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PeterMartyr

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Everything posted by PeterMartyr

  1. Have you made a SKSE.ini with default values? and enable Memory Block logging?
  2. Heaps, all the time. It a bad habit...... maybe?
  3. " int random = Utility.RandomInt(0, 6) ; Generates a random number between 0 and 2 " no it generates a random Int between 0 and 6, not 0 and 2 Scriptname TownCheckScript extends ObjectReference ActorBase Property EncBandit01Melee1HNordM Auto ActorBase Property WEDL05Thug Auto ActorBase Property EncVampire01BretonF Auto ObjectReference Property SpawnPoint1 Auto Message Property checkfail Auto Message Property bandits1 Auto Message Property bandits2 Auto Message Property bandits3 Auto Message Property nobandits Auto Message Property thugs1 Auto Message Property thugs2 Auto Message Property thugs3 Auto Message Property nothugs Auto FormList Property spawnpoints Auto Message Property vampires1 Auto Message Property vampires2 Auto Message Property vampires3 Auto Message Property novampires Auto float CheckTime ; the only status variable needed Event OnActivate(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() ; Only player can trigger if CheckTime == 0.0 ; starting a shift CheckTime = 2.0 + Utility.GetCurrentGameTime() * 24.0 ; converts days to hours int s = spawnpoints.GetSize() - 1 s = utility.RandomInt(0, S) int random = Utility.RandomInt(0, 2) ; Generates a random number between 0 and 2 If random == 0 int random1 = Utility.RandomInt(0, 2) ; Generates a random number between 0 and 2 If random1 == 0 (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(EncBandit01Melee1HNordM,1) bandits1.Show() ElseIf random1 == 1 bandits2.Show() (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(EncBandit01Melee1HNordM,2) (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(EncBandit01Melee1HNordM,2) ElseIf random1 == 2 bandits3.Show() (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(EncBandit01Melee1HNordM,3) (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(EncBandit01Melee1HNordM,3) (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(EncBandit01Melee1HNordM,3) Else nobandits.Show() EndIf ElseIf random == 1 int random2 = Utility.RandomInt(0, 2) ; Generates a random number between 0 and 2 If random2 == 0 (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(WEDL05Thug,1) thugs1.Show() ElseIf random2 == 1 thugs2.Show() (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(WEDL05Thug,2) (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(WEDL05Thug,2) ElseIf random2 == 2 thugs3.Show() (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(WEDL05Thug,3) (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(WEDL05Thug,3) (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(WEDL05Thug,3) Else nothugs.Show() EndIf ElseIf random == 3 int random3 = Utility.RandomInt(0, 2) ; Generates a random number between 0 and 2 If random3 == 0 (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(EncVampire01BretonF,1) vampires1.Show() ElseIf random3 == 1 vampires2.Show() (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(EncVampire01BretonF,2) (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(EncVampire01BretonF,2) ElseIf random3 == 2 vampires3.Show() (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(EncVampire01BretonF,3) (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(EncVampire01BretonF,3) (spawnpoints.GetAt(s) as ObjectReference).PlaceActorAtMe(EncVampire01BretonF,3) Else novampires.Show() EndIf Else nobandits.Show() EndIf elseif Utility.GetCurrentGameTime() * 24.0 >= CheckTime ; have worked long enough CheckTime = 0.0 ; reset for next time else ; not done yet! The message can show how many hours are left checkfail.Show() endif EndIf endEvent
  4. Have you made a Seq file for your mod? edit: It not a bug dialogue wont work without it, making is easy using TES5Edit Cheeers
  5. What wrong with me, I can't stop smiling.
  6. Wow, I just found this page, these word are so true, I lived it, now I am a jack of trades, master at nun, but my favorite is Scripting. And I can never see myself making some else request, too busy with my stuff :blush:
  7. In response to post #28810964. Confused, ////Er, how can you have a Opinion on something THAT YOU NEVER USED.
  8. I'm sorry but I find this all extremely funny, I been Modding the Elder Scrolls since Morrowind. Before Mod Mangers existed. Thankfully Users can still the Golden Rule ... Don't make changes in a Play Thru. Or Reap what you Sow. It no one Fault But Yours, three fingers pointing back at you. etc. Keep up good work Dark0ne. You've done nothing wrong.
