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bcofer

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Everything posted by bcofer

  1. Although you got your answer fast, In the "Skyrim Mod Talk" forum is a pinned thread called "Skyrim - Mod Detectives". You might have luck there if you have further questions.
  2. I've had decent luck using the guides in STEP - Skyrim Total Enhancement Project.
  3. Perhaps "Easier to use bag of holding"? Hard to tell exactly, because author describes it as a backpack, but there are no pictures. If you just want the functions, try JustinOther's Bag of Holding (search "holding" in Skyrim Nexus, it'll probably be the first up.
  4. I have been following this thread with great interest. I also have a 2 gb VRAM and 16 gb RAM and can play on either WIN 10 or WIN 7. In my case, though, I'm nursing along a GTX 660 so just trying to use ENBoost. As illustrated both in this thread and the internet at large, different people have put a great deal of thought and testing into the question and have come up with greatly different answers. For example, using the tool linked above, I'm told 4032 for DX9 and 29056 for DX11. I thought Skyrim was a DX9 game, but the skyrim directory (before skyrim/data) includes a DX10 folder. Also watched dptheslothking's video here on Nexus, and got yet another number. As noted above, I have both WIN 7 and 10 on different hard drives. Using 7 so I can make a restore point a day. Skyim game freezes, no keys do anything, hard reboot. I used to say I spent more time playing out mods than playing Skyrim. Now I spend more time scanning big-ass hard drives than I do trying out mods.
  5. Try posting in the pinned Mod Detectives thread. Better chance of an answer.
  6. Try the "Mod Detectives" thread pinned near the top.
  7. The only way I know is to download the old 2.49b version of Blender and the nifscripts associated with 2.49b. You have to use the old version for importing because the nifscripts have not been updated. Next, download Bodyslide2 here on Nexus. Inside bodyslide, is a folder called NifCleaner. Drop your file onto NifCleaner.exe and it will adapt it for the old blender. Caliente's instructions are in the folder. Ther are several tutorials on to import into the ancient Blender as a Fallout 3 file. Once there, save to create a .blend file, and then you can use the latest Blender. When all done, load the .blend back into ancient Blender, export (back to the tutorial), back to NifCleaner, Clean! Or, wait a while until somebody who actually knows what they are doing comes along and corrects all my errors.
  8. You will get better luck posting in the Mod Detectives thread pinned at the top of this forum. Also, try searching on "cloaks" along with capes.
  9. The only one I know taht comes close is the Driinkiin race, mod 60888 (can't link from here). Adds antlers n stuff. As to the right place , might have better luck in the "Mod Detectives" forum pinned near the top.
  10. It appears Norton doesn't like this file: http://www.nexusmods.com/wastebin/QUARANTINED_893_176 Time to empty the waste bin?
  11. Too late? No. Take a look, for example, at nsk13's Daedric Reaper Armor mod. Downloaded over 26,000 times in six days. Note it has: Male armor, which is relatively rare. Female armor, with various degrees of skimpiness, which is always popular. A Bodyslide2 setup and links to a UUNP setup, which makes the female armor adaptable to many of the different female bodies out there. Visually appealing textures, and meshes nicely weighted to minimize/avoid clipping. At least one version that doesn't require any DLCs. And the esp seems to have been cleaned up, according to my TES5Edit. Appealed to a lot of different players. So I'm not surprised it also got lots of endorsements.
  12. My humble suggestion: Duplicate the Donate! pop-up/widget to trigger when I hit Endorse. I read all six pages, and realize that the percentage of Endorsers is low, but right now the donate request just gets triggered and shows up at the wrong time. I just downloaded an armor (main file) and Bodyslide2 file (extra file). Nexus asked me to donate to a mod that I haven't even downloaded yet. After I download, unzip, install, play with and evaluate, make sure that it gets along well with other mods, and I like it, I may come back to endorse it. Then ask me for money. If it's a great mod, I much more likely to think "Hey, thanks for the great mod! Here, go buy yourself a pint or something." Also, NMM does a pretty good job of telling me if I have endorsed a mod. Could it be modified to show a $$ sign (or whatever currency you use) for mods I've both endorsed and donated to?
  13. Check the nsfw and nudity tags, too. The old, buggy mod Animated Prostitution is still here (50K plus endorsements) and the troll comments are still coming in, so be prepared to deal with that.
  14. Here in the U.S., Warner Music Group earns over $2 million a year on one song. "Happy Birthday to You"
  15. It's a back door of sorts, and can be accessed during multiple Mage quests. Since this is not in the spoilers thread, I'm going to shut up now.
  16. NPC Visual Transfer Tool by ThreeTen here on Nexus
  17. Drow race, perhaps? Draenei Race? If not, you might get more responses in the "Mod Detective" thread pinned at the top.
