-
Posts
51 -
Joined
-
Last visited
Everything posted by AgentGrady
-
LESS content. Well let’s see - Skill requiments for advacing in a guild (rather than alowing a low level warrior who knows only one spell to become arch mage). - Temples with real depth each temple for eight divine looking and feeling different. - Also Each temples had their own kightly orders, Order of the Hour (Akatosh), Knights of the Circle (Arkay) Order of the Lily (Dibella) etc. - You could also join temples and do quests for them. Temples would also offer you more services than just healing and disease curing. These services would also differ on the temple. - More skills including, Long blade, short blade, axes, Climbing, Backstabbing, the different Language skills (even if they have a reputation of being useless), - More intresting monsters Centaurs, Gargoyles, Harpies, Nymphs, Giant Scorpions, Daedra Seducers. - More depth to fast travel. - More spells, Recall, Open, Lock, Levitate, Slowfalling, - A huge selection of weapons shields and armour. - Armour for different parts of your body rather than full suits. - Banks - Better Story - Vampire clans - In-depth spell making. - Faction reputation based on what quests you completed or failed. - Speaking of which you could actually fail more quests in Daggerfall - Its own calendar with Festivals and holidays. - Witch Covens - Wereboars rather than just Werewolves. - Lycanthropy is also more in-depth being based on phases of the moon rather than just when the player wants to. - More depth in summoning Daedra i.e. their different summing days. - More services available in the guilds Spymaster (Thieves guild, Dark Brotherhood) Teleporting Services (Mages guild), Item Identification (Mages Guild). - Buy a horse cart and ship. - Dungeons that actally had atmosphere. In-depth character creation allowing you to do the following. 1. Choose a class , generate one by answering questions or create your class Where you can: - Choosing your primary, major and minor skills. - Editing your reputations. - Best of all. Choose advantages and disadvantages i.) Including advantages like giving immunity to different elements or magic effects. Give the ability to regenerate health and select were your health regenerates In the dark, light, or even while under water. ii.) Or disadvantages such as taking damage from holy places, having you magic powered by darkness or daylight, giving your character a phobia or certain creatures, disallowing your character to use certain martials, weapons or armour. - Give your character a Background where you can either create one by answering question or have randomised. The question differs depending on which class you selected. 2. Your background affects several things in the game such as - What items your character starts with. - Your reputation with more factions - Extra skill boosts. - As well as giving your character more of a personality and back story. 3. You also roll your stats like in D&D and other table top RPGs that the Elder Scrolls games were originally based on. So Daggerfall has more content and depth than Skyrim which could barely even call itself an RPG.
-
I fully support this mod. I have been recently playing Daggerfall and I think that it is one of the best elder scrolls games and one of the reasons is because of its scale. Thousands of towns, huge dungeons and cities that actually look like cities, rather than small towns. Sure it can sometimes look much the same but just look at the content Daggerfall had compared to the other elder scrolls games. 1:1 scale would be perfect anything less would be scaling down, if anything Skyrim should be BIGGER than Daggerfall. Some suggestions of features this mod should have: - The new landscape should be randomly generated with towns, dungeons, inns, temples and over locations being either added or generated on to it. - All most every location should be available to fast travel to - The ones that available could be discoverable by the player buying or finding maps. - Fast travel should be like in Daggerfall i.e. being given a choice whether to stop at inns or camp out, whether you want to travel recklessly or cautiously, whether you want to travel by foot, house, boat etc. - More features should be added to fast travel, for instance there should be a small chance of random encounters every time they fast travel i.e. bandit ambushes, dragon attacks etc. - The cities should be a lot bigger. This could be done by having the main pre build vanilla city areas being like the city centres. While having a larger randomly generated city scape surrounding it. - Most cites should also be walled with gates that close at night time (allowing the cities to be open as well as walled). - You also should be able people the directions to locations within the cities, towns etc.
-
+1 Excellent idea!
-
Kuei-Jin aren't vampires, they similar but at the same time completely different. That's helpful..... :wallbash: Kuei Jin are beings that have died and returned to life via a process called the second breath. They are based on vampires in classical Japanese, Chinese, Korean, Indian mythology. It would take a while to get into the specifics so these links may help. http://whitewolf.wikia.com/wiki/Kuei-jin http://theanarchstate.wikidot.com/kj:kuei-jin-versus-kindred http://s6.invisionfree.com/Masquerade_Project/ar/t17.htm thats better! however, I am in agreement that it should be a modification of the existing vampires... actually not sure why TES vampires can't morph. and wtf, they don't turn from catching the disease via bites.... and no neck biting? thats not romatic at all! *makes sad pouty face* (or at least im assuming this, since they turn into this via a 'process' and second life as you put it) Yes Kuei Jin don’t turn from being bitten or from the embrace. But does not mean that Kuei-Jin are not romantic. Kuei-Jin also have several advantages over vampires for instance: they don’t have to drink blood. Lower level Kuei-Jin drink blood but as they advance they can absorb chi energy (life energy) from breath and even from the world itself. Kuei-Jin can resist sun damage longer than vampires. Also their humanity depends more on what type of Chi energy they feed on (Yin or Yang). Yin oriented Kuei-Jin appear monstrous and corpse like while Yang oriented appear more human and life like. Yang oriented Kuei-Jin also take more pleasure from food and sex.
