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csb

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Everything posted by csb

  1. In FOMM, uncheck the XFO plug-in first, close FOMM (this saves the new load order ... which should just be Fellout), then reopen and try running Fallout3 again from FOMM. I use Fellout and see no reason it should be the problem, as its modifications to the game shouldn't cause it to not load. I am not as familiar with XFO, but it makes extensive changes and is the more likely culprit (that's why the above suggestion for you to try). I hope this helps.
  2. Can we try not to outdo Hamlet and suffer the slings and arrows? Beauty is in the eye of the beholder, and all of the contributors to body replacers have done great work. People are going to use the one that fits their definition of "beauty" ... it really is that simple. (Hmm ... that said, do they have a real life body replacer? :) ... I find myself needing one more with each passing year.)
  3. Oh ... as far as resting ... there are some tent and sleeping bag sorts of mods out there, but I haven't tried those yet. Mainly because most of them don't allow for the possibility of being awakened by rude wanderers happening by.
  4. Oh goodness, in my rush to post, I see I didn't complete my mod recommendations :) ... Puce Moose (search by author), his An Evening with Mr. Manchester and it's prequel are excellent! Unlike many of the others, they focus more on RP and puzzles and such. Simply great work! DC Interiors ... wow, DC now has buildings you can go into! Arefu Expanded is great too ... really fleshes it out and adds some really nice quests. Megaton Tweaks ... really fixes up Megaton nicely. The Fellout download makes the world a brighter, better place. And Later Sunsets (load after Fellout) gives you a bit more daylight to work with. There are also a lot of "fix" mods out there that correct problems with Fallout3 and its various DLC mods (The Pitt, Point Lookout, etc.) - a search with Pitt, Lookout etc. will find them. There are also some NPC customization mods that are nice and go a long way in correcting the NPC sameness issue. Mostly, it's finding what you like and what enhances how you like to play Fallout3. :) So go to it and enjoy!
  5. You can also do it in FO3Edit. Simply create a merge patch (Miax's excellent FO3Edit guide will tell you how) and then from the master Fallout esm file, import the NPC kids you want to make "killable" and set their flag to be unessential. Be careful though, there are a few quests where the kids are needed. This procedure also makes that particular mod unnecessary (unless you want to play as a child race character - Killable Kids adds that option as well).
  6. Three things that are a must have: ArchiveInvalidion Invalidated, Fallout Mod Manager, and FO3Edit. The last is a must-have for resolving mod conflicts ... and Miax's FO3Edit guiide will have your mods humming in cooperation in no time! (Well, okay, some time ... but the investment is well worth it).
  7. Many hair mods use the hair pack esm as a master. The other posters are correct: the various hair mods are causing conflicts and the last one loaded is the one that "wins" the conflict. Get FO3Edit and Miax's great FO3Edit guiide, you'll save your sanity and your hair! As a ps: I used FO3Edit to remove the dependency of hair mods to hairpack.esm, and instead added Ling's LCC as the master. A little bit of work in FO3Edit, and you'll only need Ling's LCC master (and bsa), and you won't need another hair or eyes mod (Ling's LCC has both male and female hairs , and combines the work of all the popular hair/eye mods) - with no conflicts!
  8. To truly manage plug-ins, get Fallout Mod Manager. For mod conflict resolution, get FO3Edit and Miax's great FO3Edit guide (particularly the sections on mod conflicts and merge patches). I am running far more mods than those listed and have zero CTD and mod conflict issues.
  9. The load order with esp files is often caused by mod authors leaving a reference to the file being an esm in the file header. This forces the file (regardless of where you put it in FOMM's load order) to load with other esm files. You can identify these esps by enabling FOMM's option to highlight esm files in bold text, and you can remove the ESM reference by using FO3Edit (Miax's great FO3Edit guide will tell you how).
  10. Also, every mod author should have (and use) FO3Edit, as well as Miax's FO3Edit guide.
  11. First, I'd heartily recommend you get Miax's great FO3Edit guide (MS Word version). But more specifically, all esp's automatically have the fo3 esm as a master. As the other posters noted, I would heartily recommended not merging the mods with the esm. Follow the steps in Miax's guide for creating a merge patch esp.
  12. The best tool out there to help resolve mod conflicts is FO3Edit. Also get Miax's great FO3Edit guide (I recommend the MS Word version), you'll be an FO3Edit pro in no time!
  13. Did you have ArchiveInvalidation Invalidated installed and enabled? Do you use Fallout3 Mod Manager (FOMM)? Both of these go a long way in helping mod installations. ArchiveInvalidation Invalidated FOMM If you installed textures/meshes but didn't include the paths/files in archiveinvalation.txt (or the file doesn't exist), they won't show up in-game. I'd recommend getting both of the programs above. Get FO3Edit too, it helps resolve mod conflicts and is a must-have for modders and players alike.
  14. FO3Edit (also available as TES4Edit) is a must-have for resolving mod conflicts. So is Miax's FO3Edit guide (the techniques described are equally valid for Oblivion and Fallout 3), especially the chapter on conflict resolution.
  15. Gracietoo: Arwen's is a great realism mod, and there are others ... I suppose which one you choose is a matter of preference and your game-play style. The various UPP perk packs are also good. Mods that add realistic fatigue/sleeping, eating requirements are also a great addition. If your graphics/PC card can handle it, there are great landscape/city texture replacers available, as well as body replacers for males and females. Again, which ones you use are usually a matter of personal taste, the one's I've used generally all tend to be of great quality. I'm a self-confessed lover of mods that add realism, immersion and new content to the world of Fallout3. Threre are some great ones to choose from. I usually read the comments section first, mostly for feedback on how well it has been received and any potential conflicts/problems. But these come to mind right away: Shady Sands These are essential, I think, for anyone who downloads more than a mod or two: Archive Invalidation Invalidated - gets rid of the need for the messy archiveinvalidated.txt file. FOMM (Fallout Mod Manager) - Makes managing and installing mods really simple. FO3Edit (and the great guide on using it, written by Miax) - helps eliminate mod conflicts. I hope my two cents' worth has helped :)
  16. I like to explore and immerse myself ... so realism mods and slow-leveling mods are usually things I add right away. So far I'm having fun just wandering the Wasteland and tending to quest things when I feel like it. Like Oblivion, it's easy to get side-tracked :biggrin:
  17. I use an auto-aim disabler, as well as one that disables VATS. It makes the game a lot harder, that's for sure! But I'm a sucker for immersion/realism mods (check out Arwen's). It's best to experiment and find what works for your playing style, though. After all, most mods are easily uninstalled if you find they don't suit the way you play.
  18. Being female, I prefer to play my own gender in-game. Easier to identify with and increases the immersion, though I have tried a male character or two. Stat-wise, there's no difference that I can tell, so I think it is mainly personal preference.
  19. FO3Edit is a must-have, even for non-modders, as it is invaluable for resolving conflicts between mods. Search for Miax's FO3Edit guiide ... you'll be a FO3Edit pro in no time!
  20. After trying them in-game, it all comes down to personal preference really. For compatibility, Type3 (or V) work best, though BABE armors, etc. will work with Type3. The others get into some alpha channel changes that make them incompatible with the others, I think. As for the shoulders issue, I read on one of them (Dim, I think), that redoing the shoulders was very difficult to do. I ultimately used Type3 HD (along with the photo-realistic skin texture add-on) along with Breeze's male replacer (which is based off of Robert's from Oblivion). When combined with other mods that add hair/eyes (such as Ling's C&C), you have endless variety in your character creations (with a little patch work with FO3Edit).
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