Is there any setting something like fDamageWeaponMult, fDamageGunWeapCondBase, fDamageGunWeapCondMult, but for armor? I would like to set it, so even at condition near 70%, it will protect me like it will be new or something like that, and only below 70% it will have about 80% of its original DR. At condition 60% will be 70-75% of original DR etc. I know about fDamageToArmorPercentage, but it's not my case.