Jump to content

pritster5

Premium Member
  • Posts

    15
  • Joined

  • Last visited

Everything posted by pritster5

  1. Thanks so much! This is seriously one of the best, if not the best mod site out there. And it's a pillar of the PC gaming community.
  2. This is completely false. This has absolutely nothing to do with being able to use parallax textures. The MOST important place where 64-bit render targets are used is the Sky in Vanilla SSE. 32-Bit render targets typically cause banding which can be masked well with dithering or a little bit of film grain. Using 64-bit render targets means that you can have more precise colors for the sky and have a greater range of precision which reduces banding. It's pretty much useless to leave it enabled if you are running the game with an ENB, since that has a dithering option by default that is MUCH more performance friendly and accomplishes the same goal.
  3. It would be possible to create a screen space subsurface scattering shader but there would be one MAJOR problem. Because the depth buffer can't differentiate between the kinds of objects on the screen, subsurface scattering would be applied to EVERYTHING including metals, rock, wood and all sorts of materials instead of skin exclusively. If someone could make a mask buffer that only shows characters, then we can easily make an SSSSS shader (screen space subsurface scattering)
  4. It's okay just finish the face anyways and if people see this interest will be renewed
  5. I can help you with the gray face bug but I need more details on exactly what is happening
  6. What do you mean gray face bug. I might be able to help you with this but I need more details
  7. Hey everyone, I recently got the "grass fields mod LINK: " http://www.nexusmods.com/skyrim/mods/50875/? I noticed that the grass was too tall for my liking so i was wondering if anybody knew how to edit the grass height in this mod or edit grass height in general. If it is possible, would i need any 3rd party tool? I have Photoshop CS6 and Paint.net.
×
×
  • Create New...