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pepperman35

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  1. 1. What 3d application were you using? 2. Did you apply a texture to the mesh before exporting? 3. Could the faces of the outside have become inverted?
  2. I typically use a ramp (e.g., angled plane) as a stair helper for stair collisions, then navmesh the stairs as if it were a ramp. NPCs seem to work ok on this method.
  3. In 2023 lee3110, posted a link to this tutorial. I haven't tested or used it but it might be worth a read. Simple collision made in Nifskope for Fallout 4 Supporting video can be found here: NifSkope Collision Tutorial - Fallout 4 and Skyrim
  4. So if it was running perfectly fine before like, today, did you do anything today that might contribute to the crashing? Also, have you verified that the unmodded next gen version ran without crashing?
  5. I suspect the magic occurs via Papyrus. Papyrus is a scripting system created specifically for the Creation Kit.
  6. Is there a particular reason you are want use script extender? Will the standard Papyrus complier not work for your application?
  7. I think the modding community shrank considerably, especially since starfield dropped.
  8. Andy, I think it would be more better if you created your own topic for these type of posts. Piggybacking on a seven year old post with a slightly different subject or question might be the most useful approach for you.
  9. Okay, I quickly added it into the game to see what it might look like waving on a straightened flagpole.
  10. Maybe this will help. You can put this script on an activator such as a button (link that button to the settlement's workbench). Scriptname TestWorkshopNPCSpawnerScript extends ObjectReference Hidden Const ActorBase Property WorkshopNPC Auto Const WorkshopParentScript Property WorkshopParent Auto Const Event OnActivate(ObjectReference akActionRef) if akActionRef == game.getplayer() ; spawn a new NPC ; get linked workbench WorkshopScript workshopRef = GetLinkedRef() as WorkshopScript WorkshopParent.CreateActorPUBLIC(workshopRef) endif EndEvent
  11. First, you need to invest some time in learning the Creation Kit and spend less time complaining how another game was easier to mod. Kinggath has doing some excellent tutorials called the Bethesda Mod School so I'd suggest you start there. Specifically these may be useful to your journey. There are more but these can serve as a starting point for you.
  12. If you unpack the scripts, you should find the *.psc files. These can be opened with a editor like Notepad++. Scripting for FO4 is similar to Skyrim but not exactly the same. The wiki might be a good place to start learning. Having some knowledge of computer coding would be helpful. But here are some links from the Skyrim wiki. https://ck.uesp.net/wiki/Category:Papyrus https://ck.uesp.net/wiki/Complete_Example_Scripts
  13. With all of the layoffs in the gaming industry these days I would recommend getting a solid education that gives you flexibility across industries. Computer Science/Data Science would be a good field to look at for such a purpose. Mathematics and engineering would be another area to consider. There a lots and lots of modders but very, very few get hired by the gaming industry. In similar vain, many people play sports in high school/college but very, very few go pro. That said, build a solid work ethic which can be demonstrated via a professional resume.
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