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TGirgis

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Everything posted by TGirgis

  1. Well, two years too late, but I've just made a mod for that - http://www.nexusmods.com/witcher2/mods/763/?
  2. You can rebind keys through the launcher, start it up and instead of hitting "Launch Game" go to "Options" and then at the bottom click "Input Options"
  3. Please, for the love of sweet Jesus, will everyone STOP pretending this game is good. If even the development team at Zenimax had thought this game was good, they wouldn't have released "Imperial Editions" requiring players to pay just to play the most played race in the elder scrolls franchise. They're trying to recoup development costs before this joke of a game sinks. If you haven't played it yet, I'm telling you, it's awful, and I'm not exaggerating. No, this has nothing to do with bugs, the gameplay is just plain awful, and the story is a train wreck. Given the EXTREME amount of lies and trash being thrown in this comment section, I will try my best to explain why it's so bad. 1. Hit scan Combat System. You know that whole thing about "Skryim" combat in an MMO? Yeah, you've been lied to. This an outdated hit-scan system, basically, there are NO projectiles. As long as you left click when the enemy is in your crosshairs, you hit them, the only way to dodge or be dodged is if the enemy moves out of the crosshair before you left click. You might be wondering "does it atleast FEEL like skyrim's combat?" No. No it does not, it feels worse than anything you've ever played before. If you've played WoW, this is basically the same concept but without cooldowns and you're required to aim. Some of the moves still wont trigger without a target though, with an error message appearing on the top right of your screen saying "Invalid Target." There's even channeled AoE and Cone AoE abilities and the ground even "lights up" in red so players know to run out of the area before it hits. Theres no locational damage either, so if that 2H sword wielding dragonknight is running at you and you shoot an arrow into his leg, he just loses some health and keeps on running. 2. No Ammo. Yup, shoot arrows infinitely, there are no ammo requirements or anything even remotely that realistic. 3. The Shunning of Havok/Physics. If you're hoping for smooth, immersive animations and effects, forget about it. NO one can disagree with me when I say that the animations in ESO are a total joke. I still personally believe that the animation team was trolling when they put these in the game, but Matt Firor was too incompetent to know it. 4. Brain Dead NPCs. Artificial Intelligence is non-existent. The NPCs function EXACTLY as they do in WoW. In a major "battle" theres nothing but some NPC "enemy soldiers" standing around at 10-20ft intervals in "crouch" position just waiting to be killed. If you've ever played a human in WoW, you'll know what I mean when I say it's like the Blackrock Orcs in the Northshire starting zone. 5. Crime? Theft? Thieves Guild? Nope. You can take some things from around the world, but no one says anything about it. Guards don't care, residents don't care, nothing. Everything is yours for the taking. 6. Art Style thats Impossible to take seriously. Sure, it looks better than games like WoW, but the problem is that the art direction they've taken (which looks E-X-A-C-T-L-Y like SWTOR) makes the game feel childish. It gets worse, almost all of the assets look completely generic. Armor, and clothing look like they came from a totally generic medieval MMO, and weapons, especially swords, frequently look like toys. Know that I am not even slightly kidding when I say half the swords in the game look like paddles. Even the creatures are generic. The first time I encountered a skeleton, I knew I was going to be disapointed playing ESO, they're generic plain white skeleton. Nothing at all like the Draugr we've seen in skyrim. 7. Kill and fetch quests that feel exactly like WoW. Yup, every quest I encountered from level 1-11 was the type of quest you'd see in WoW. "Find this guy, and he'll give you another quest" then you find him "Help me, I lost my favorite [insert tool or item here] please help me find it sir!" Theres even the exact same kind of "weaken the enemy first then channel cast to steal his soul" quests that you'd see in WoW. NOTHING is revolutionary about this game's questing system. 7. Nothing about this game is even slightly immersive. You CAN'T sit on chairs in this game (just like SWTOR), instead, you can type /sitchair and your character pulls a full-sized wooden chair seemingly out of his ass and then sits on it. You can't pickup and drag bodies, you can't pickup and drag objects, nothing. Oh, but here's the kicker, in order to fish, you don't need any tools or anything, you can't like equip a fishing rod and mess around with it or anything. Instead, you click on the WATER and if it's fishable water, your character will then fish (You guessed it! He pulls a fishing rod out of his ass too). Thats one of the few thing you can click on that actually triggers an animation or reaction. There aren't even mailboxes in this game. To read mail or send/receive items, you just open up your interface and check your "outlook" style mail window. 8. 6-hour day and night cycles... Yeah, they don't work on real time. Instead, every 6 hours it turns night time. There are 4 day-night cycles per real-life day. Oh, if you're wondering, no, the night's are not even slightly darker than day time. Just a dark blue sky above you when you look up. I've yet to experience any of the weather changes despite 5 full betas for over a year, but they said they're putting weather effects in. Oh, and for those who may be wondering why I played through 5 betas if the game is this bad, it's because I kept telling myself "It's just beta, it'll get better!" It never got better. 