  18. Until yesterday, I was having some problems with Skyrim on 7 and 10. With the new NVDIA drivers, so far it's good to go.
  19. I've recently been using ThreeTens' http://www.nexusmods.com/skyrim/mods/64875/? NPC Visual Transfer tool. Lets you place any NPC or current follower's face on anyone else. http://www.nexusmods.com/skyrim/mods/64875/?
  20. Here's my understanding off the top of my head (I'm not at my home computer to check things out) it works a lot like New Vegas: The latest nif conversion script for Blender I have found was actually written for Fallout. It works with Blender 2.49b. XunAmarox has a good tutorial on how to use Nifskope to get Skyrim nifs into and out of Blender 2.49b. Search for him as mod author in the mods section here on Nexus. The mod page also has links to the versions of the programs that work with the tutorial. Caliente wrote NifCleaner which is included with Bodyslide 2. It automates some of the nif conversion process. Most people write that they import the nif into 2.49b, save as a blend file, then use a later (and better) version of Blender to make the actual changes to the mesh. Save as a new blend, then back to 2.49b to export nif. Finish again in Nifskope. Going back to bodyslide 2, it includes a program called Outfit Studio. Designed to make it easy to convert bodies and clothing from one body shape to another (say CBBE to UNP), it also allows you to make some changes to the meshes. Often, I can fix clipping and such directly in OS and not have to convert to Blender at all. Your final step is to wait around until someone that actually knows what they doing comes along and corrects this post.
  21. It's too dark for me to tell. You might try posting in the pinned "Mod Detectives" thread, where more people are likely to see it.
  22. If it's truly not needed, select your mod in Creation kit (File/Data). On the right is the esp's masters. Click on the one you want to get rid of, Control+delete, say yes to the pop-up.
  23. I once tried doing an animation just for myself, following the tutorials then available, and failed. Period, just failed. That said, here is what little I learned: Skyrim animations use some of the proprietary Havok engine, and unless you are willing to spend significant money to buy it, you have to use workarounds. A script for an earlier version of Blender, 2.49b, was created that allowed Fallout 3 nifs to be imported and exported as Gamebryo files. You can load a Skyrim mesh (nif) into Nifscope, and change it around to match what the old version of Blender can work with. Read the specific tutorials available. Download bodyslide here on Nexus. It includes a small program called Nifcleaner that automates much of nif cleaning. The rest you do in Nifscope. Although the old Blender does have some animating tools, the Blender team is pretty active and the newer versions have better tools. Because the team is so active Blender changes a lot, and the script writers for Skyrim nifs felt writing a newer script was like trying to hit a moving target. So you have to use the old but available script. So what I was advised was: Alter nif to work with 2.49b, import to Blender, save as a blend file. Open blend file in latest version of Blender, animate. Save animation as a kf. (As you saw above, I can't do this.) Open new blend in old Blender, follow the export steps (basically deleting the skeleton, importing the same skeleton back with out the mesh, and parenting the skeleton to the mesh to regain weighting lost in the blend). Convert kf to hvk. They are several mods out there. Open nif in Nifscope, delete the Fallout3 stuff that blender added, put in Skyrim stuff (nifcleaner works here too, but you have to be careful with the textures. There is a readme for nifcleaner, but it states it is not further supported by the author). Either replace an existing animation in Skyrim, or use Construction Kit to add to game. Fore who commented above has a modder's version of FNIS, needed to get it to work in game with the Papyrus scripts Skyrim uses. Create a short video or GIF that shows the animation. Cause one of my fails was my Norton antivirus immediately tagged my new hvk as a virus. Lastly, wait until someone that actually knows what they are doing corrects the obvious screw-ups in what I just wrote. Also, not to get into the googling comments above, there is another site that has an active group animating sex mods. They tried to help me, but I was so bad I shouldn't have tried. Currently, though, I am not allowed to post a direct link to that adult site from here.
  24. I'd suggest a few steps: Before modding, google skyrim S.T.E.P. Has good advice on ENBOOST (a computer memory manager) and config info for the SKSE ini for GPU memory management, Install your mods in small batches -like three or four max. Read the read-mes for conflicts, prerequisites, known bugs, etc. Do your interface mods like SKYUI, then your graphics mods, then your body and bounce mods, etc. first. If it doesn't work, uncheck a few mods or rearrange. For example, Caliente's body and bodyslide come with one skeleton, Groovtama is different, and HDT has a variant on XPMSE extended. And my computer hates HDT physics, but HDT bodies with animation works fine. Get it running well, then move on to houses, followers, armor, etc. Again, a few at a time.
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