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WLionheart

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Everything posted by WLionheart

  1. To me the prophecy was clear and easy to understand. It's a great teaser filled with mystery that keeps you wanting more. I'm looking forward to this.
  2. I have some new suggestions for you, yet I have no clue if it's remotely do-able at all.... Conjure Refreshment: Summon a certain food or drink that restores health, mana or both. Evoke Magic: A magic regeneration spell that allows you to pull in magical flow to restore your lost mana. Being channelled over x amount of seconds; the mage cannot take another action, else the channelling will be interrupted. For balancing I'd suggest let it drain say half your stamina and if interrupted drain your stamina entirely. Mirror Basically a ward you cast that bounces of all incoming magical attacks. Mirror Image: Summon a copy of yourself that attacks the enemies with a random spell. The higher skilled you are you can summon an extra additional copy. Example: Apprentice: Summons 1 copy, Adept: Summons 2, Expert summons 3. Master: Summons 3 but they are more powerful (more health and magicka) Reflection: Summon a copy of yourself in another specialisation. Example: Summon a warrior, archer or assassin version of yourself. Chameleon: Become invisible for X amount of seconds to escape or get to a better vantage point to attack your enemy. Cancels when doing anything else but running like: Interacting, equipping and using items. Shadow Blend: Blend in with the shadows and move from shadow to shadow. Works only at night time when there are no light resources. Hope any of these help.
  3. Assuming there's only one plaza and you don't have your own idea's where to put some of the shops I'd see it as this. Seeing as a plaza was mostly seen the main trading hub I'd suggest you put the following there: An Inn or a tavern.A clothing shop like the Radiant Raiment.An alchemy shop or an magic shop in general. Something like The Main Ingredient, The Gilded Carafe , Rindir's staffs and Edgar's Discount spells tossed into one.I'd also suggest a bookshop like there where in Oblivion. The concept got pretty much tossed together, so you had just all of the basic stuff in one like in Belethor's General Store. I have no idea how you intend the city to be but I'm just speculating how it would look like in the medieval ages. I'd suggest to keep the blacksmith out of the main plaza but still close enough to the main trading hub. Seeing as people with status and a lot of wealth; wouldn't want to mingle with warrior's and other "low rabble".
  4. I think either the ancient statue or like Arkantos said a runestone would fit nicely
  5. If you need some more spell ideas (you already have got a lot of them and great ones) I would love to help. I have some more "holy" spell ideas, that I posted a long time ago in the Vigilant of Stendarr mod that was in development. Maybe you have some use for em , I surely don't. http://vigilants.proboards.com/thread/16/holy-powers-ideas
  6. He just means a werewolf form with more human features like mostly in old movies and like in Wolf Among Us. It's often better known as wolfman or manwolf than an actual werewolf . http://images2.fanpop.com/images/photos/8500000/Werewolf-werewolves-8530418-548-769.jpghttp://maxlevel.org/wp-content/uploads/2013/10/wolf_among_us.0_cinema_640.0.jpeg
  7. Thanks for the advice , I love the look on some enb's so I would love to try them. But I do still suffer from FPS loss from time to time. Not sure if I should risk SweetFX either
  8. Well I finally got my game back in order , so far no crashes at all and managed to get the FPS and all the lag in order as well. Yet like a lot of people I like my graphics and great view. I really want to use an ENB preset but I'm not so sure it's a wise idea. I'm currently already using an FPS booster. I already got ENB Memory Boost and Anti Freeze patch running as well. Not to mention I got two heavy script mods like Interesting NPC's and both Midnight Tales and Nature of the Beast II. Is it a wise idea to use an ENB preset or is it best not to do so. Because there's a chance I'll ruin it all over again?