  9. are you fnis running thru the mod origanizer? like when you start skse to start the game on top right
  10. do you have sheldon memory fix? sound like it just was the straw the broken camel back here my skse.ini this only works in skse1.7+ navigate to Folder ... Skyrim\ Data\ Skse and paste this as a new Tex Document calling it Skse.ini [General] ClearInvalidRegistrations=1 [Memory] ;This is a temporary value. Please use Memory Blocks Log to find out what yours should be set to. defaultHeapInitialAllocMB=768 scrapHeapSizeMB=256 [Display] iTintTextureResolution=2048 [Debug] WriteMinidumps=1 [interface] EnableContainerCategorization=1 don't change anything til you know what you are doing...... this inceases skyrim ram by 50%!! Cleans your save, help mods like Breezehome fullyupgraded with container stuff, and high res makeup for racemenu enjoy skrim now ps learn to use "Mod Organizer" for modding needs then Loot, Wyre Bash, TES5edit. then your know why it crashing no guessing required
  11. step 1 Relax step 2 Make a Coffee step 3 Get comfortable step 4 Watch Gopher on YouTube for the correct way to mod Skyrim using NNM or MO, How to Clean your master files, er.... lots more to. https://www.youtube.com/channel/UC1CSCMwaDubQ4rcYCpX40Eg step 5 Have Fun
  12. here mine [General] bAllowMultipleMasterFiles=1 bAllowMultipleMasterLoads=1 bUseVersionControl=0 bUseMyGamesDirectory=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ SLocalBackupPath=Data\CheckInBackup uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bExternalLODDataFiles=1 bOnlyActiveFileForRefFix=1 bForceCheckOutOnRefFix=0 bFixPersistenceOnRefInit=0 bFixBadLocRefsOnInit=0 iCheckCellRegionsOnInit=0 bCheckDoorCollisionOnInit=0 bWarnOnGameSettingLoad=0 bFaceGenTexturing=1 bCheckHairOnInit=0 bKeepHeadOnRaceChange=0 bCreateShaderPackage=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 uGridDistantTreeRange=15 uGridDistantCount=25 uGridsToLoad=5 bAnimationUseBlendFromPose=0 fAnimationDefaultBlend=0.2000 fAnimationMult=1.0000 iCheckOutOnBoundChange=2 bFixAIPackagesOnLoad=0 bKeepPluginWhenMerging=0 bLoadTheUserPlugin=0 bCreate Maps Enable=0 bDisableDuplicateReferenceCheck=1 bCheckForMultiFileForms=1 bCheckForRefCellChanges=0 bTintMipMaps=0 uExterior Cell Buffer=36 uInterior Cell Buffer=3 bPreemptivelyUnloadCells=0 SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav iTextColorRegionFormB=160 iTextColorRegionFormG=160 iTextColorRegionFormR=160 iTextColorLockedChildFormB=0 iTextColorLockedChildFormG=255 iTextColorLockedChildFormR=255 iTextColorLockedFormB=0 iTextColorLockedFormG=0 iTextColorLockedFormR=255 iTextColorMyFormB=0 iTextColorMyFormG=120 iTextColorMyFormR=0 bClearPersistenceOnVCSort=0 bAllowNonGroupedVersionControl=0 iFullSaveCellThreshhold=20 iNPCCheckOutCount=500 iLandCheckOutCount=1024 fPathGridAutoConnectRadius=512.0000 SFile Path= bLight Radius=0 bMaximize Editor=0 bPreview=0 bAllowUnsafeSave=0 bAllowMultipleEditors=0 bSkipValidateForms=1 [Audio] iMaxSizeForCachedSound=256 iAudioCacheSize=2048 bEnableAudioCache=0 fAudioDebugDelay=0.0000 bUseAudioDebugInformation=1 fDefaultMasterVolume=1.0000 fDialogMaxDistance=50000.0000 fDialogMinDistance=70.0000 bEnableAudio=1 sDefaultLocalSoundFXPath=Data\Sound\FX [imagespace] bDoDepthOfField=1 bDoMotionBlur=1 bDoRadialBlur=1 [DistantLOD] iDistantLODGroupWidth=8 bUseLODLandData=0 fFadeDistance=12288.0000 bUpdateDistantRefDataOnLoad=0 [backgroundLoad] iPostProcessMillisecondsEditor=50 