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pepperman35

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  1. I took a look at multiple flora plants (tato, corn, etc) in the farm area of a settlement. The color of the collision is white and appears box shaped. Many of the nif files are carrying NC suffix on the collision component (i.e., C_CornStalk01NC, C_FloraCarrot01NC, C_TatoPlant02NC, etc. I am thinking the NC may stand for NonCollidable so I'll try that as the object type, with a nullmaterial applied.
  2. Working on some models which will be used as flora in the game. Does anyone know what type of collision gets applied to flora? Trying to sort this out in 3ds max.
  3. Yep. While I was add it, I'm experimenting with adding tobacco plants using the same process to a FO4 mod. Fallout: New Vegas had the Coyote tobacco plants but Fallout 4 didn't get any tobacco plants. The Coyote tobacco plants produced Coyote tobacco chew which was a consumable item. The concept develops a fictitious company called Chit's Pride, which has the slogan Take Life in Stride, Chew with Pride. With a little work, I suppose the tobacco plants in FO4 could produce chewing tobacco, cigarettes and cigars or tobacco leaves would could be used to craft those items. Model credits: "Tobacco Plant" (https://skfb.ly/6Ut9E) by max_imum is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
  4. Experimenting with adding tobacco plants to a FO4 mod. Fallout: New Vegas had the Coyote tobacco plants but Fallout 4 didn't get any tobacco plants. The Coyote tobacco plants produce Coyote tobacco chew which was a consumable item. The concept develops a fictitious company called Chit's Pride, which has the slogan Take Life in Stride, Chew with Pride. With a little work, I suppose the tobacco plants in FO4 could produce chewing tobacco, cigarettes and cigars. Our produce tobacco leaves which could be used to craft chewing tobacco, cigarettes and cigars, each with their own properties (spells). Model credits: "Tobacco Plant" (https://skfb.ly/6Ut9E) by max_imum is licensed under Creative Commons Attribution-NonCommercial (http://creativecommons.org/licenses/by-nc/4.0/).
  5. First, a while back you posted that you had lost your father. My condolences. The death of a loved one is tough. It takes time to heal the pain. Second, you want to build a mod…that’s great. Unfortunately, you are an unknown quantity. To date, you have published no mods, thus demonstrated zero experience with modding Fallout 4. Perhaps you should consider making a mod, working through the development process and publishing it before jumping into a major undertaking. Perhaps something small, like a new settlement in a new worldspace could get you started. You could design a quest to get the player to that settlement. You could design one or two NPC characters at the settlement that the player could interact with. Such a mod will give you valuable experience implement quests, establishing NPC behavior, and dialogues using Fallout 4's Creation Kit. Third, you toss out a teaser “Enclave versus Brotherhood of Steel mod for Fallout 4” but offer no subsequent details. Imagining an Enclave versus Brotherhood of Steel mod for Fallout 4 sounds like an exciting clash of ideologies and military prowess! Such a mod would not only expand the Fallout 4 universe but also immerse players in a high-stakes conflict between two of the series' most iconic factions. Have you thought through what the mod would entail, what level of effort is needed, and most importantly, how much time is needed. Using something like Microsoft’s AI Copilot, here's a rough outline of what this mod could entail: Plot & Storyline Opening Conflict: The Enclave has resurfaced, stronger and more determined to reclaim their version of America. The Brotherhood of Steel, sworn protectors of technology and order, stands in their way. Factions: Players can choose to ally with either the Enclave or the Brotherhood, each offering unique quests, perks, and equipment. Key Missions: Enclave: Reclaim lost technology, establish control over strategic locations, and eliminate Brotherhood strongholds. Brotherhood of Steel: Defend territories, rescue captured comrades, and thwart Enclave schemes. Characters & Leaders Enclave: Introduce charismatic and ruthless leaders with a vision for a purified America. Brotherhood of Steel: Emphasize seasoned veterans and new recruits ready to lay down their lives to stop the Enclave. Weapons & Armor Enclave: Advanced power armor, plasma weaponry, and experimental tech. Brotherhood of Steel: Enhanced T-60 power armor, high-caliber weaponry, and vertibird air support. Locations Enclave Bases: Hidden underground bunkers, repurposed military installations. Brotherhood of Steel Fortresses: Fortified headquarters, technology research labs, and outposts. Gameplay Features Dynamic Battles: Large-scale skirmishes between Enclave and Brotherhood forces, with the player influencing outcomes. Morality System: Choices that affect your standing with each faction, influencing the game's ending. Unique Rewards: Exclusive items, armor, and weapons based on faction loyalty. Creating a comprehensive mod like the Enclave versus Brotherhood of Steel would be a significant undertaking. Assuming you have an experienced and dedicated team, here's a breakdown of the major tasks involved and the estimated effort required: Planning & Design (~2 months) Story & Quest Design: Develop the storyline, quests, and character dialogues. World Design: Plan the new locations, bases, and environments. Asset Requirements: Identify the need for new models, textures, sounds, and animations. Asset Creation (~4 months) Modeling & Texturing: Create new characters, weapons, armor, and environmental assets. Animations: Develop custom animations for new actions, combat moves, and cutscenes. Sound Design: Record voice lines, create sound effects, and background music. Implementation (~6 months) Level Design: Build new locations and integrate them into the game world. Scriptwriting: Implement quests, NPC behavior, and dialogues using Fallout 4's Creation Kit. Gameplay Mechanics: Develop and balance new weapons, armor, and faction mechanics. Testing & Debugging (~3 months) Alpha Testing: Identify and fix major bugs and gameplay issues. Beta Testing: Fine-tune the gameplay, balance, and ensure compatibility with other mods. Polishing & Release (~2 months) Final Adjustments: Make final tweaks based on feedback from testing phases. Release & Marketing: Prepare promotional materials, release notes, and manage community engagement. Total Estimated Time: ~17+ months This is a very rough, back of the envelope estimate. It will vary greatly based on the team's experience, the complexity of the mod, and the amount of content being added. It’s a considerable project, but with dedication and organization, it can definitely be achieved!