-
Kuei-Jin aren’t vampires, they similar but at the same time completely different.
-
Those actually are in the lore. They are that’s pretty cool. How come we don’t get fight any really far out monsters like that in the games?
-
You want Bethesda to include something that's not even part of it's lore? Wasn't there a topic about weresharks? This topic isn’t fully serious anyway.
-
Screw vampires and werewolves bring on the Kuei-Jin.
-
Is it, really? I'm going to have to disagree with you on this. I'd find it much more Nordic if it looked a bit like this: http://www.sostars.com/wp-content/uploads/2009/04/nordic.jpg And maybe it looked like the letter were made of stone or something. I can hardly see how the in-game font fits in with the setting of an Elder Scrolls game. http://www.sostars.com/wp-content/uploads/2009/04/nordic.jpg You have an interesting interpretation of Nordic :biggrin:
-
http://farm3.static.flickr.com/2698/4406692462_9bf0980639.jpg
-
Kuei-Jin or something similar to Kuei-Jin would probably be better overall, at least seeing as most feel that vampires have been ruined by crap like twatlight.
-
A vampire. Or better than a vampire. A Kuei Jin.
-
I tried making a similar look using Gimp but it didn't come out right. There must be a mod that would create this style of character or someone who could give me some advice in creating this face in Gimp or paint.
-
Thank you for link But as you said they are really more like blood stains then the make-up Ming-Xiao is wearing. But thanks anyway.
-
Does anyone know if there are any mods that could help me create Ming-Xiao from Vampire The Masquerade Bloodlines in Oblivion I was going to use her as my character in my next play-through and I was wondering if there was any mods that could help me create this character.
-
I have started work on North Korean uniforms and this is my first time doing anything to do with meshing or texturing I was wondering if anyone would be willing to help me with this project So far I have only re-textured a Chinese Jumpsuit to add a badge of General Kim Il Sung At a later date, I will also add North Korean Books and a vault\bunker with compainons
-
I think that this is a very good idea The Oblivion Over-Encumbered was a little unfair
-
While it is important to get the core idea of the mod working first I feel that abortion should be in the mod because if it isn't then Female characters are just going to be forced into having children which would sexist. And besides there a lot players out there who what their characters to children but not to many. Say if someone wanted their character to have 1 or 2 children and not 100, but still wanted their character to have sex. They would want to know that if their character got pregnant their character would not be forced into having the child. Protection would not be a complete answer as no Protection is 100% foolproof so abortion would be necessary as a backup. Aria C explains this situation pretty well in the above quote Anyway mods have been made for the sims that add abortion and women in the sims pretty much chose weather to get pregnant or not and if they can have it there than it would be logical to have it with this mod. Having said that I agree with most people here that it is important to get the main core of the mod out the way first and then concentrate on things like Abortion,Adoption and miscarriage later.
-
Yes the Dark Brotherhood could provide abortion for evil characters, the churches could provide for good characters and the mages guild could provide for neutral characters and just about everybody else. Also we should think about what effects of pregnancy would be included for instance would female characters and npcs go through morning sickness?
-
LOL Yes I think the reich wingers will stay away from this mod, at least I hope. But regards to the damage spell I think it would be better to have a form of abortion clinic in this mod. The only problem is who in oblivion would provide such services, at least in Fallout 3 they have docters who could Preform it. But who in Oblivion would able to, ..... the Mages Guild??? The churches perhaps? The religious belief system in Oblivion aren't the same as any other real religion, so churches heal and stuff... they could do it. As far as abortion goes, you'd have to do it in a certain amount of time... and speaking of which, how long should an Oblivion pregnancy be? -Ashura, the Chimera The churches could be a option but they would only perform on good characters. Were would evil characters get an abortion and were would characters with neutral fame and infamy get one.
-
LOL Yes I think the reich wingers will stay away from this mod, at least I hope. But regards to the damage spell I think it would be better to have a form of abortion clinic in this mod. The only problem is who in oblivion would provide such services, at least in Fallout 3 they have docters who could Preform it. But who in Oblivion would able to, ..... the Mages Guild???
-
Eh, that might make the mod (and this thread) very, very controversial. Best to avoid controversy. Besides, why download a mod offeringthe oppurtunity to have children (andnothing but) if your character doesn't want 'em? As for my opinion of th emod, I like the idea. Maybe you could have a chance to raise the child, eventually having thegrow into a companion. Maybe raise them up to bea law-abiding citizen (through dialogue) or a crazy axe-crazed assassin (my choice). I think it would be better to have the option in the mod, as offering female characters the oppurtunity to get pregnant and not giving them the choice to keep it or not would be sexist. Also Mods have been made for over games that add abortion without stirring controversy take this one for example that was made for the sims http://nene.modthesims.info/download.php?t=381963 and yes my character doesn't want to have children and that is because she is free to chose not to.
-
I would probably be interested in this mod as it would make mod like Sexlivion more realistic. I would only use but it if my character could have an abortion as I do not her to be forced into having children.