iPostProcessMillisecondsLoadingQueuedPriority=20 iPostProcessMilliseconds=5 bLoadBackgroundFaceGen=0 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=0 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=0 [HAVOK] iNumThreads=1 fMaxTime=0.0167 bHavokDebug=1 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 fChaseDeltaMult=0.0500 iEntityBatchRemoveRate=100 iMaxPicks=40 bAddBipedWhenKeyframed=0 fMoveLimitMass=95.0000 iUpdateType=0 [HeightMapEditor] uPreviewSize=512 uBrushSetting11=52531250 uBrushSetting10=52531250 uBrushSetting9=52531250 uBrushSetting8=52531250 uBrushSetting7=52531250 uBrushSetting6=52531250 uBrushSetting5=52531250 uBrushSetting4=52531250 uBrushSetting3=52531250 uBrushSetting2=52531250 uBrushSetting1=52531250 uBrushSetting0=52531250 iColorSchemeHeight9=65535 iColorSchemeHeight8=57344 iColorSchemeHeight7=49152 iColorSchemeHeight6=40960 iColorSchemeHeight5=32768 iColorSchemeHeight4=24576 iColorSchemeHeight3=16384 iColorSchemeHeight2=8192 iColorSchemeHeight1=4096 iColorSchemeHeight0=0 rColorSchemeBrush=0,255,0 rColorSchemeGrid=0,255,0 rColorScheme9=128,128,128 rColorScheme8=102,255,51 rColorScheme7=128,0,128 rColorScheme6=255,128,192 rColorScheme5=255,0,0 rColorScheme4=255,255,0 rColorScheme3=128,0,0 rColorScheme2=0,255,255 rColorScheme1=0,0,128 rColorScheme0=0,0,0 [TerrainManager] fBlockLevel0Distance=18432.0 fBlockLevel1Distance=34816.0 fBlockLevel2Distance=67584.0 fBlockLevel3Distance=262192.0 fBlockLoadDistance=100000.0000 fBlockMorphDistanceMult=0.5000 fSplitDistanceMult=0.7500 bUseDistantObjectBlocks=1 bUseNewTerrainSystem=1 [Pathfinding] fObstacleUpdateDeltaWhenUnknown=5.0000 fObstacleUpdateDeltaWhenMoving=1.0000 bBackgroundNavmeshUpdate=1 bDrawPathBounds=0 bBackgroundPathing=1 bRebuildPathIfSmootherFailed=1 bCreateDebugInfo=0 bUsePathSmoothing=1 bUseObstacleAvoidance=1 bUseStraightLineCheckFirst=1 [NavMeshGeneration] bFinalizeNavMesh2=1 fMaxXYThreshold2=8.0000 fStepHeight2=25.0000 fCornerSimplifyThreshold2=0.9000 fLongestEdge2=512.0000 fShortestEdgeLength2=10.0000 fMinIntersectionLength2=0.1000 fSimplifyEdgeSwapAngle2=3.5000 fMaxWalkableAngle2=45.0000 fSimplificationLevel2=2.5000 fMinIslandArea2=150.0000 fOverlapDistance2=128.0000 fWieldVertexDistance2=0.1000 bFinalizeNavMesh1=1 fMaxXYThreshold1=8.0000 fStepHeight1=25.0000 fCornerSimplifyThreshold1=0.9000 fLongestEdge1=512.0000 fShortestEdgeLength1=10.0000 fMinIntersectionLength1=0.1000 fSimplifyEdgeSwapAngle1=3.5000 fMaxWalkableAngle1=45.0000 fSimplificationLevel1=2.5000 fMinIslandArea1=150.0000 fOverlapDistance1=128.0000 fWieldVertexDistance1=0.1000 [speedTree] fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=1.0000 bForceFullLOD=0 bEnableTrees=1 [Trees] bPickSkinnedTrees=0 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 [LOD] fTalkingDistance=2000.0000 fLodDistance=500.0000 bUseFaceGenLOD=0 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODQuadMinLoadDistance=65536.0000 bDisplayLODTrees=1 bDisplayLODBuildings=1 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultActors=5.0000 fLODFadeOutMultItems=2.0000 fLODFadeOutMultObjects=5.0000 fLODMultLandscape=1.0000 fLODMultTrees=1.2000 fLODMultActors=1.0000 fLODMultItems=1.0000 fLODMultObjects=1.0000 iFadeNodeMinNearDistance=400 fLODFadeOutPercent=0.9000 fLODBoundRadiusMult=3.0000 [Weather] fSunGlareSize=350.0000 fSunBaseSize=250.0000 bPrecipitation=1 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Landscape] fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=3.0000 