-
Posts
187 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by inggrish
-
-
That is the greatest mod ever!!!! I'm gonna retex that sucker to an Elite, give my Bioshock faceplate, and kick it all over Tamriel!! Oh yeah!
lol
-
I wish I could send my 360 down a hill
lol
-
well that's easy...Oblivion of course :) It's just countless hours of fun and entertainment for me...
Yeah, I agree with that.
-
poser kid? Its pretty damn awesome but its not really a poser. ;)
-
Is it true that Microsoft are going to discontinue the XBOX 360 ELITE?
-
-
lol aye.
-
I feel that the ps3 has a lot more potential than the 360 personally.
-
lol, I didnt remember not having any loading screens until i turned my n64 on 2 seconds ago! yeah ok, that is probabaly the reason. :D
-
that is quite interesting actually. Makes me wonder why the n64 didn't use cds when they could have quite easily (as much as i love the n64, the cartridges couldn't exactly hold much data!)
-
lol. I would say that the 360 has maybe 2 years tops left for it. And I would say that the ps3 has about 6 or 7 years left; however I reckon once the new XBOX is released depending on the price opf ther new system compared to the ps3, sony may have to develop a counter console for the new XBOX for competition.
-
I agree with that about ps3 and 360 apart from charging for online for ps3. I sort of don't like having to pay for extras once i buy something, hence why i avoided getting a 360.
-
I recently noticed how the quality of ps3 exclusive games in general is increasing and that of 360 games is staying the same. I guess Im a little biased, but it appears the 360 is now past its peak according to some developers.
One of Namco's senior developers said that the new Tekken game (6) is pushing the very limits of the 360 console: "It is a challenge to fit this game onto one DVD and to make sure the data is read at a fast rate" "It is essential to utilize the 360's functions and strengths to the fullest in order to accomplish the same goal. I believe that the data and experience gained during development may affect development of the next iteration of the console."
THQ has also found the same problem with development of Red Faction (3) Guerilla due for release late this year/2010: "Yeah, we’ve got it to the point where we can’t even put an extra vehicle into a world, because it’ll blow the memory. Every little change we make we have to be hyper-critical about it because it could just bring the whole system down"
As well as this, top of the current UK chart sales killzone 2 developers mentioned the game being nigh impossible to develop for 360: "We are taking huge advantage of the architecture of PS3. I firmly believe that what we've shown we can get out of that machine would be difficult, if not impossible, to deliver on a competing machine."
I am just curious, what is anyone elses take on this? How much longer do you think the 360 will live before they unveil the 720?
And also will the ps3 loast longer, or will that go at a similar time?
Thoughts? :dry:
Matt (Inggrish)
-
OK, having tested this very script with another gate (an oblivion war gate) it works fine. There must be a problem with this model of portcullis??? :S
This dosent help really though, since I want a portcullis, and that one is the only decent one available! Do you know of any portcullis models around?
-
scn edencastleportcullishandlescript
ref gate
ref self
short triggered
begin onactivate
set gate to getparentref
set self to getself
if triggered != 1
edencastlegatehandle1.playgroup forward 1
edencastlegatehandle2.playgroup forward 1
gate.playgroup forward 1
set triggered to 1
edencastlegatehandle2.set triggered to 1
elseif triggered == 1
edencastlegatehandle1.playgroup backward 1
edencastlegatehandle2.playgroup backward 1
gate.playgroup backward 1
set triggered to 0
edencastlegatehandle2.set triggered to 0
endif
end
As i said, there has been a few combinations revolving around this script. Hmm, :(, can you see the problerm or what would make it work?
-
This isn't fair. It just REFUSES to work properly. Itys not just me working on it now, I have a few mates at it and we are tryiong every combination, but it always seems to be thatthe closing animation always loops. No matter what.
grrr
please help!!!
-
OK, I tried using it and adapting it, but I got an error message: "missing parameter flags" what does that mean???
this was the error message:
---------------------------
Script Error
---------------------------
Script 'edencastleportcullishandlescript', line 11:
Missing parameter Flags.
Compiled script not saved!
---------------------------
OK
---------------------------
The final script was:
scn edencastleportcullishandlescript
ref gate
ref self
short triggered
begin onactivate
set gate to getparentref
set self to getself
if triggered != 1
edencastlegatehandle1.playgroup forward
edencastlegatehandle2.playgroup forward
gate.playgroup forward
set triggered to 1
edencastlegatehandle2.set triggered to 1
elseif triggered == 1
edencastlegatehandle1.playgroup backward
edencastlegatehandle2.playgroup backward
gate.playgroup backward
set triggered to 0
edencastlegatehandle2.set triggered to 0
endif
end
cheers
Matt
-
You absolute legend. Thanks so much. I will have a proper look at this tonight at home. :thanks:
-
Check the scripting, it should be using playgroup backward to close the gate, and this portion of the script should become invalid as soon as it is triggered by condition.
Erm, sorry, could you rephrase that? I don't fully understand (I am still a bit of a noob with scripting!!!)
Cheers
Matt
ps: Sorry to moderators for double posting this post; I was sure that it didn't work at first!
-
Hi, on my mod I am trying to put a portcuillis controlled by two levers on the front gate of my castle. I have tried a lot of jiggling around with scripts, but for some reason, the closing animation does not ever work properly on the "KvatchCastlePortcullis02" portcullis model. Is this a mproblem with the scripts or a problem with the mesh???
I have tried this wioth only one lever and it still dosent like closing. The opening animation works fine; but when I pull the lever again to close the gate, it starts closiong but when it is almost fully closed the p[ortcullis jumps back to the open position and plays the closing animation again and again and again; and the only way to stop it from doing this repeatedly is just to load a previous save game!!!
Please help anyone
Thanks for your time
Matt (Inggrish) :wallbash:
-
Lol, its not really that sad. Though like the wii, the DS is more of a gimmick and interesting idea than a console in my opinion. Sorry, I just have a bit of a vendetta against the wii. Lol
-
I had mario 64 DS and it is a very good game. As I said though, I didnt miss my DS once it was broken; but hey thats my own opinion
-
I agree with Xanalderon on that. I got a standard DS when they first came out and it broke about 6 months ago, and I havnt bothered getting a replacement. It was good, but I don't miss it to be honest. For £100 that you have to pay for one; personally you might as well get a nice sony mp3 player or something, unless like Xanalderon said, you like those games.
XBOX 360 going downhill?
in Other Systems
Posted
Lol, ok, just because a game has been worked on since 2005, it dosen't mean that it is going to be good. Bioshock 2 is comfirmed for the ps3 so your argument falls a little there, there is a chance lost planet will also be on the ps3.
Gears of war 2 vs resistance 2 is still a debate, but mostly critics give the same score for each game, and its all on opinion that. And does it matter that you combine pc with 360? is that what needs to be done to get enough players into a single match? (Joke, I know that there are many people who like star trek.)
Isnt half life 2 episode 3 already confirmed to be on the ps3?
Ok, so you have got those exclusives, but we still get the upper hand: infamous, resistance 1+2, motorstorm 1+2, metal gear solid 4, killzone 2, MAG, heavy rain, little big planet, heavenly sword, uncharted 1+2, warhawk, savage moon, burn zombie burn, gran turismo 5, etc, the list could go on for a lot longer!