I've endorsed a lot, but not paid. That needs to change for a lot of us. For example, $1, $2 or $3 dollars here and there matters. That said, I'll never give money to anybody that took their marbles and left, ever. I hope the forever free logo sticks around, it helps make those decisions. To mod authors: There is nothing wrong with wanting to get paid for your efforts. A little less vocal enthusiasm for this bandwagon from a few notable authors would have gone a long way in the goodwill department. Don't worry, you will get another chance, too many see the untapped well of money just sitting there. This most recent experience will have taught the suits where the fault lines are and how easily fractured this community is. They'll have a better plan next time. Beth/Valve did not set this up because they are nice thankful people, they saw lots and lots of money to be made. Check the licence agreemnets, they already own your mods. They also knew that even with the crappy split that it would look like a whole lot of money to the authors. There was at least one author who built spammy adds for the paid version of their mod into the free version, classy. I also wonder how many of you were actually prepared for your downloaders to be customers, some clearly were not, even when they're calling you names customers are customers. Some mods are well known for excellent support, some aren't. How many were willing to commit themselves to treating their downloaders as customers and providing the level of support that should go with a paid service? That is a real question not an accusation. To the folks who have impugned Dark0ne's integrity: Are you out of your minds? He's kept this big disfunctional family going for a decade and a half, and done it better than every other mod resource out there. He has to tread pretty carefully, the Nexus and other sites exist because Bethesda allows them too. These are just a few slightly more than half baked thoughts of mine about this mess. We should all give some thought to ways that mod authors can be rewarded without 30% of the money going to a digital storefront and 45% going to a company whose game needed so many repairs, especially when folks working in their spare time were able to make those repairs, but Bethesda couldn't be bothered. This will come up again, and next time Valve and Bethesda will have a much better plan, the time between then and now would be well spent figuring out what we can accept when they come around next time.
  6. I'm interested. However, I'm on the Ebonheart side. It would be very cool to have a Nexus guild. @phreatophile
  7. They claim 30% larger world than Skyrim. There's a lot that can go wrong with this, but Witcher 1 and Witcher 2 are probably my favorite story driven games. If they can make The Witcher's grim, gritty world and decision and consequence based story work in a open world it will be amazing. Looking at the progression from 1 to 2 I really believe CDProjeck can make it happen. Add to that the exemplary treatment they have given their fans and Bethesda better watch their tail feathers.
  8. Maybe get a blister on your thumb. That ain't working.
  9. I can't wait for the HD textures to come out. And I really can't wait for the inevitable Telvanni Mushroom House Mod to come out.
  10. Breakfast of Champions. A Ham & Cheese sandwich (actually Virginia Baked Ham and Muenster on toasted Rye) is a step up... in College it might have been stale beer and staler cheese curls.
  11. I auditioned but apparently they only have places for adventurers (with knee guards) as they are looking for some old book... Plus when you're trying to reach high notes... and you're Dragonborn.... well, it doesn't go well... One of the judges got flung out the window and I think I froze the other... Wooopsy Thanks. That was a hell of a visual. Reaches for paper towels and Windex...Dr. Pepper and Ham & Cheese on the keyboard and screen again.
  12. It IS! PC and PS3 fans, prepare to cast off. Next month, you will travel to Solstheim, home of Skyrim’s latest add-on, Dragonborn. PS3 fans can expect an expanded itinerary – with stops at Fort Dawnguard and Castle Volkihar – before heading back to the home of your dreams. Details below: PC: On Tuesday, February 5th, Dragonborn will be available on Steam, including the English, French, Italian, Spanish and German versions of the content. PlayStation 3: Dragonborn will be the first add-on arriving on PSN in February. Hearthfire will release next, followed by Dawnguard, and all three should be out in February. The 1.8 update will also release, just prior to Dragonborn. We’ll keep you posted as release dates get finalized both on our end and with Sony for each and its various languages. Last but not least, each one will be 50% off during their launch week on PSN. Over the last year, it’s been a treat for us to work on new content for Skyrim, and we’re excited that it will soon be available for everyone to explore. Thanks for all your support and sharing your adventures with us.
  13. Just posted on Bethblog PC and PS3 fans, prepare to cast off. Next month, you will travel to Solstheim, home of Skyrim’s latest add-on, Dragonborn. PS3 fans can expect an expanded itinerary – with stops at Fort Dawnguard and Castle Volkihar – before heading back to the home of your dreams. Details below: PC: On Tuesday, February 5th, Dragonborn will be available on Steam, including the English, French, Italian, Spanish and German versions of the content. PlayStation 3: Dragonborn will be the first add-on arriving on PSN in February. Hearthfire will release next, followed by Dawnguard, and all three should be out in February. The 1.8 update will also release, just prior to Dragonborn. We’ll keep you posted as release dates get finalized both on our end and with Sony for each and its various languages. Last but not least, each one will be 50% off during their launch week on PSN. Over the last year, it’s been a treat for us to work on new content for Skyrim, and we’re excited that it will soon be available for everyone to explore. Thanks for all your support and sharing your adventures with us. YAY!
