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dovahgee

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Everything posted by dovahgee

  1. I've used several of Elianora's house mods and each one is brilliant. The attention to detail, creativity, how you acquire the property, the look of exterior & interior home with regard to its location, how it fits with the character type its intended for, and of course her signature wardrobes and named storage! Elianora is definitely among the best at creating high quality Skyrim real estate.
  2. I totally agree. I actually just did that quest today and when you think about it, it's incredibly unrealistic that you missed the carriage, the fight, the vampires and the moth priest. In reality you should have come upon the fight or at least the vampires taking him away. It's a big oversight on Bethesda's part to let a small and also important detail slip through the cracks. If anything having to ask people in Dragon Bridge about the moth priest could have been taken out and instead you could have just come upon the carriage and dead vampires. Then investigated the scene and continued the quest from there.
  3. Wow! This is an impressive mod project you've taken on and thank you for taking the time to encourage exploration across Skyrim. You've got a solid list for your cards so far and I've just got a couple of suggestions. I like what you've got for the Dark Brotherhood but maybe you could add a card for Astrid. If I missed it then disregard this but what about Thieves Guild cards for Brynjolf, Karliah, and Nocturnal.
  4. You might consider the mod Character Creation Overhaul. It allows you to choose a class type, mage, thief, and warrior and then choose a subclass. Your choice will determine what your characters starting skills are and are no longer decided by your characters race. http://www.nexusmods.com/skyrim/mods/21587/?
  5. I agree. I've played with Frostfall installed and anytime you swim in cold water you get cold. Likewise you should warm up some in the hot springs but not enough to completely warm you up since you are wet. Plus there are two hunters enjoying the hot springs too and they seem to be nice and warm.
  6. I've been watching an LP and the mod Interesting NPC's is used. The LPer went with a farmer named Hjoromir. He's not much at first but if you equip him well, he can kick ass. Also, the voice acting is excellent and fits into the game seamlessly.
  7. Skyrim Wayshrines - Immersive Fast Travel adds several wayshrines across Skyrim and the new locations added by the Dawnguard and Dragonborn DLC's. To keep it immersive you have to discover a wayshrine before you can use it. Check it out here: http://www.nexusmods.com/skyrim/mods/64201/?
  8. If you join the Dark Brotherhood and make some progress in the questline one of your targets is Victoria Vicci. As Astrid will tell you Victoria is the Emporer's cousin and looks after the East Empire Companie's holdings in Skyrim. Not much else is said and if you do knock her off I don't know who replaces her. Also, there's a side quest you can pick up from the wine vendor in the Solitude market. The merchant will send you to talk to Victoria and says she's in an upper level managment postion for the EEC. Also, in Raven Rock there's side quest in the mines and the quest giver will share some history of the EEC with you. Beyond that I don't of any other lore in game about the EEC.
  9. Your intro would be a massive improvement on the lore and it would contribute to the main questline. For the lore of Skyrim it brings the talk of dragons returing and Alduin returning to life. For the main quest it "introduces" your character to Paarthurnax sooner as opposed to half way through the main quest and it adds needed backstory to the mid main quest fight with Alduin at the Throat of the World. Brilliant idea for a mod!
  10. Yes. The Cival War questline in the vanilla game is setup to where your decision of which side you're on in the cival war isn't final until you give the Jagged Crown to the Stormcloaks or Imperials. Once you do that it is.
  11. Take a look at Ravenhom, a vampire themed, one-story home located in the mountains northeast of Rifen. It features all the vanilla crafiting stations, options for a bed or coffin to sleep in, unique weapon storage for Dawngaurd DLC weapons and a few for Daederic artifcacts. http://www.nexusmods.com/skyrim/mods/65528/?
  12. Why would the Imperials travel from Darkwater Crossing through Helgen to Fort Neugrad and then back to Helgen? After the Imperial ambush at Darkwater Crossing, it's possible that the Imperials then took the prisonsers to Fort Neugard for temporay holding until their fate was decieded. If you look on a map the road going west towards Helgen forks just before the gates to the village. So they could've taken the road south to the fort first to join the other prisoners. Then supposedly upon General Tulius's decision, the prisoners were taken to Helgen. Also, remember that in the opening scene of the game there is another carriage ahead of the one Ralof, Lokir, Ulfric, and the Dragonborn are in. So maybe the other Stormcloak prisoners had also been held at Fort Neugard.
  13. I've read several of the replies to this topic and studied the map of the areas in question. These are my conclusions: The Imperial ambush at Darkwater Crossing makes sense because they were trying to capture Ulfric seeing as how he had killed the High King of Skyrim. There's also an Imperial military camp in the Rift hold which could explain them being able to pull of an ambush. The same could also be said of Ralof being a Stormcloak he may have been assigned to the area to keep watch for the Imperials that would be pursuing Ulfric. Lokir being caught there doesn't make that much sense and the Dragonborn being caught there doesn't make a damn bit of sense. I think the writers left some gaps in the back story, didn't account for any inconsistancies, and didn't give as many details as they could have to help the story make more sense. Also, the conspiracy theory someone mentioned about the prisoners being taken to Fort Neugrad and then onto Helgen to destory the Stormcloaks and make Tulius a hero is a completely resonable theory.
  14. I've read a few articles online all saying Argonia for TESVI although it's all specualtion which has gone so far as to say that the next Elder Scrolls game would release in the first quarter of 2016. All rumors though and it doesn't seem likely that Bethesda is going to say anything about it at E3 in June, what with ESO coming out for the consoles in June, it's more likley for them to announce Fallout 4.