  6. Hate to raise the dead....but did anyone every locate any models/mods regarding tobacco plants. Seems like one of the earlier version (New Vegas maybe) had tobacco plants, but not sure whether these could be ported over or not.
  7. I thought of a creative way to emulate the laying of eggs and make eggs available to the player to gather. Basically create two models: 1) Straw basket with a chicken egg lying in the bottom of the basket; and 2) Straw basket without the egg. The NIF files would make use of NiSwitchNode, which is typically found on flora such as TatoPlant02 etc. As I am working on a chicken coop I thought it would be cool to place straw/hay baskets inside the nesting boxes. This could emulate the laying of eggs and make eggs available to the player to gather. Don't think 3ds max makes use of the NiSwitchNode but this shouldn't be to hard to set up in nifskope. Not exactly how long it would take to respawn the egg once taken. Not sure if that mechanic is based on time or cell load/unload function. Maybe it is scripted somewhere, but if so I didn't readily find it.
  8. Appreciate the offer and I will keep that in mind moving forward. Right now, I'll focus on the coop and get it sorted.
  9. Thanks for that South, I'll have to see if I can figure that out. You say its not difficult, but it sounds a bit difficult to this ole Padawan. Made a little progress on the coop model yesterday but for some strange reasons those chickens refuse to go through the opening, choosing to teleport instead. Maybe the hole is too small but I used one of the chickens to measure it so there wouldn't be any problems. The collision look fine...so I need to ponder that one for a while.
  10. Based on a quick look, I found these animations. While not perfect, the idle.hkx might work in a pinch. The chicken's head move with this one, but she is standing still. Can't recall ever seeing a chicken sleep, but I suppose they stand with the head/neck bowed/
  11. Starting working on a 3D model for a chicken coop. Have six nesting boxes build into the design. Got to thinking about implementation and was wondering how one might get the chickens to roost in coop at night. Let's assume one made a roosting bar, could one use something like InvisibleGeneric01 (furniture) to assign the chickens to it. I see no furniture or idles that deal with chickens. I thought I'd could turn the nesting boxes into a container, and borrow the concept from Zorkaz's mod Chickens Lay Eggs to span eggs in there. https://www.nexusmods.com/fallout4/images/292957
  12. You could extract the scripts used in the game. Then use you AI of choice (Chat GPT, Microsoft Copilot, etc) to give you a detailed explanation of that script, and areas where it would be applicable for use. Won't be the same as going to a college programming class, but may be helpful nonetheless.
  13. Actually, I was thinking something a bit larger for the chicken coop, but the idea is similar. According to the posts in that mod, looks like the critters won't say were you put them. That would be problematic.
  14. Since we have chickens in the game, it stands to reason our settlements should have a proper chicken coop and run. The chicken coop (structure) would provide a safe and comfortable shelter for chickens, allowing them to roost, potentially lay eggs (see Zorkaz’s Chickens Lay Eggs mod), and seek protection from predators and harsh weather conditions. The run would allow them to sandbox within a confined space and not wander around the entire settlement. The chicken farm could provide meat and fertilizer to your thriving settlement.
  15. Circling back to PJMail's comment...do you know what kind of graphics card is in your laptop? As PJMail already mentioned, it could very well be a graphics driver issue. You can update your laptop's graphics driver through the Device Manager on Windows or through the manufacturer's website or app. Windows Open the Device Manager Select Display adapters Right-click on your graphics card Select Properties Go to the Driver tab Click Update Driver Select Search automatically for updated driver software If Windows finds an update, install it Manufacturer's website or app You can also update your graphics driver using the manufacturer's website or app. For example, you can update NVIDIA, AMD, and Intel graphics drivers using their respective apps. How to Update Graphics Driver Windows 11
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