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billwerth2

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Everything posted by billwerth2

  1. I looked on GitHub, didn't see any mods by Xenofell, so can't really comment on mods I've never seen and don't know the name of. Its possible the source can be used, but maybe not, depends on the license used. If the source can be used, some other modder could easily take up support of the mods and just give credit to the original author. No idea why this modder called it quits, it could be anything. Although if it their first time modding, they may have gotten a rude surprise. Most people that use your mod saying nothing. You are just as likely to get responses from a very angry person (seems like they hang out here a lot on the Internet) than someone praising you for a job well done. This can make modding less fun than most people would like and tends to make a lot of modders quit shortly after they begin. I'm saying this from experience. I quit modding six years ago. Going to give it another shot, no idea how long I'll last this time (last time it was a bit over a year).
  2. Sounds like a good idea, no idea if it is possible. An alternative idea is a mod that lets players accumulate points based on how many hours they play on the server. Players could exchange their points any time they like for coins. You would then add a mod like Better Trader or Epic Loot and players exchange their coins at the trader for the resources that are all farmed out. There are mods also that allow all trees to be replanted, but that doesn't solve the mining being all mined out or dungeons being empty. I'm actually working on a mod that will give players items. So for instance a new player (which will have no chance of advancing on you heavily populated server) could get a starter kit, that even gives them stuff like cores. I'm just taking my time though, no idea when I'll actually have a working copy that anyone can use. Someone else might have something like this or have more time than me and they are welcome to roll with this in any way they like.
  3. Yes, you can add more items. Not sure if you are asking for yourself, or for requesting someone else to add them (most modders will look for ideas, but since it is their hard work to make the mod, they will make what they find interesting). It is much harder to add items than just modify existing stuff. It involves like twice as many steps, and new tools and techniques that you don't use when just modifying an existing thing in the game. I worked on a mod that added dragons to Minecraft. Minecraft was much easier than this game as if you've played it, you know the graphics are much less detailed. In general, to add an item, you copy an existing one as much as you can and then modify it. You need to be an artist to do the graphics part. You need someone that can create a model of the item if it is something like a mob that moves. You need to code everything it does (once again, you use as much existing code as you can). I'm not an artist and a terrible modeler (this is a different thing than modding, which I'm so so at), so I'll never add something like a dragon to a game again. Was way harder than I wanted it to be. Ended up being not as much fun and more like work than I liked, so I quit modding Minecraft 6 years ago.
  4. Possibly, although I'm not very skilled, so I can't do it. I did take a quick look, don't see any reference to troll caves in the code though.
  5. Hm, I have Planting Plus, but when I go through its config I see nothing about editing base game trees' values, only options for trees added by the mod, am I missing something here? Hmm, yes, now that I look, it does not have a setting that gives you more seeds. I do get enough seeds though, unlike the OP says, where they don't get close to a 1 to 1 for seeds per chopped tree. No idea why I get more seeds than they do. I figured it had something to do with the Planting Plus, and maybe it does, although there is no setting to increase the number you get harvesting. I wonder if it could have something to do with which axe you use? Still, I recommend the mod.
  6. Most likely that player was in debug mode and flying around on the map. I'm pretty sure you can go underwater in that case. There is a mod that lets you keep your weapons and tools equipped in the water. With that mod (Use Equipment in Water), you can do those foundations and remove rocks in shallow water. Those are pretty much the only ones you really need to remove.
  7. Just curious. What voices does a character have? I didn't know there were any voice sounds. Other than sound effects, like running, chopping wood, and stuff like that. That really is a lot of mods. Not sure how you can diagnosis this with so many installed.
  8. I have just started to looking into modding Valheim. I was looking at this very thing. Looking at existing mods and if there is anything in place already. There is a mod called Better Wards. It does some of what you want, although it won't stop all griefing. What I'm seeing is that the very design on Valheim is not well suited to PvP with anybody but with people you trust not to grief. If you can vet players somehow before you let them on your server, you can make a whitelisted server that only allows those player on the server. Essentially, you just need to only have players that you trust to not grief. Now if that sounds impossible, then you have just come to the realization that you can not have a PvP server where griefing will not occur. It is just too easy to cheat (there are mods that add what many would be called cheating) and there is little currently you can do to stop all possible cheats. You also can't really have a PvE server currently that can be safe from griefing. I've also noted that nearly everyone confuses the setting to enable or disable friendly fire as a PvP/PvE setting. That is not the same as enabling and disabling PvE/PvP. This setting only controls the ability to damage other players. A true PvP/PvE setting would affect buildings too, and this does not. Also for this game to have true PvP, there needs to be tribes and tribe ownership.
  9. What you guys want is planting plus. This allows you to plant all kinds of stuff that normally doesn't have seeds. So even the trees that don't have seeds. It also allows you to increase the chance and number of seeds that drop when you harvest stuff. This makes it so that you can get on average at least one seed per tree you cut down or even more.
  10. I'm kind of new here. I have wrote mods for other games, so maybe I can shed a bit of light on this. All mods are different. If you are using Vortex to install mods, as far I know, it only installs client mods. So if it has a vortex install, that is a client mod. 99% of the mods here are client side only. If they have a server side, the two I've seen like that (Valheim Online and Valheim Plus) will have instructions to indicate that they are installed on both the server and the client. Now the same mod may be installed on both the server and the client, or a different version may be used for the client. Some mods that have a server and client install can still be used only on the client if desired. Valheim Plus is like that. This game is a bit different in that the server is there mostly just to allow communication between the clients. Say two people are logged into a server, they communicate like player one <--> server <--> player two. The server just passes the data between the two clients so that they stay in sync. Player one places a wall, that data is sent through the server to player two which then gets their copy of the world updated to show the wall. The world is of course stored on the server in this case and is the master copy.
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