  9. Thank you so much for all the info and help. I fixed the crashing so that's a plus , though I'm currently suffering a lot of lag in the open world and it's just falkreath and outside shriekwind bastion. I'll see if I can tweak that problem out. It turned out I overlooked something in BOSS. - I removed the dawnguard breezhome fix - Updated a mod that had a dirty edit. - Ran BOSS for load order - Ran TES5 edit to check for issues - Ran Wrybe bash to mark mergable and recreate a bashed patch. The lag is an nuisance but it can be easily fixed , I believe. The major problem was the CTD and that has been fixed. Thanks again
  10. I really do not like coming here , cause it always means I have a problem I can't solve. I prefer to solve it myself or better yet have NO problems. Sadly this is not the case , so mighty Skyrim tech guru's enlighten me with options to fix my game. I'm sick of having to deal with CTD's and I hate it when I see amazing mods out there without me getting to use em. The CTD happens right when the Imperial Dragon symbol appears and main menu is about to load. What I have tried so far: - Using Boss for load order - Using TES5Edit for merged patch - Using CTD and Memory patch ENBoost - Using Skyguide - Using Wyre Bash - Using SSME - Using the AntiFREEZE Patch - Reinstalling SKSE - Removing the Skyrim.INI and Prefabs.INI Thing I've done a lot and really hate to do: REINSTALLING EVERY THING OVER AND OVER What do I own: - Legal Up to date copy of Skyrim - HD DLC - Dawnguard - Dragonborn TES5Edit and Wrye bash didn't say there where any conflicts or errors. So It's really a mystery for me on this part. My computer is barely 2 years old so that shouldn't be any problem at all. Specs: AMD Radeon HD 7700 Memory Size 4841 MB Processor AMD Athlon X4 740 Quad Core Windows 7 64bit BOSS Log: SKSE Plugins: KSE Version: 0.1.6.16CFM_extensions.dllnioverride.dllSKSE_Elys_Uncapper.dll Version: 1.15.2.0towBlockSteal.dll Recognized Plugins: Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Contains dirty edits: 92 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Dawnguard.esm ActiveContains dirty edits: 607 ITM, 82 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Bash Tag suggestion(s): {{BASH: Delev, Relev}}Dragonborn.esm ActiveContains dirty edits: 57 ITM, 8 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.ClimatesOfTamriel.esm ActiveETaC - RESOURCES.esm ActiveSPIKE.esm ActiveUnofficial Skyrim Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dragonborn Patch.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}HighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.esp ActiveDawnguard Breezehome Fix.esp ActiveContains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Error: Delete. Already included in Unofficial Dawnguard Patch.espTradeBarter.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}SleepingDangers-SandsofTime.esp ActiveSkyrim Immersive Creatures.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}Note: That users of versions below 5.1.1 should also include the Relev tag.Skyrim Immersive Creatures - DLC2.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}SwiftPotion.esp ActiveCharacter Creation Overhaul.esp ActiveDYNAVISION Dynamic Depth of Field.esp ActiveNote: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1.RaceMenu.esp ActiveRaceMenuPlugin.esp ActiveNote: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.WetandCold.esp ActiveSkyUI.esp Active1nivWICCloaks.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}Dr_Bandolier.esp ActiveDr_BandolierDG.esp ActiveDeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}DeadlyMonsters.esp ActiveSkyRe_Main.esp ActiveBash Tag suggestion(s): {{BASH: Relev, Delev}}Note: If lockpicikng is not work then try to delete 'interface\lockpickingmenu.swf'Note: If you have a problem with aiming try to install this mod.Note: To make aiming easier, recommend to add the following lines to Skyrim.ini:Note: [Actor]Note: fVisibleNavmeshMoveDist=12288.0000Note: [Combat]Note: f1PArrowTiltUpAngle=0.64Note: f3PArrowTiltUpAngle=0.64Note: fMagnetismStrafeHeadingMult=0.0Note: fMagnetismLookingMult=0.0SkyRe_Combat.esp ActiveSkyRe_EncounterZones.esp ActiveSkyRe_EnemyAI.esp ActiveSkyRe_EnemyScaling.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}SkyRe_StandingStones.esp ActiveUnique Uniques.esp ActiveAesirArmor.esp ActiveWarning: This file contains 1 deleted NavMesh record that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.BetterDGEntrance.esp ActiveContains dirty edits: 14 ITM, 14 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Freedom of Speech.esp ActiveContains dirty edits: 17 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Freedom of Speech -- Dawnguard.esp ActiveContains dirty edits: 17 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.OBIS.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}OBISDB.esp ActiveRun For Your Lives.esp ActivetowBlockSteal.esp ActiveCCO - Permanent Birthsigns.esp ActiveContains dirty edits: 0 ITM, 24 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.dynamic fires.esp ActiveGuard Dialogue Overhaul.esp ActiveHeadtracking.esp ActiveHeavyImperialLegion.esp ActiveImmersive Weapons.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}Proper Aiming.espSkyrim Unlimited Rings And Amulets.espaMidianborn_Skyforge_Weapons.esp ActiveClimatesOfTamriel-Dungeons-Hazardous.esp ActiveIncompatible with: Realistic Lighting OverhaulClimatesOfTamriel-Interiors-Warm.esp ActiveIncompatible with: Realistic Lighting OverhaulClimatesOfTamriel-Nights-Level-5.esp ActivedD - Realistic Ragdoll Force - Realistic.esp ActiveNote: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.Brevi_MoonlightTales.esp ActiveNature of the beast.esp ActiveNote: Obsolete. Update to the latest version.DragonCombatOverhaulDragonborn.esp ActiveThe Dance of Death - Ultimate Edition.esp ActiveContains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.CCO - Dynamic Skill Progression.esp ActiveCrimson Tide - Blood.esp ActiveContains dirty edits: 14 ITM, 41 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.Acquisitive Soul Gems.esp ActivedD-No Spinning Death Animation.esp ActiveBeards.esp Active3DNPC.esp ActiveRealisticNeedsandDiseases.esp ActiveRND_Dawnguard-Patch.esp ActiveRND_ETaC-Patch.esp ActiveRND_USKP-Patch.esp ActiveRND_Dragonborn-Patch.esp ActiveRandom Alternate Start.esp ActiveRAS - Riverwood CharGen.esp ActiveCCO - Diverse Races And Genders.esp ActiveLiFE.esp ActiveRequires: CBBE female body or DIMONIZED UNP female body.SkyRe_Races.esp ActiveAnimated Enchantments.esp ActiveBashed Patch, 0.esp ActiveReProccer.esp Active Unrecognised: DynamicLoot.esm ActiveDeadlyArrowsXtraDG.espDeadlyArrowsXtra.espDeadlyArrows.espDeadlyArrowsDG.espDynamicLoot_DG.esp ActiveDynamicLoot_DB.esp ActiveETaC - Complete.esp ActiveETaC - Dragon Bridge South.esp ActiveETaC - Smelters.esp ActiveSexy Armor Replacer Patch.espsjel blad castle.esp ActiveSoulfire.esp Activemerg.esp ActiveMods I'm currently using: http://i300.photobucket.com/albums/nn24/William_Lionheart/Modlist1.jpg http://i300.photobucket.com/albums/nn24/William_Lionheart/Modlist2.jpg Hopefully this is enough information and I really hope somebody can help me out.
