-
Posts
306 -
Joined
-
Last visited
Everything posted by Kerberus14
-
I'll try making a new ESP using the new CK, maybe it'll work that way, I'll update on this tomorrow.
-
Confirmed working in a MGEF (which is not an ability).
-
Can you give me your script and tell me where you have it attached? I want to try it out.
-
Nope, registering keys don't work at all for me. Doesn't matter where I attached the script. Registering for keys doesn't work. So the events related to this aren't working either by default. Registering for controls doesn't work. So the events related to this aren't working either by default. HoldKey or TapKey doesn't work. Even if you manually add the DXScanCode.
-
I just did that, it printed the version. I'll go look in the log.
-
https://i.gyazo.com/7cffba1b6825e102b5f9a6459424fafa.png This script is attached to a reference alias now and still does not work. My scripts are placed properly, otherwise it wouldn't compile the script.
-
I've attached the script to a quest, not the player, and they didn't work there. Specifically I tested: OnKeyDown, OnKeyUp, OnControlDown, OnControlUp, HoldKey, TapKey, GetMappedKey. So yeah, the same issue as you cooley.
-
Any OnKey, Input or OnControl events/functions do not work at all. ^Just reporting bugs or no functionality stuff, not being salty.
-
I made a lot of changes, then I got banned and someone reverted all of them and some of them are very wrong.
-
Must be because "Shout" is not a Shout, but actually the script called "Shout".
-
I'm loading one ESP as active and one as plugin, I make two formlists and add forms from the plugin in the formlists and it won't add the plugin as a master for the active file after saving. If I reload the esp it won't load the plugin and the formlists will be empty. What is left to do?
-
https://www.reddit.com/r/SkyrimModders/comments/3okrj4/weapon_grip_changing_not_working_properly/
-
Bump.
-
https://www.reddit.com/r/TamrielOnlineMMORPG/ Subreddit opened, will update there now.
-
Skyrim Immersive Mod List - Updated Regularly
Kerberus14 replied to Nystel's topic in Skyrim's Skyrim LE
https://www.reddit.com/r/skyrimmods/ Also; check ELGO out, far too few people know of it or even tried to play with it, maybe it sucks because it does too many things, who knows. -
Doing a new playthrough, need mod suggestions
Kerberus14 replied to Deleted5395983User's topic in Skyrim's Skyrim LE
You can try my mods out if you like RP. -
Papyrus - OnCellAttach/OnLocationChange/etc Not Called?
Kerberus14 replied to FiftyTifty's topic in Skyrim's Skyrim LE
I used OnLocationChange and I used a formlist to check what the new location I'm in is.(I added all the inn locations in the formlist) It worked every time for me like that, its just like OnKeyDown, if you aren't specific then it gives you nothing. -
This community is almost dead, deal with it.
-
Step 1. http://www.creationkit.com/OnInit Step 2. http://www.creationkit.com/OnPlayerLoadGame_-_Actor Step 3. http://www.creationkit.com/RegisterForAnimationEvent_-_Form Step 3.5. http://www.creationkit.com/Animation_Events Step 4. http://www.creationkit.com/OnAnimationEvent_-_Form Step 5. ??? Step 6. Profit! Still confused? Look at the script called "SkyEndNaturalF" @ my signature link. You'll need a BSA Unpacker.
-
Is it too late for me to start woking on a mod?
Kerberus14 replied to dreamer2008's topic in Skyrim's Skyrim LE
Only armor/weapon mods of nonpopular authors make it to hotfiles while non-armor/weapon mods never make it there unless you're already popular or it's porn. -
Is it too late for me to start woking on a mod?
Kerberus14 replied to dreamer2008's topic in Skyrim's Skyrim LE
Wtf, I told him to mod for himself, not for others, why do you always make me seem like a bad influence? :( -
Is it too late for me to start woking on a mod?
Kerberus14 replied to dreamer2008's topic in Skyrim's Skyrim LE
Unless you're already famous don't expect anyone to pay attention to your mods, just mod for yourself. -
http://postimg.org/image/u2m0rcl57/ http://postimg.org/image/udqvz0ybl/ http://postimg.org/image/4efcwukc7/ http://postimg.org/image/72e82golr/ Link to download alpha version of the conjuration tree. You need these 2 utilities to make it work properly : ConsoleUtil, GrimyPlugin. It also requires a new save or you might experience periods of slow movement speed randomly. Lots of things changed, visuals, sounds, spells and effects, you can preview them yourself by installing and making a new save or in a video soon.
-
Automation Tools for TES5Edit - Suggestions Thread
Kerberus14 replied to matortheeternal's topic in Skyrim's Skyrim LE
Perk UI Script is buggy, doesn't work properly at all, either it wipes all of the perks I put on it, randomizes them or places the default perks in the tree. -
https://www.youtube.com/watch?v=kdBfY5L5sCc Battlemage changes: Warrior Power changed to : Gain 5% resistance to any type of damage (stacking up to 50%) upon blocking any physical attacks, upon changing to this aspect, only your next weapon swing will deal 200% more damage. Bonuses reset when changing aspects(excepting weapon swing buff).