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meztostudious

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  1. I always felt blocking was severely blown out of proportion in fallout 4 to the point of being extremely unbalanced and tedious, like someone is able to block an attack from a super sledge with their bare hands or with a small one handed weapon such as a knife or baton, not to mention how often enemies spam block, it's ridiculous. Is there a mod that fixes this? Even if it's just a mod that removes blocking from the game, i'm okay with that. Since most of the time melee combat turns into a mindless blocking contest. Atleast in Skyrim you couldn't just stall by blocking forever, there was actual balancing, unlike the heaping pile of trash of a melee system that fallout 4 has. Edit: Turns out the blocking in fallout 4 and bash in skyrim are similiar in how they effect the victim, but bash drains stamina and requires an item in hand, in fallout 4 you can stagger enemies with your bare hands with no cost to AP, so it can easily be spammed to the point of ruining all fun there is to be had.
  2. The exe optimizer that the installer uses is outdated (version 1.8) and doesn't work but it wont let me skip this step even though i patched the game through manually downloading 1.9. So how do i get past this?
  3. Another update, I tried editing the conditions tab to match the vanilla ones but that did not help https://www.youtube.com/watch?v=hudunGjrjDs Please help, i'm all out of ideas.
  4. I tried editing the conditions of the custom tracks to match the vanilla ones but that did not help: https://www.youtube.com/watch?v=hudunGjrjDs Please help, i'm all out of idea's
  5. Extra Update: I tried using the conditions tab to fix my problem but it didn't help, i pretty much copied the conditions from the vanilla tacks but it was no use. Seriously, i need help with this, i'm all out of ideas. https://www.youtube.com/watch?v=hudunGjrjDs
  6. Here's some footage showing what i did to the music types, it proves that i used the same method for all of them https://www.youtube.com/watch?v=eqNeBeVG_As At the end, i highlight this thing called "DefaultObjectManager" Could that have something to do with my problem? Its on the only combat music type that has a user that is not a quest event or related to one.
  7. Update, here's a video showing what i did to the music types: https://www.youtube.com/watch?v=eqNeBeVG_As At the end, i highlight this thing called "DefaultObjectManager" Could that have something to do with my problem? Its on the only combat music type that has a user that is not a quest event or related to one.
  8. Another Update, Here's a video showing what i did to the music types: https://www.youtube.com/watch?v=eqNeBeVG_As At the end, i highlight this thing called "DefaultObjectManager" Could that have something to do with my problem? Its on the only combat music type that has a user that is not a quest event or related to one.
  9. So i was working on a mod to change the soundtrack of fallout 4 using the creation kit, and it's coming out somewhat good except for the fact that the combat music is not playing, i'm not sure why, i didn't leave the music types empty, Pretty much all enemy encounters don't trigger any combat music, except bosses, if i fight a behemoth or other large bosses it will trigger the soundtrack but this is not true for normal enemies. My custom explore and discover tracks play just fine so i don't know what could be causing it, so does anyone know what's causing this? If my other custom tracks work then the combat ones should work too. Doesn't make any sense to me why this is happening. I don't have any mods that change the soundtrack except for this one. Here's some footage of the bug with the soundtrack: https://www.youtube.com/watch?v=zs-PU057mm0
  10. So i was working on a mod to change the soundtrack of fallout 4 using the creation kit, and it's coming out somewhat good except for the fact that the combat music is not playing, i'm not sure why, i didn't leave the music types empty, Pretty much all enemy encounters don't trigger any combat music, except bosses, if i fight a behemoth or other large bosses it will trigger the soundtrack but this is not true for normal enemies. My custom explore and discover tracks play just fine so i don't know what could be causing it, so does anyone know what's causing this? If my other custom tracks work then the combat ones should work too. Doesn't make any sense to me why this is happening. I don't have any mods that change the soundtrack except for this one. Here's some footage of my problem https://www.youtube.com/watch?v=zs-PU057mm0
  11. Update: Here's a video of whats happening to show an example of the problem with my mod, notice no combat music plays until the behemoth : https://www.youtube.com/watch?v=zs-PU057mm0
  12. There was an option to turn off kill animations in New Vegas in the gameplay section of the options menu but not in Fallout 4, which sucks, and as far as i know there's no mod that does this, there's no solution to this problem, that is, unless you can figure out how to manually remove the animations in Creation Kit (which i don't know how to do)
  13. Could you post a screenshot on imgur and put a link in the description? Incase you don't already know: F12 to screenshot. If you give us a screenshot it would help us find out what the problem is.
  14. As someone who has never used NMM, i can recommend not using it and just installing mods manually. It's not as hard as it sounds, some mods even provide a "ReadMe" text document explaining how to install it. Manual installation almost never fails for me, and if it does, i ask the modder about it. And i usually get an answer rather quickly. So if i were you, i would just ditch the software completely, and install mods manually.
  15. Any context? When did this start happening, did this just start happening out of nowhere or did it start after you did something?
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