  11. I think it's worth showing . You're doing a great job , so every little thing you do can be used. In my book the more you show , the better.
  12. I as well choose for the High Hrothgar version , it looks more ancient and gives more of an open feeling. I can't describe what I mean with it , but the HH version makes the King sort a "look over" the city while the modern walls shield him off from what's going on. The HH gives in my opinion a more strong and powerful feeling
  13. Trying to search it on the nexus might help better next time. These aren't the greatest mods that makes you think of Shaolin Monks but it's the best you'll get Way of the Monk: http://www.nexusmods.com/skyrim/mods/3891/? Dragonborn Monk Outfit: http://www.nexusmods.com/skyrim/mods/7445/?
  14. Not to forget mentioning that mods like Deadly Reflexes from TES: Oblivion inspired most of the combat game play in Skyrim itself. Bethesda said they got inspiration from the mods from the previous game
  15. Besides the obvious ones I'd suggest a black market like store(s). Stores that sell things which are basically illegal to obtain from vendors. You could throw it all under one person or make it more an actual market. A vendor that sells poisons , lock picks and other thief/assassin tools , a vendor that sells rare ingredients: human flesh , human hearts , daedra hearts , briar hearts and blood potions. A vendor that specializes in "forbidden" tomes like Necromancy and all the works. A fence that will buy your stolen wears and "hot" items for a price.
  16. It is possible that it can be one of the Japanese mods so I think you've got more luck searching there then here.
  17. The maps look amazing. I wonder something is there a pacific "class" that takes the lead in Rochebear? What I mean to ask is many people roleplay on this game , play different classes like Assassin's , Mages , Adventurers , etc. Will they all find their "place" in Rochebere ? I know its impossible to make a City like this fit with every class but I was curious. Is there any specific class/play trough you'd suggest?
  18. For Skyrim Monster Mod I'd suggest looking on the steam workshop or checking moddb , not sure if it's allowed to link it but it is definitely there
  19. Lately I've been getting the issue where I use any of the crafting stations , it opens and just closes by itself after 2 seconds. First it was randomly happening but now it's happening all the time. I want to craft something but I get pushed out of the menu , it's very annoying especially if I wanted to craft. I have no idea what mod or issue causes this problem. I really hope somebody can help me out with this.
  20. This mod allows you to shape shift into loads of creatures also a wolf http://skyrim.nexusmods.com/mods/15045/? The closest thing possible to what you want other then the shape shifting mod is this http://steamcommunity.com/sharedfiles/filedetails/?id=133534010&searchtext=werewolf
  21. well the only problem about silver weapons is they're underpowered against other opponents
  22. Okay nevermind then , anyone know a good weapon mod that is good against Vampires/Werewolves and the undead?
  23. Long ago I saw a mod that decreases the cooldown of the shouts , each time you used it you get more knowledge and making it more powerfull
  24. I'm going to do a new play through where my character is a Monster Hunter , sort of like Van Helsing and Geralt of Rivia. I've got the armour already covered but I'm looking for mods that I might be overlooking that fit with the theme. I'm wondering if there's a weapon that is deadly to both Vampires and Werewolves together. I want to bring it over to the new lands as well like The forests of Elsweyrr and Falskaar. I'm also looking for a good overhaul mod that could fit with the play style. I used to have SkyRe but now it requires the Dragonborn DLC what I currently lack. In my last playtrough i used Requiem but I just had to stop cause I couldn't even continue any more. I was a mage that nuked the crap out of Draugrs and they barely got hurt. I don't know what I was doing wrong but it was annoying like hell. I like it to be challenging but if I can't do s#*! at all then there's no fun in it. I'm not looking for anything Daedric related items since the character would despise anything from demons (considered monsters in his eyes) Basically you can say he's like a vigilant of stendarr but also not.
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