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Barchetta3223

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Everything posted by Barchetta3223

  1. This is a necropst. Its unlikely the author is still paying attention from 4 months ago. Better results if you PM him.
  2. This is a stretch to ask for but I do believe the Necronomicon should exist somewhere within the realm of our Lovecraftian Horror daedric prince. This area would be dark, filled with terrible monsters and some seekers/lurkers as well. Ideas for the boon given by the book: 1) Summonable companion wearing Cthulhu armor (not cheap looking like the Oldrim mod 2) Special Summonable Seeker or Lurker with dragonwings and a seeker head (if the Lurker) 3) A powerful Mass Frenzy spell that turns everyone against each other in a very large radius.
  3. Despite the cry baby way this is presented that will likely get 0 attention from any modders who care, I second this. I would like to level up one at a time so I can make the most of trainers. Skipping levels did get me into a bad spot as my smithing/enchanting has lagged too far behind what I am fighting :/
  4. What is MP1.esp for? Not familiar with it. Are you using dark fantasy overhaul from the modpiracy reddit or did you convert it to form 44 and optimize all NIFs/texture files on your own?
  5. Wouldnât hurt to ask mihail in his discord. He doesnât like rework but he can at least get you the permission for this alteration.
  6. For role players, alternate start is a huge thing. Anyway, yea Iâve seen nothing but gripes and complaints about skee/Race Menu not working with skse in SE. itâs become an daily CTD complaint. :/ Best advice is to race menu your character in Oldrim, convert it to facegen save data and add it to your Skyrim SE character, assuming you have the same beautification mods in SE, it should look good.
  7. Should mention this incompatibility to the mod authors. Thatâs a big one. See if they can figure out the cause and patch it
  8. Have you checked to see if a new game suffers the same problem?
  9. If any of the NPCs are not dying properly during a quest and it is causing problems, you can always search the USSEP wiki for said quest and theyll inform you of many known bugs. For instance, the guy from the white phial wouldnt die after I gave him the repaired vial. Took some work but I eventually fixed my game using information from the wiki @Baron - I believe it takes 2 days
  10. Ok so here are a few things: 1. You dont need both LAL - New Beginnings and Bruma. Pick one for your playthru. 2. JKs Skyrim and Thunderchild patch actually isnât necessary. It barely changes a thing and is a wasted mod slot 3. If this is SE, I recommend not using alpha Race Menu. 4. You might want to check around your mod pages for any AFT related patches. I know there are a few and none of them are listed on AFTs page. Aside from that, Iâm unsure. You should make a batch patch for leveled lists. Donât see that one on there. Your saves are likely corrupted. If you really want to fix them, youll have to clean them. Otherwise, I recommend just starting over after you clean and reset your mod installation. Did you uninstall or attempt to uninstall a mod and have the mod manager or NMM crash? This can cause CTDs real hard because your game searched for files that the manager was able to delete before crashing.
  11. It is Racemenu SSE. It was poorly converted earlier today and released by someone with no permissions. The mod has since been removed from the Nexus. The file you downloaded is also 7.3MB vs the original 13MB. Delete it and you should be fine.
  12. Did you ever attempt to remove any of these mods and close out Nexus while attempting to do so? I ask because NMM crashed 3x trying to uninstall Qaxeâs Questorium. After 3 failed attempts, I tried to just play the game with it still installed and I crashed every time I looked at Whiterun. Finally getting the mod completely removed fixed my CTDs
  13. Yea thatâs a fix. I just want to know why itâs only Broken Oar Grotto.
  14. Iâm really unsure whatâs causing this but a few of my followers have entered Broken Oar Grotto only to be unable to leave. They follow me to the exit but wonât exit with me. AFT wonât even summon them when I draw a weapon. Iâve seen this reported as a bug on several follower mods but Iâm beginning to think itâs a problem with the engine, the dungeon or perhaps even AFT itself. Anyone know whatâs causing this?
  15. Bethesda mods have a few undead races. Not sure if draugr is one of them
  16. So I got to chatting with some people in Mihails discord group and realized something. This game lacks armor for werebear/werewolves but they give it to the far superior vampire lord. This actually bothers me quite a bit. This isnt a request as I feel like requests are often ignored. This is simply an idea/brainstorming summary for anyone who might want to tackle this: 1. Edit werebear/werewolf and vanilla armor models to work together. Dont bother with helmets. The following armors make sense and would be lore friendly: Dragonbone, Skaal Armor, Nordic Plate, Hide, Forsworn 2. Make a quest that teaches said beast shaper how to use armor and each quest requires a certain level to trigger. 3. Instead of trying to fiddle with ways to equip armor to the beast forms via scripts/game code, simply use merged models and variant powers. Give the player the ability to delete older powers if they want to reduce clutter on their power menu 4. Require the user of the power to have the (correct item equipped) aka full set of said beast forms armor, minus the helmet. 5. Since mods like helmet toggle work, I would think that we could make the equipped armor prior to beast transformation can be set to vanish when transforming but maintain equip status. I assume this part would require skse for scripting but Im no Modder so maybe im wrong. I always felt that beastforms deserve armor in Skyrim. Druids in almost every tabletop (pen and paper) game are given the ability to use specific armors in beast form. Again, this is not a request and I by no means want someone to drop what theyre doing to make this. Just wanted to share my thoughts and perhaps one day Ill have a new and fascinating mod to install for a wereform playthrough :)
  17. The mod that's already been converted came over with the yellow body/black head glitch and try as I may, I cant fix it. Ran it through CK with ctrl+f4 and all I got were errors and no results. The mod does have a working Miraak in the console spawn codes but most of them don't work. I'm unsure why this is the case. If someone could fix and re-port the mod or perhaps release a patch to fix it, that would be great. I have checked to ensure that none of my mods are conflicting with her. It took a bit to do it, but I have absolutely 0 mods aside from Supreme Miraak (which comes with a patch and yes, it's in the right load order) that affect Miraak.
  18. Lol wow you sound like a âtrue Nord of Skyrimâ Just offering an alternative since I donât see many Modder actually check this part of the forums.
  19. Marry her and make it her home. She wonât be your âstewardâ but youâll benefit from the marriage perks.
  20. To get the most out of a child character, stick with LE. Still more options for LE and you can make it look just as good as any modded SE.
  21. Honestly.. with the plethora of horrible stuff you can do in Skyrim and the very few good guy options, Id think that the Dragonborn wont be remembered as a good guy in the next Elder Scrolls (assuming we are moving forward in time for TES VI) Hell likely be remembered as a necessary evil.
  22. Well Iâm dumb for posting a new thread. Iâll ask here too I guess. Hoping to find some HP Lovecraft mods. Iâm running Skyrim SE primarily but wouldnât mind trying to convert a mod. I know Here There be Monsters and there was another mod that never got finished. I really want some encounters with the Great Old Ones.
  23. Are there any out there that have been done? I know about here there be monsters and the Cthulhu incarnate challenge that was never completed. Its difficult to tell the Dragonborn he canât kill something but a few bouts with some of the Great Old Ones would be awesome. Been looking but nothingâs jumped out at me :/
  24. I imagine this would be pretty simple. Similar to lore weapon expansion, you could simply merge a staff with an axe blade. Iâm no Modder and I have no model programs, but this to me looks simple.
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