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Hey all! I have used this forum a few times in the past and had some great success getting connected with the talented voice actors here. Factions Reloaded - Legion is about to hit 200,000 downloads and I'd really like to provide an update to get it finished and fully voice acted. I have some roles with short descriptions below. These are still relatively early in the development process, and I'm very open to change if you'd like to personalize or change your character's backstory! Weaponmaster - Veteran Tullius - will replace Legion Blacksmith in Legion Camp Beta or the Blacksmith will be his right-hand man. Worked in a weapons factory in New Mexico as an indentured servant, under the oppression of mercenaries who forced him to work for them. The Legion came and slaughtered his captors aside from the merc leader, who they offered any of the servants to come and kill. Tullius used his hammer and caved the head of the factory boss in with a single hit. The Legion offered him a choice of working as a Legion blacksmith or a quick, honorable death. He made the obvious choice. Legion Butcher - Veteran Flaminius - will replace the legion merchant in Legion Camp Beta. Veteran who grew up in Arizona territory on a ranch. His family were well-respected in their community and convinced the Legion to allow them to live in prosperity if they sent their first born sons to join the ranks of the Legion. Flaminius isn't his original name, but was one given to him due to his expertise with a Gehenna, which he used to use to skewer meat on his ranch. He takes care of the brahmin in the camp, feeds the legionaries, and takes out hunting parties to kill bighorners and other creatures for food. Armorer - Decanus Vorenus - The Fort - will replace the legion merchant inside The Fort, will probably be in the back of the fort near the weather station or the big tents. Fought at the original Hoover Dam battle and was promoted for his bravery. Had his knee blown out by an NCR Ranger during the battle and still killed many "profligates", directing legionaries away from danger. Now serves as an armorer for the Legion and leads defense and armament efforts for the camp. General Merchant (Claimed and has a voice actor) - Legion Camp Aqua - Born and raised around Yuma, works as an independent trader. Will complain about how hot it always is, and how the Legion can't capture California fast enough so he can go trade safely near the beach instead of in the "f*#@ing desert". "I suppose the Legion is so tough because they grow up in Arizona summers while those NCR boys aren't used to any pain" Legion Herbalist / Healer - Aurora Medella - will replace legion merchant in Cottonwood Cove - Was part of the Twin Mothers tribe (the tribe that came up with the Bitter drink medicine that is used by Legion soldiers during forced marches of wounded soldiers). Her tribe was destroyed and absorbed, but she is forced to march alongside troops, sometimes even near the front lines, due to her prowess with medicine and ability to bring troops back to fighting condition quickly. Legion Quest Giver - Quintus Fulvius - Cottonwood Cove Docks - will have a new background and dialogue tree to replace the dated one that he currently has. Born in Portland which was essentially overrun and had very little NCR presence. Moved south to get away from the violence and lived in NCR territory for an extended period, where they became disillusioned and moved to Arizona instead. Joined the Legion by choice and has begun idolizing the Legion and its ideals. A bit blind to their negatives (and the Character will have options to attack or argue with them over it if desired). Please reach out here or on Discord! Thank you.
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ScriptName legionradioenterhqSCRIPT BEGIN GameMode if Player.GetInCell legionradiostationhq == 1 legionradioterminal.disable ForceRadioStationUpdate endif if Player.GetInCell legionradiostationhq == 0 legionradioterminal.enable resetQuest 00legionradioquest startQuest 00legionradioquest ForceRadioStationUpdate endif END This worked! ^
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does anyone know how to make a radio station turn off when you enter a certain building? It doesn't really make sense for the station to be playing while I'm inside the hq talking to the radio host. Radio ref: 00legionradio radio quest ref: 00legionradioquest radio hq ref: 00legionradiostationhq My current script is: ScriptName 00legionradioSCRIPT BEGIN GameMode if Player.GetInCell 00legionradiostationhq == 1 00legionradio.Disable ForceRadioStationUpdate endif elseif Player.GetInCell 00legionradiostationhq == 0 00legionradio.enable ForceRadioStationUpdate stopQuest 00legionradioquest resetQuest 00legionradioquest startQuest 00legionradioquest endif END Any help would be appreciated! Thanks
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I am still looking for two roles to be filled for Factions Reloaded - Legion (https://www.nexusmods.com/newvegas/mods/51983). Ideally looking for a gruff/evil male voice for a brutal Centurion and someone who can voice a newer officer (much less evil than many centurions) , likely in the age range of 25-35. Please DM me if you are interested!
