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jkruse05

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Everything posted by jkruse05

  1. Try Unlimited Survival Mode or Survival Unlocker
  2. I swear I saw something about someone working on place-able occlusion planes, but I cannot, for the life of me, remember where.
  3. You can make the Fallout 1-2 style entrance with existing pieces. They even included the old style gear door, though it's in a strange location within the menus iirc. I had a V13 style entrance for my vault's back door, leading up into that shop. Also take a look at Build your own Vault a non-dlc, user-made version of the Vault-Tec Workshop. Alternatively there is Vault 98 or Vault 85 ,new vault locations that work with the DLC assets. All of those use the 111 style elevator entrance, and 85 can be swapped in game between an elevator style or cave style.. Check More Vault Rooms and Modular Vault 88 Rooms to expand your build capability. Sadly, I haven't seen anything yet that adds the Vault 111 doors, but it would probably have to add some new walls with frames for those doors as well.
  4. Use a settlement blueprint of a sanctuary that still has roads, or of vanilla sanctuary.
  5. I listed most of the Far Harbor creatures as rare because they seem to rely on the fog, in some way or another. If we decide that they aren't reliant on the fog to, say, mutate their eggs or some-such, they could appear just a little less commonly than in Far Harbor itself. Realistically, the anglers should be the rarest of them all. Fog crawlers, gulpers, and hermit crabs are pretty much just giant versions of their source creatures. Anglers, however, are a pretty extreme, humanoid mutation.
  6. In Fallout lore it takes a concentrated effort to make it across the Rocky Mountains. I would say cazadors and night stalkers are unlikely to show up on the east coast, but bloodworms, gulpers, and centaurs are all somewhere along the east coast, and could have made their way into the commonwealth. Centaurs would be exceedingly rare though. What bugs me more is that Bethesda keeps throwing in new versions of supermutants, which were supposed to have just one source originally. The radscorpions shouldn't really be on the east coast either, especially not in the numbers that they appear. That being said, anything from vanilla Fallout 3 would be lore friendly for the Commonwealth, except fire ants. None of the Fallout 3 DLC creatures fit, except for the possible, very rare Trog. Some tribals on the outskirts would be acceptable as well. From Fallout 4 DLC you could add pretty much anything that isn't a robot or an experiment. That means bloodworms are good to go, along with rad-rats, ants, wolves, and cave crickets. Gulpers, fog crawlers, hermit crabs, and anglers could show up, but would be extremely rare. From other games you could also add the mantis and badgers.
  7. Could probably use the pipe bolt-action for pistols and the double barrel shotgun for rifles. http://l7.alamy.com/zooms/d006c6810bc74c15b1090700362b2007/a-breech-loading-flintlock-musket-german-circa-1680-three-stage-barrel-cyrhrg.jpg
  8. You know, I never really paid attention to the pipe bolt-action animation before. I just subconsciously assumed that it was a side loader like the regular ones, never realizing that it was perfect for single round loading or stripper clips. I've been wanting some actual muskets, might be able to use that animation set for some breach loaders eventually. I'll keep this concept in mind if I ever get to that point.
  9. You know, I bet someone could make a singing settler style mod with the 'using computer' animation for a piano. There might be something that would work alright with a drum set too.
  10. I haven't tried it, but supposedly the Bardiche Beam in More Uniques is a solid beam that penetrates targets. If I were to post the list as it's own topic, to update as mods come out, where do you guys think I should post it? Fallout 4 Mod Talk or Fallout 4 Discussion?
  11. I support this message. Perfect companion to Sim Settlements
  12. Added several fire-based weapons to the list, since they count as energy, and a buttload of others.
  13. I think this is the third or fourth topic asking for something along these lines, and I always support it. If I was experienced with making armor I'd give it a shot, maybe if I mess with something simpler and learn about the process I'll try it someday.
  14. Try Modular Vault 88 Rooms. It adds some pieces that work more like regular buildings, and some corner frameworks where you can snap in the walls you want. It also seems to have most of the content from the other two mods you listed.
  15. Tiger Stripe Camos https://www.nexusmods.com/fallout4/mods/4047/? https://www.nexusmods.com/fallout4/mods/6595/? https://www.nexusmods.com/fallout4/mods/7700/? Wearable Backpacks and Pouches Classic Army Helmet That's your best combo for a Vietnam era look. and there's this https://www.nexusmods.com/fallout4/mods/8841/? I had considered modeling a Vietnam era flak jacket some time ago, but I've never done clothing before, and I have a weapon in the works atm.
  16. Additional Shop and Guard position variants or Invisible Guard Markers I like to have both because Invisible Guard Markers lets you have sentries with that casual leaning against the wall pose. If you just want one though, use the first.
  17. Just uses the .50 ammo, but has pretty much everything you're looking for. Makeshift Anti-Materiel Rifle
  18. I don't think it would be built as a power armor frame, but there are a bunch of "Ridables" mods, so if you get the right person working on it I think it's possible.
  19. Not as complex as you would like, but Settlement Garage Sale at least lets you build and stock your own stall, and get money from it.
  20. Guess I'll be using the Handmade Rifle animations. That works pretty well anyway since I've decided to make it look like a gas piston rifle.
  21. This. If you stick with it long enough, you'll have a hard time stopping, even when it gets frustrating and you kinda hate it.
  22. Creating textures isn't too hard once you get the UV map done, it just depends what quality level you're going for. GIMP will work just fine for it, for brand new ones or editing existing ones. You just have to get the .dds and normal map plugins for it. Alternatively Photoshop CS2 is supposedly free now, which might have support for those built in, but I'm much more familiar with GIMP at this point so I stick to it.
  23. Just settlement ones. Apparently he looked into linking everything, but it made the game really unstable.
  24. Home Plate Connected. Just go to Diamond City, buy Home Plate, and all your settlements will be connected. Do note that it only works with vanilla and DLC settlements, not ones added by mods.
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