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Nozzer66

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Everything posted by Nozzer66

  1. That facility of Mod Organizer is still in Beta and likely will be for a while. STEP's list has been tested on multiple setups and works fine. You can safely ignore what MO's telling you. In fact I usually turn it off via the settings button. (Settings, Plugins, basic Diagnosis Plugin, change check modorder to false.)
  2. Yeah I had just come to the same conclusion that it may have been ETAC. Just didn't come to mind immediately. If it's fixed and you're happy then game on. :smile: EDIT: With the ENB I'd get into STEAM and change the screenshot button first. Then look at the ENB ini files. in there will be a section on ketbinds. You'll need the number of the key you want to use. There's a few places on the net to find a keyboard map of those. Change them around to your choosing if you want.
  3. As much info as you can give always helps. :)
  4. I don't see an SKSE.ini file in all your info. Do you have one at all? Also a rough count of esm and esp files in your Loot list was around 270. Skyrim has a 255 plug in limit. You may need to thin that list down some.
  5. You can turn off the ENB temporarily with Shift-F12. It's a toggle. Just turn it off, see if it fixes your problem. If it doesn't then turn it back on, we'll look elsewhere. If it does fix the issue then it's possibly an ENB issue. That's what I'm getting at.
  6. I have absolutely no idea what's causing that. My best semi-educated guess is some form of corrupt mesh, but it's a real guess. Let's try this: If you turn off the ENB, does it solve the issue?
  7. Is your game a Steam version or not? Told you what you need to do.
  8. You do have Steam don't you? Log into Steam, right click on Skyrim in your games list.
  9. In your list of Steam games, right click on Skyrim.
  10. Go to Steam. Right click on Skyrim, select Properties, then click Local Files and then use the option to verify integrity of game cache. That should restore update.esm and any other missing files.
  11. Looking at the mod, the main file is version 3.08. So yes, I'd download that update, and either add it as a separate mod in MO, or merge it with the original iNPC mod. (personally I'd merge it, but I know some people prefer to see everything separate) With the optional one, grab it and again, merge it.
  12. Cause your log is saying it ends at 257 when you crash. If you look at your log it should tell you what has been allocated to each block.
  13. Ah right. Now I see what you're getting at. Likely it's a function of how the patcher runs through the list and in which order it finds records it needs to take action on. You'll notice how it does weapons, then armor etc? That's just at best an educated guess though.
  14. Then I cant see what your issue is. If all your mods show green in Wrye, you're fine.
  15. Why not just use the Sort Masters option in TES5Edit? Takes about a second. Right click on the esp and select it from the menu. Close TES5 Edit, save. Next time in Wrye, your plugin should be green. Saves moving files around.
  16. The official patches might be esps, but they're false flagged as esm's. So yes move them. Or I just misread. NOT letting you m,ove them? Strange. I'd try delete and redownload and install first. As for the bright light....Are you using ENB at all?
  17. Never heard of an esp in any version of SKSE... But I always use the archive. You could maybe crack open the bsa file and see what's in there?
  18. With MO, yes the left pane matters. The left pane is your install order. It will show you, for example, if you have two texture mods enabled which files may be overwriting files from the other one that is above it on the list. Or if scripted mods are overwriting each other's scripts, etc. You can then move your mods around on the left pane so you get the mods you want 'winning' conflicts easier. Once you get the hang of MO, it's about 100 times easier to use than NMM. Just looking down the end of your list, you have the ASIS Dependency esp out of order, as shown by the Delinquent master warning. I'd move both the ASIS esps above Patchus Maximus.esp. Other than that, on a quick glance, nothing's jumping up and biting me. closer axamination: I'd move the unofficial pacthes so that they're loading just behind their respective ESM files. (Unofficial Skyrim Patch after Update.esm, though.)
  19. The nadina ones could have been from the old version of a standalone NPC that's now included in a NPC package.
  20. The perky ones are from this mod: http://www.nexusmods.com/skyrim/mods/12862/
  21. You don't want FPS that high. FPS >100ish can and has been known to cause issues with Havok physics, so you'll open doors and the clutter items will throw themselves off shelves and the like. Personally 45-56 is pretty good for some heavy places, like the dragonreach steps looking over whiterun etc.
  22. Hmmm well it was a bit of a shot in the dark. Sorry I couldn't help. Hopefully someone will have an answer for you. Good Luck.
  23. Not 100% saying it'll fix the issue, but I always have STEAM in a non UAC controlled place. That or just kill UAC cause it's evil. :)
  24. Ahhh programfiles.... I'd be moving your whole Steam directory out of there if I were you. UAC might be causing issues.
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