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Hey all, I have a relatively popular Legion mod with some simple quests called Factions Reloaded - Legion. Id like to update this mod to be voiced - would anyone be willing to voice legion characters? Id be happy to flesh out their conversation options as well and give them more backstory. I plan on expanding the currently simple quests to be more interesting, but it remains to be seen if this will also result in more dialogue. Currently there is Quintus Fulvius at Cottonwood Cove who gives the courier two quests - one to kill a band of raiders and one to clear a camp of deathclaws with legion help. He believes the Legion is the best path for the Mojave but isnt as brutal or cruel as many of his peers. Alternatively, there is Aulius Gabinius at the new Legion camp Beta. He is a ruthless, more loyal centurion who has a bit more of an evil side to him. He gives the player a quest to kill a large number of desert rangers who defected and refused to join the NCR. Lastly there is Marcus Tiberius at Legion camp Gamma. He is a middle ground between the two and has hunting quests where the player can kill Legion deserters and prove their loyalty as well as wiping out a band of ghoul mercenaries around camp searchlight. Please let me know if any of this interests you! Link to mod: https://www.nexusmods.com/newvegas/mods/51983 Note to mods/admins: i attempted to reply to the voice acting thread in mod talk and didnt get any responses. If I need to move this thread elsewhere or delete it please let me know and I will happily do so!
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Help with a fairly simple mod
ToxicWhiteout replied to Bigman0129's topic in Fallout New Vegas's Discussion
All done: https://www.nexusmods.com/newvegas/mods/82310/ Enjoy! -
I am considering updating my mod Factions Reloaded - Legion to be fully voiced. https://www.nexusmods.com/newvegas/mods/51983?tab=files After a recent update it got a lot more attention than I had expected, so I think continuing work on it may be worth it. Please DM me if you would like to be a part of this update and if you are willing to voice some centurions or high-ranking Legion troops. For now I will need 3-4 volunteers, but I may need more in the future.
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Help with a fairly simple mod
ToxicWhiteout replied to Bigman0129's topic in Fallout New Vegas's Discussion
Do you mean after you speech check him and convince him to give up the dam? I could make this for you. -
Would love a Fallout: Pacific Northwest. Seattle, Portland, Boise, hell even down into norcal/Nevada like Sacramento and Reno would be cool to explore with Tahoe in the middle.
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Desired features in Creation Kit 3.0
ToxicWhiteout replied to Pickysaurus's topic in Starfield's Discussion
This would greatly reduce the learning curve and time required to create intricate stories and quest mods. +1 this idea -
Desired features in Creation Kit 3.0
ToxicWhiteout replied to Pickysaurus's topic in Starfield's Discussion
I pray that navmesh is automatic or at least much easier to work with. Also would love for a youtube series with both basic and intricate tutorials from an official Bethesda source. The lower the difficulty for starting modding, the better! -
Definitely Power armor
ToxicWhiteout replied to 363rdChemicalCompany's topic in Starfield's Mod Ideas
I agree, but well have to see what armors are available when it finally drops! I cant wait! -
Having trouble cleaning two of my mods
ToxicWhiteout replied to ToxicWhiteout's topic in Fallout New Vegas's GECK and Modders
Thanks! I've never encountered this issue either. I checked on reddit and found quite a few people who experienced the same problem, but a lot of them were trying to clean official files and DLCs. I didnât find any solutions there. Iâll check that discord and see if I can track anything down further. Thanks again for the help! -
Moved from Mod Troubleshooting Section - Hey everyone, I've recently come back to modding after a very long break. It's been nearly 7 years since I last modded and I've had to re-teach myself how to do everything. I've released updates for three of my Factions Reloaded mods, but I've been having trouble cleaning two of them. FNVEdit cleans my Raiders mod quickly and easily, and it runs like a dream after going through the cleaner. My GECK updates worked fine on my Followers of the Apocalypse mod as well as my Legion one, but when I run them through the cleaner it causes an instant CTD upon starting the game and does not work. I've never encountered this bug before and I am frankly lost on what could be causing this, as the recent updates I made to the mods are relatively simple (changing dialogue, fixing questlines that wouldn't turn in properly, etc). I'd like to clean them so I can re-release the updates in a perfect state, rather than running even the slightest risk of a mod being "dirty". As of right now the updated mods work fine, but I'd like to find a way to get FNVEdit to clean them further without crashing the game. If this is a well known bug I apologize, like I said it's been many years since I made mods and I'm re-learning the process.
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Mod request/Buidling inside the castle walls
ToxicWhiteout replied to kyle6233's topic in Fallout 4's Mod Ideas
Unfortunately I'm not sure how to fix your issue. However, you can always try this mod: http://www.nexusmods.com/fallout4/mods/1267/? which lets you build in the red. If it's too immersion breaking you can just build your settlement and then disable it I suppose.