uDefColor15=0 uDefColor14=0 uDefColor13=0 uDefColor12=0 uDefColor11=0 uDefColor10=0 uDefColor09=0 uDefColor08=0 uDefColor07=0 uDefColor06=0 uDefColor05=0 uDefColor04=0 uDefColor03=0 uDefColor02=0 uDefColor01=0 uDefColor00=0 fRColorB=1.0000 fRColorG=1.0000 fRColorR=1.0000 fLColorB=0.0000 fLColorG=0.0000 fLColorR=0.0000 iOpacity=100 iFalloff=75 iRadius=5 iFlags=1 SDefaultLandDiffuseTexture=Dirt02.dds SDefaultLandNormalTexture=Dirt02_N.dds [Grass] iMinGrassSize=20 bGrassPointLighting=0 bDrawShaderGrass=1 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 fGrassWindMagnitudeMax=125.0000 fGrassWindMagnitudeMin=5.0000 fTexturePctThreshold=0.0000 fGrassMinStartFadeDistance=0.0 fGrassMaxStartFadeDistance=7000.0 fGrassDefaultStartFadeDistance=3500.0 fGrassFadeRange=1000.0 bAllowCreateGrass=1 [MAIN] bPrimitivesOn=0 bDrawWaterRefLinks=1 iLastHDRSetting=-1 bShowDynamics=1 bShowMultibounds=1 bShowActors=1 bShowStatics=1 bShowWater=1 bShowTerrain=1 bShowDoors=1 bShowActivators=1 bShowHelperObjects=1 bShowMarkers=1 bShowLights=1 [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=1 bUseLinear=0 bUseConstant=0 [Localization] iExtendedResponseLength=255 iExtendedTopicLength=50 bAllowExtendedText=0 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=xwm iWaveFormat=5 bWarnMissingSource=1 [Water] fRefractionWaterPlaneBias=3.0000 SSurfaceTexture=water uRefractionResolution=128 uReflectionResolution=128 bUseObliqueFrustumCulling=1 bUseWaterReflectionsMisc=0 bUseWaterReflectionsStatics=0 bUseWaterReflectionsTrees=0 bUseWaterReflectionsActors=0 bUseWaterReflections=1 bUseWaterHiRes=0 bUseWaterShader=1 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 bUpdateRenderWindowWater=1 [Display] bDynamicWindowReflections=1 fShadowFadeTime=1.0000 iPresentInterval=1 fGamma=1.0000 bDecalsOnSkinnedGeometry=1 uVideoDeviceIdentifierPart4=0 uVideoDeviceIdentifierPart3=0 uVideoDeviceIdentifierPart2=0 uVideoDeviceIdentifierPart1=0 bUseFakeFullScreenMotionBlur=0 bUseResolvableDepth=1 iShadowFilter=3 bAllowPartialPrecision=1 iShadowMapResolutionPrimary=2048 iShadowMapResolutionSecondary=1024 bShadowsOnGrass=0 bActorSelfShadowing=0 iActorShadowCountInt=4 iActorShadowCountExt=2 fEyeEnvMapLOD2=65.0000 fEyeEnvMapLOD1=45.0000 fEnvMapLOD2=1800.0000 fEnvMapLOD1=1500.0000 fSpecularLOD2=800.0000 fSpecularLOD1=500.0000 fShadowLOD2=400.0000 fShadowLOD1=200.0000 fLightLOD2=1500.0000 fLightLOD1=1000.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bAllow30Shaders=0 bAllow20HairShader=1 iTexMipMapMinimum=0 iTexMipMapSkip=0 bAllowScreenShot=0 iMultiSample=0 bDoTallGrassEffect=1 bForceMultiPass=1 bDoStaticAndArchShadows=0 bDoActorShadows=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bDoCanopyShadowPass=1 bDrawShadows=1 fShadowLODDefaultStartFade=5000.0000 fShadowLODStartFade=5000.0000 fLightLODStartFade=5000.0000 bUseRefractionShader=1 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=0 iLocation X=0 bFull Screen=0 bIgnoreResolutionCheck=0 iSize H=300 iSize W=467 iAdapter=0 iMaxDecalsPerFrame=10 fDecalLifetime=10.0000 [interface] fInterfaceTintB=0.8824 fInterfaceTintG=0.9843 fInterfaceTintR=0.6314 fMenuModeAnimBlend=0.0000 [blurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 [blurShaderHDR] fTargetLUM=1.2000 fUpperLUMClamp=1.0000 fGrassDimmer=1.3000 fTreeDimmer=1.2000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.7000 fSunlightDimmer=1.3000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=1.5000 