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Nexus Mods Profile
About CowboyBlues
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Porky
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Canada
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Skyrim/Fo4
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Any and all rpg's
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CowboyBlues's Achievements
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I didn't even try to be honest,but I guess I'll have to bite the bullet. But it won't be that bad as the first time since they are aware of the problem. EDIT: Ok what a relieve it is back to normal.
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Yes sorry for the delayed response I did mean Vortex's Beta update. To 7531Leonidas I will remember to put down what game I had the experience on next time it was SSE/AE this time around. XD Thank You for the responses.
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Loot doesn't seem to work properly after last update,my active mods were 103 and lite was close to 400 but now it reads active 438 and lite 6. It's no trouble for me to go mark a bunch of feathers but please a little warning next time. I really believe Loot is Fubar and won't recognize any light mods I DL now. EDIT:Well things just took a turn for the worse now Loot won't allow me to make any of the mods light with the feather mark the moment I try seconds later they revert back to Active.
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Any Alterative to RaceMenu or ECE for GOG users
CowboyBlues replied to CowboyBlues's topic in Skyrim's Skyrim SE
Lol no stranger to LL and I really appreciate the link,thank you Diziet and Leonidas for pointing me in the right directions. -
ECE doesn't support GOG period and RaceMenu isn't updated to the latest GOG version yet. Now I'm stuck waiting like anyone else for a update to Racemenu,so until that happens is their a alterative to that mod. Praying their is,Thanks.
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Which mods will be broken by the next gen update?
CowboyBlues replied to lllllShinylllll's topic in Fallout 4's Discussion
I did a clean install waiting for Fallout London to be released then this announcement 5 days ago oh well maybe the delay won't ruin the work that the team has done already,really looking forward to this insanely Hugh project. -
PANDORA behaviour engong as a NEMESIS replacement?
CowboyBlues replied to Maderasnobile's topic in Skyrim's Skyrim SE
It's now the middle of April and 2 weeks ago 1.3.0 of the Pandora B.E alpha released and I just found out about it yesterday from a reddit and not the place I expected to find out from and that is here on Nexus,why aren't more people talking about a obvious replacement of the now Dead fnis if you upgrade to the latest SSE/AE patches. It's easy to install same method as FNIS when installing and it runs so much faster the animation count is past 45,000 from a few accounts and scans your mods faster than FNIS ever had. EDIT:Ok so FNIS is not completely dead since LE users and SSE/AE rollback users still use it but for me it's dead because I want the new numbers for mod count,the only thing that worries me is the lost of the Engine fixes mod and what that means going forward with the latest Bethesda patches. -
I doubt much can or will be done with this game.
CowboyBlues replied to shoringu's topic in Starfield's Discussion
Pretty sure this would be covered here but didn't feel like going through each response. The CK is not even out yet and Bethesda still have a lot of patches still to come which will cause most modders to have to update their mods,the game it's self has a lot of potential for modding like maybe making their own planets/moons and aliens/creatures and towns/city's. Also making their own stories,I haven't even really started the main story as soon as I got my own ship I went exploring like I do in any open world game that gives the freedom like Bethesda games do but I have heard that the NG+ messes with TIME that alone creates a hugh potential in mixing the story up for modders that have time for that type of story telling these are the mods I hope we get once the CK is released. OP next time don't try to come in on the forums trying to start a conversion like people or Companies associated with the game have some woke agenda,I've been on steams forums and never seen a more toxic group in all my years just saying try to ask next time can anyone see this game going anywhere in the modding community that's all. PS:Can someone please point me in the right direction my spacing for writing on this forum are driving me crazy lol. -
Just got hit with a recommended video from Apoqis on how to downgrade Skyrim SE to Fix SKSE64 & Mods it was posted 19 hours ago and I haven't tried it yet but he has never stared me wrong before so I'm going to try it. For others willing to try and see if it fixes the current state of SSE and mods here is the link : Oh snap or the whole video, hope I didn't just break a rule here.
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Beginner's guide to modding Skyrim SE
CowboyBlues replied to mysteryflow's topic in Skyrim's Skyrim SE
First thing you'll want to do is decide on a mod organizer like MO2 or Vortex then you'll want to go watch these 3 Youtubers that have walked me through modding in general. Here: https://www.youtube.com/@gamerpoets Here: https://www.youtube.com/@GophersVids And here: https://www.youtube.com/@Apoqsi These three gentlemen can give you the best advice on modding your games. -
Skyrim Special Edition Update Incoming
CowboyBlues replied to Pickysaurus's topic in Skyrim's Skyrim SE
Glad I learned my lesson the second time to shut Steam down from auto updates,If I owned a copy of SSE on GOG this wouldn't even be an issue. Well at least now I know what to expect with that whole next-gen update for FO4 will be about time to check that auto updates are off. -
Bethesda's New Verified Creator Program
CowboyBlues replied to Pickysaurus's topic in Skyrim's Skyrim SE
Not against paid mods because some of those mod authors managed to get their mods onto the Playstation when the whole modding scene was nearly barren there. As for Bethesda's plans for Starfield having CC mods that is not a surprise,if anyone here didn't see that coming then they haven't really been paying attention so far. Looking forward to the CK release for Starfield and no matter what Bethesda does I'm still looking forward to TES6 no matter how much the haters whine. :) -
401 Error popping after the last update to Vortex
CowboyBlues replied to CowboyBlues's topic in Vortex Support
Ok great,thannks for the reply. -
Keep getting the 401 error but not sure how to fix this one,never occurred till after last Vortex update. (C:\Program Files\Black Tree Gaming Ltd\Vortex\resources\app.asar\renderer.js:6723:64)
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Vortex last update includes woes (MAYBE)
CowboyBlues replied to CowboyBlues's topic in Vortex Support
Last embarrassing Edit:Well after deleting several mods turns out that it was not a update or mod conflict it was the nightmarish 255 plugin count.