  15. Fight Against the Thalmor - Five part quest mod, each part is an individual mod. New locations are added to the world of Skyrim and if you happen to be anti-Thalmor and want an opportunity to bring a further ass kicking upon them, give this mod a go. Moonpath to Elsywere - This mod takes you outside of Skyrim (like Faalskar does) to the homeland of the Kahjits. Gopher did a Let's Play and review of it and it looks like a lot of fun! I watched his LP and the mod was very well done from storyline to quests to voice acting.
  16. To Galadreal you are right on point with what you said. I couldn't agree more that the modding community needs to calm down, think before they speak and act, and apologize for the hateful things they've said and for the bullying they have been part of. I would also like to submit that if anyone who reads this post & thread that has not seen Gopher's #MODGATE video, go and watch it. Everything he said was spot on and was exactly what the modding community needed to hear in light of the pay for mods on Steam situataion. The video is below. Now go and grab a coffee or some food and just listen to his proper, respectual, rational, and mature prespective on what is going on in the modding community regarding paying for mods on the Steam Workshop.
  17. Favorites - Astrid & Aventus Aretino (the most bad ass NPC's in all of Skyrim) - Serena (best follower ever, she's loyal, notices more of your heroic deeds than most of the poplulation of Skyrim, not a dumbass) Least Favorites - Nazeem (egotistical prick and total ass kisser) - Maven Black-Briar (corrupt, hates everyone, pain in the ass to talk to, Bethesda failed in making that b&@*$ essential)
  18. My favorite houses in Skyrim are Proudspire Manor and Honeyside. I appericate the luxury and prestigious feeling that Proudspire Manor offers. Although the quest to get the home and price to purchase & furnish it are rather steep. Honeyside is a great size home. It's cozy, affordable, well laid out and is the only home in Skyrim with a door opening into the world space of Skyrim as well as into Riften. My least favorite houses are two that I actually never owned but have seen videos for and saw in someone elses game. The homes are Vlindrel Hall and Breezehome. I would never want to live in a stony home like that in city that is so corrupt (not that Riften isn't). As for Breezehome, it's too small, too basic in design, and really is only worth it if you use a mod for it.
  19. Mods that add realism to the game, as someone has already mentioned are great for changing the game. Also you might look into some quest mods like the Fight Against the Thalmor series (that one adds new locations to the Skyrim map), Moonpath to Elsewyere, Falskaar (those two add new lands seperate from Skyrim), and the Cival War Overhaul. I hope that helps you to add some new fun to your game!
  20. I have read through many of the responses to this topic and all of the views and opinions are interesting. Now I would like to present my thoughts. Stormcloaks I agree that the Stormcloaks are pretty racist along with the city of Windhelm. I agree that the Stormcloaks are right to be anti-Thalmor in protection of their religious freedom and to ultimately not risk being ruled by them. I admire the loyalty to their country that Stormcloaks and their supporters have, but they need to realize the importance of a united empire for all the people of Skyrim. Imperials I agree that the Imperials should be fighting to keep the empire of Skyrim intact. To preserve law, order, and freedom for everyone. I think they are playing an extremely dangerous game with Thalmor by letting them into Skyrim and giving them free reign to arrest and execute people for their choice of religion. While the game does make it easy to hate the Imperials while you're in Helgen at the start of the game if you get yourself up to Solitude and hear them out, they do have a good head on their sholders. I know this isn't an option in the game but if it was what I would like to see is a way for the Imperials and Stormcloaks to unite, drive out the Thalmor from Skyrim, re-establish the Empire and make Skyrim a free country for all of it's citizens.
  21. Just putting in my two cents here. I think the words Immersive and Realistic are overused/improperly used. The words should not be used to get someones attention, but instead should be used as the adjective they are. Examples: The mod Realistic Lighiting Overhaul. It makes the lighting in interios more realistic because the Vanilla game lighting for interios has all this ambient light coming from seemingly no where and makes better use of the lights (candles, torches, fireplaces) that are in interiors. So that's very realistic as far as being truer to real life. The mod Immersive HUD. It makes the heads-up-display in game less obtrusive so the game can feel less like you're playing a computer game more like you're in an adventure. That makes it more immersvie because you're more immsersed in the RPG that Skyrim is.
  22. If you're anti-Thalmor, and who the hell isn't? Then you might try the Fight Against The Thalmor quest mod series, I believe there are five mods in that series. I personally have only seen videos showcasing them, read about them and seen Gopher complete one of them in his LP with Richard. That being said they look amazing and seem to be very well done and well polished.
  23. The saddest moment for me was closer to the end of the Dark Brotherhood quest. My Dovahkiin was part of that disfunctional family and had much respect for Astrid. After the Gourmet quest in Solitude my Dovahkiin couldn't get back to the Dark Brotherhood Sanctuary fast enough to take out those Penitus Oculatus bastards. After killing them my Dovahkiin found Astrid. There were no words after seeing her like that, severly burnt and nearly dead. Her last words of remorse were too much and then as hard as it was to take the Blade of Woe and stab her with it, my Dovahkiin knew that's how she would want to die. Once she breathed her last my Dovahkiin stood there staring at her, unable to move after such a tragic loss. She was the leader of our family and my Dovahkiin respected her and cared about her as a family member would. My Dovahkiin later returned to her and laid flowers around her body. My Dovahkiin would never forget her, the most bad ass nord in all of Tamriel.
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