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Posts posted by TheBawb
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And how does one sign up? I'm assuming you post here but it's not clearly explained
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hmmm interesting idea. Hope someone takes the time to make it
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Not entirely sure if this is something you'd be interested in but it does do the things you requested. http://www.nexusmods.com/skyrim/mods/19212/?
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Have you seen how complex the HF houses already are? I suspect it would have been hopelessly broken if they tried to account for all of that in the DLC. The amount of editing they'd have to do to account for 4 wings in 3 different places (total of 24 combinations) would have been too time costly for a small DLC like this.
This is (In my opinion) the reason this mod doesn't exist. Making something hearthfire-craftable isn't all too hard if you know what you're doing, it's mostly just time consuming. But adding that many combinations in one area, and especially one wing on top of another is bound to get confusing and frustrating real fast. The room would end up looking like one giant mess in the ck, and it'd be nearly impossible to find anything. I'm not saying this request isn't a good idea (I myself would like to see it) but it'd be extremely time consuming, and difficult for the modder attempting to do it.
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added Anikma and ErianDragonborn to the meet the team section (Sorry they're a bit late, I've been fairly busy lately)
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you could place an autoloaddoor in the well. (at least that's what I believe they are called in ck) it's the same thing as entering a cave, once the player gets close enough, he's teleported.
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Yeah, I had an issue with my player home like this. Ended up having to split it into 2 separate wings. I'd recommend going no higher than double the suggested mbs
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New update!
Here is the list of all rooms and areas in the shire player home, separated by location. It is a bit much (I may have gone a little overboard) but they're all craftable, so in the end, you decide how big your Halfling hole is.
http://static-4.nexusmods.com/15/images/110/7186659-1423343437.jpg
Here's a little smooth use of puns I remembered while adding Matth's doors to the mod
http://static-4.nexusmods.com/15/images/110/7186659-1423343795.jpg
But on a more serious note, I extremely appreciate the work and effort Matth85 put into this mesh. He did a fantastic job. (Even though we couldn't get the animation working, they still make excellent load doors)
I probably will end up brightening the textures a bit, and adding some color variations. -
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nicely done, love the armor.
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If you link the wolf to the huntsmen it'll follow him around. Much like linking an actor to a patrol marker
EDIT: but the fix listed below would probably work much better
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Have you tried Guildstarter? http://www.nexusmods.com/skyrim/mods/52871/? It doesn't have everything you want, but it's close
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well it looks pretty detailed, and well planned.
You say the landscape has been built? May we see some photos?
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Hmm, that would be interesting. Though I'm not sure how it would look with a sword/bow or any weapon equipped
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Seems like you'd need to slow the kill cam way down to be able to notice it, and keep realism
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What arena mods have you tried?
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Just to further what Boombro said, I believe You'll have to change the armor add-on as well. Just search for the armor you want to replace ending with "AA" and replace it the same way as listed above
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I happen to be rather good at certain accents, especially those originating from the British Isles. I would be more than happy to lend my voice(s) to this project :smile:
A small example http://youtu.be/zj694WUW0D0
I can do Southern too..
Edit: EEk, didn't mean to show vid, just meant to leave a link.
Pm sent
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Dear Fellow modders, friends, and shire mod fans,
If you've visited our thread at all in the last few days you may have noticed a few changes, most notably would be the name changes, but among them our disclaimer has been updated, as well as many other areas in the thread. The main reason for these changes is copyright (As you've probably already guessed) We have been busy removing all copyrighted material from this mod, this includes character names, certain locations, and even the mod's name. You might ask "If this is a non-profit mod, why do you need to remove LoTR names. Isn't this fair use?" I myself thought that at first, but names like Bilbo Baggins or Hobbiton we do not own. And therefore cannot use. The name "The Shire" is also not ours, so the mod's new name is "the shire" (As in plot of land) I'm not sure if I can change the name of this thread to fit our new name, but I'll look into it. Any updates containing copyrighted material (Whether in form of photos, videos, or text) are to be considered null and void, these locations no longer appear in the mod.
You needn't worry, we did not get a C&D letter, the changes were decided after a long time of thought, and discussion within the team. The mod is not dead, just well, different...A lot different
I apologize for this inconvenience, but it's the only way I can assure the work we've put into this mod is not wasted. Believe me, I don't like the changes any more than you do.
Yours in modding,
TheBawb
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I've seen a lot of civil war mods like this, are there plans to make this more unique?
Which mods do you mean?
Beyond Skyrim (Quest) http://www.nexusmods.com/skyrim/mods/16745/?
and Assault on summerset isles http://www.nexusmods.com/skyrim/mods/25574/?
are the first that come to mind, I know I've seen a few on steam too, though I cannot recall their names. Plus there's quite a few WIPs.
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Wow, Looks good. I like the reverse crafting idea
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I've seen a lot of civil war mods like this, are there plans to make this more unique?
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What does each of them do( team members)?
oops, I guess I forgot that
Anyway, the positions they fill:
Kerberus14- Scripter
LadyTyrell- Book writer
ErianDragonborn- Loremaster
Anikma- Level designer
I Love the Modders of Skyrim.
in Skyrim LE
Posted · Edited by TheBawb
Indeed. here's to all you modders out there