  14. This elven overhaul makes the skin a lot darker. Almost look like Drows. Extended Slider Colors did the trick
  15. Looking for a mod to make Dark Elves have darker skin. I've found a Drow mod and one that seems sort of dark brown.
  16. On the return trip from the back end of a cave or whatever with human enemies, the dead you've left in windrows behind you have begun to attract rats. Out in the open vultures and ocasionaly wolves and bears should do the same. Obviously the vultures wouldn't be dangerous but the wolves and bears....
  17. I think we'll see something like this soon. I've seen a few attempts to do this, that are mashups of other mods, probably without benefit of permissions, so we won't see them here. But the point is a method to keep your characters features but gain the wings and powers has been found. Fingers crossed
  18. Some sort of "custom vampire lord" that isn't butt ugly would be great. There is someone working on this. Google is your friend for that.
  19. These (Alduin's wings( http://skyrim.nexusmods.com/mods/15692 )) if made a bit larger and rotated down a few degrees more towards the ground would be great on a Vampire Lord. If the animations could be made to work.
  20. I like killing most anything that's willing to try and kill me. That provides my Vampire more than enough feeding opportunity. Throughout most all Vampire literature and film, an attractive, cultured, seductive appearance hides an evil reality. From that standpoint, the hideous Vampire Lord form makes perfect sense, the player doesn't have to remain in that form at all times, just when they wish to use the power. I just don't like it. While it makes perfect sense from a lore and gameplay perspective, I would prefer something a little less repulsive. Serana's story does allow for this, considering Harkon and her mother's treatment of her and the ritual that made her into a Daughter of Coldharbor, she is definately cast as a victim. In any event, it's a game that we are permited to modify, so if someone with the skill to do so wishes to make the Vampire Lord more visualy attractive to play, thank the Nine. I look forward to enjoying their work.
  21. I actually use both of those. I'm still curious as to the reason only retextures are available. But I suppose in the grand scheme of things Dawnguard hasn't really been out that long. The flying mod is great, in fact that is what I was refering to in OP. I often fly from place to place, but for anything other than travel I go back to human form.
  22. Like someone else in this forum pointed out, when Harkon first showed the Vampire Lord Form, my first thought was: "Yeah, right. See you in a few weeks with back-up. Isran says hi!" Thats how awful the vanilla form is, all those cool powers, and I still hardly use it except for transportation with a flying mod. I keep hoping to see something better each day when I look at what new mods have been added. Nothing so far. If we are to go the big and ugly route (not really my preferance, but I'll take anything at this point) As at least 5 or 6 have suggested, at least make the wings believable, as in look like they could hold a creature that size up. A form more like Marcus from The Underworld Movies. I keep hoping to see something more like a Sucubus. A form where I my first reaction is "Hell Ya" not "Hell No". A Chingari and Ismelda Demon Race http://oblivion.nexusmods.com/mods/14528 is the best example I can point to right away. Both the male and female look powerful and fierce without being repulsive. I can't imagine that nobody is working on this. I suspect that a modder capable of getting a model with the wings actually working won't tell until they're done. But i can hope.
  23. Hmm, maybe just put it back into inventory instead of sending it flying. I most places it's no real problem, but if there's water or lots of nooks and cranys... Another way that might be more lore friendly and chalenging, have the weapon taken from you and put into the enemy draugr's inventory. You kill it, you get it back.
  24. This (changing the Vamp Lord form) comes up about once a week, and unfortunately, so far, always goes nowhere. There was this one: http://forums.nexusmods.com/index.php?/topic/766593-new-vamp-lord-nonugly-d/ This was mine a while back: http://forums.nexusmods.com/index.php?/topic/769692-winged-succubus-style-for-female-vampire-lord/ and this one to have wings that look like they might actually hold one up: http://forums.nexusmods.com/index.php?/topic/764244-fully-fleshed-out-vampire-lord-wings/ and this one: http://forums.nexusmods.com/index.php?/topic/757796-vampire-lord-form/ and this one: http://forums.nexusmods.com/index.php?/topic/758304-vampire-lord-kinda-ugly/ and this one, asking for the Vamp Lord to look more like Marcus Corvinus (Underworld) http://forums.nexusmods.com/index.php?/topic/760704-marcus-corvinus-from-underworld-evolution/ and this one to look like yourself but with claws: http://forums.nexusmods.com/index.php?/topic/772282-different-vampire-lord-look/ and this one looking for Vamp Lords to retain some racial characteristics: http://forums.nexusmods.com/index.php?/topic/756803-vampire-lord-different-looks/ I point this out for a two reasons: 1.) I wanted to point out that there is a lot of demand for something a bit more that the retextures we have so far. 2.) There is a great deal of interest in having this mod but there is either very little interest in making it or there is some reason why this is harder that one would think. I'm hoping someone who has looked into this can enlighten me. This seems like one of the 1st things that would have been done after Dawnguard came out.
  25. Use camp seduction on him. VAMP... stupid auto-correct! Target him, activate. You should get option to feed or talk.
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