fBrightClamp=0.3500 fBlurRadius=4.0000 iNumBlurpasses=2 iBlendType=2 bDoHighDynamicRange=1 [blurShader] fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.5000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 bUseBlurShader=1 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [Decals] bDecalMultithreaded=0 bDecalOcclusionQuery=1 bDebugDecals=0 bProfileDecals=0 uMaxDecalCount=100 [AnimationWarning] bPriorityWarning=0 bClampWarning=0 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileCheckModelCollision=0 bFileSkipModelChecks=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. [OPENMP] iThreads=3 iOpenMPLevel=10 [PreviewMovement] bRecreateEveryUpdate=1 fPreviewLandTextureTiles=8.0000 SPreviewLandTexture=Landscape\DirtWasteland01.dds SPreviewLandTextureNormal=Landscape\DirtWasteland01_N.dds iPreviewTextureSize=256 iLightAmbientColor=8421504 iLightDiffuseColor=16777215 fCamera Pan=1.0000 fCamera Zoom Ortho=0.0010 fCamera Zoom=0.2500 fCamera Rotate=0.7500 [MESSAGES] bSkipInitializationFlows=1 bSkipProgramFlows=1 bAllowYesToAll=1 bBlockMessageBoxes=0 iFileLogging=0 [Movement] iAutoSave Time=0 fClip Dist=300000.0000 fLand Mult=1.0000 fCamera Pan=5.0000 fCamera Zoom Ortho=0.0010 fCamera Zoom=2.0000 fCamera Rotate=1.0000 fObj Move=1.0000 fObj Rotate=1.0000 iSnap Angle=45 iSnap Grid=64 uFlags=60 [Archive] bInvalidateOlderFiles=1 SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bUseArchives=1 SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Dawnguard.bsa, Dragonborn.bsa SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HeartFires.bsa, Dragonborn.bsa [sound] SFaceFXLanguage=USEnglish fDialogueGestureExaggeration=1.0000 SFaceFXPath=Data\Sound\Voice\Processing [spellCheck] SUserSelLexiconFile=userdic.tlx SUserLexiconFiles=userdic.tlx,correct.tlx SUserLexiconDir=Lex\User SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx SLexiconDir=Lex [budgetCaps] uLoadedAreaNonActorMemoryBudgetCap=164626432 uTWeightLightsPerGeometry=1 uTWeightLightCount=1 uTWeightTextureMemory=3 uTWeightGeometryMemory=3 uTWeightTriangleCount=5 uTWeightGeometryCount=3 uTWeightEmittersCount=1 uTWeightParticlesCount=1 uTWeightAnimatedObjectsCount=2 uTWeightActiveRefCount=1 uTWeightActorRefCount=1 uTWeightRefCount=5 uLightsPerGeometryInterior=5 uLightCountInterior=10 uTextureMemoryInterior=104857600 uGeometryMemoryInterior=10485760 uTriangleCountInterior=100000 uGeometryCountInterior=1000 uEmittersCountInterior=50 uParticlesCountInterior=5000 uAnimatedObjectsCountInterior=50 uActiveRefCountInterior=100 uActorRefCountInterior=20 uRefCountInterior=1000 uLightsPerGeometry=5 uLightCount=10 uTextureMemory=20971520 uGeometryMemory=5242880 uTriangleCount=100000 uGeometryCount=1000 uEmittersCount=50 uParticlesCount=5000 uAnimatedObjectsCount=50 uActiveRefCount=100 uActorRefCount=20 uRefCount=700 [Papyrus] sScriptSourceFolder = "Data\Scripts\Source" sScriptCompiledFolder = "Data\Scripts\" sCompilerFolder = "Papyrus Compiler\" bPerforceEnabled = 0 iMinMemoryPageSize = 128 iMaxMemoryPageSize = 512 iMaxAllocatedMemoryBytes = 76800 ;75kb [Flowchart] bPerforceEnabled = 0
  13. YES!! Replacer mods is common sense, just get your desired effect, but heavy scripted one must follow the right side eg when vampires attack, runs for your lives, amazing follower tweaks, etc etc. for their pex sake!! incase of conflict to work right
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