9. Every interior requires a loading screen or fade-to-black. You can never like, take cover in a building and pop out behind your enemies. 10. Voice overs that can make your ears bleed. Most of the voice overs are so badly read you won't believe it's not a low-budget indie game or a badly done mod. No no, I'm not talking about the MS Sans voices, I know those were placeholders, I'm talking about the actual voice overs. Also, facial expressions are barely existent, just a ton of weird eye motions and mouth twitching. When last I played the beta, none of the voice-overs were lip-synced, but I have no idea if that is going to be fixed by release. By the way, I've never seen anyone f*#@ up a "conversation" screen before, until I played ESO. 11. Movement Impairing Interface. When you open your inventory or any other menu, your character stops moving and spins around to face your screen. If your looking for that health potion a few hits before death, forget it, your MORE f*#@ed if you open your inventory. 12. Interface based crafting. Yup, pretty much the same as Skyrim, in order to craft, you just click things in an interface menu. Except, you can do everything at ONE station. Smelt ore at the anvil, break down armor at the anvil, and make the armor at the anvil. No "Smelter" or "Forge" or "Grind Stone" or "Workbench" here. It's just as boring and unimmersive for other professions too. 13. Unrestricted Fast Travel. You can fast travel by finding a "wayshrine" which you pray at (channeled animation) then instantly teleport into thin air from location to location. It's like they were trying on purpose to flame off those who love immersion. It costs gold but not much, so you can pretty much forget about attacking/taking enemy towns in some world PvP action. Enemy raid groups can appear out of thin air instantly before you know whats going on. 14. Everything else sucks too. Horses appear out of thin air, there are neon colored armor and weapons like in WoW (not quite as bad as wow, but it's there), the story is dismal and boring, none of the quest-givers or NPCs have personalities, there are so many special effects that large battles look like raves, there are no next gen features at all - no environmental effects like getting wet or sweating, no blood or gore (although I think you can cut off heads, which is the only reason they got an M esrb rating), no environmental destruction, nothing. They did just add "solid" units though, which means you cant run through NPCs anymore, but they did it in the worst way possible. It's basically a solid block around the NPC that you can't pass through, no collision, pushing, or anything. This game is one of the worst I've ever played. It's a cross between WoW, LOTRO, and SWTOR. For those of you who might be thinking "but it's by the guys who made skyrim!" No, it isn't, this game was made by an entirely new 300 man team at "Zenimax Online Studios" while the guys who made Skyrim are off working on a new game - most likely fallout 4 but I've heard rumors that its some kind of horror game.
  4. Just a few ideas you might want to look into: 1. Dynamic Weather Effects - characters, NPCs, and creatures getting wet and dripping during rain and also environments (buildings, trees, ground, etc.) getting wet and forming puddles, snow accumulation/melting, wind speed & swaying foliage, even sweating during hot/sunny days (Benchmark GTA 5 for many of these features) *NOTE* I know there are a lot of mods that add some of these concepts like Wet & Cold and Get Snowy, but many of their features could be done better (benchmark Wet & Cold's drip with GTA 5's drip and also take a look at the ground effects that occur when dripping) 2. Integrate with mods like Enhanced Blood Textures (so that rain would "splash" when hitting blood pools), Real Shelter (you could even expand on Real Shelter to complete all areas), Expanded Towns and Cities, RCRN, Climates of Tamriel, Footprints, etc. 3. Add sound effects - by this, I mean when walking over leaf covered areas during autumn, you could add a "crunch" sound and what not (Again, benchmark GTA 5, which has a crunch sound when walking over broken glass) Obviously, all of this is easy for me to say as I'm not the one who has to labor intensively on it (although I would if I knew how!) but if you ask me, might as well add the whole package if going at something this big. The fact that other games, like GTA 5 has a lot of the features I'm talking about and the fact that there are a lot of existing mods that do some of these means it should be doable!
  5. Now this sounds like something worth doing! Have you guys considered reaching out to some of the top weather modders directly? Might be worth a shot.
  6. Not sure if the person who created Friendly Guard Helmets is still active, but it needs a color fix (currently the brown parts of the helmets are yellowish/tan, these need to be fixed back to dark brown) and also someone created a floor object for the new helmets which he posted a link to under the "posts" section on the page, this needs to be combined into the mod. Not sure if this is against terms but none of us know if the modder is still active or not! Friendly guard Helmets - http://skyrim.nexusmods.com/mods/16886/? Floor Object (created by Brumbek) - https://dl.dropboxusercontent.com/u/105519679/FurArmor-OpenHelmets-GroundObject.7z Thanks, -Tim
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