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Everything posted by PhasedTM
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lol getting a lot of activity on a post made back on January 24, 2016. :smile: sadly there is that smal... ahem ... 2 year gap lol tbf I posted the idea here because I am certainly not qualified to make it :tongue: I didn't even ask to be given credit if someone did it ...
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*bump*
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*bump*
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*bump*
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Mod Request: A lighthouse. (More info in topic.)
PhasedTM replied to Kordach's topic in Fallout 4's Mod Ideas
There is already a lighthouse in the game that is also a settlement... ? So if I understand you all that needs to be done is add the rotating light? -
Check out the topic I started and add your ideas there :) http://forums.nexusmods.com/index.php?/topic/3721710-power-armor-mounted-weapons/ Heavy weapons make perfect sense to me.
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Don't get me wrong here - placeable letter posters is a great idea and is probably far easier to implement than my idea - I was thinking more along the lines of decals that stay permanently (like bullet hole decals but they don't fade over time). Of course that would be a massive resource hog depending on the size of the "graffiti" created. But you could not just create letters! You could paint pictures, logos, gang tags or whatever! :)
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I see a lot of views/comments on a new topic about "omg let me put letters on things!" What d'ya think graffiti is? Of course it can be so much more too...surprised no one has commented on this post. Edit: Here's the other post I refer to and it appears to already a work in progress... http://forums.nexusmods.com/index.php?/topic/3667815-letters-so-i-can-write-words-on-walls-and-doors/
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*waits impatiently for GECK*
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All good ideas. Ultimately it will end up being the best choices that can actually built using the tools that are (or become) available. I'm wondering if it would be possible to combine some ideas presented in this thread - like using a hotkey to "mark" a target or multiple targets (the higher the perk - maybe using science - the more markable targets?). I still would like to have a HUD element where you could toggle certain weapon systems on/off like say Mechwarrior/Battletech for example, and this could be hotkeyed/toggled with mouse or both...
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I'm thinking to make this work out of the gate we will have to wait on the creation kit. Nice to see the interest though. It'd be sweet if a few of us like minded folks can pull this off :)
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Fallout redone as cyberpunk would be awesome - but it would require a full team of modders and artists to get onboard. I wonder if I should start a new topic...*ponders*
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Check out this PDF of the Rifts Bionics Sourcebook. Loads of ideas that would fit into FO4 http://www.fractal-cortex.net/rpg/RIFTS/Rifts%20BOOKS/Sourcebooks/Rifts%20-%20Sourcebook%2005%20-%20Bionics%20Sourcebook.pdf
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Your characters "starting budget", accumulated money/credits and available tech dictates what you can get for bionics/cybernetics in Rifts, but that would even make sense in the Fallout universe. We have the BOS, the Institute, and to tap other sources like the Fallout 3 DLC Old World Blues, or even the aliens in the Fallout universe, I'm sure it would be possible to create a boinics/cybernetics system for FO4 that stays lore friendly... Edit: I am actually surprised no one has really done cyberpunk properly in the Fallout universe before - it kind of makes sense in that universe.
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Cybernetics in the Rifts Role Playing Game can be as unobtrusive as a radio implant in the jaw or eye augments, up to and including full conversion like that pic I linked in my last post (only thing left of the original human would be some of the brain). But the beauty of that system is you can have cybernetic augmentation from one end of the spectrum to the other. Minimal everyday type augments to maximum war time style. So appearance wise you could be heavily augmented internally yet show no visible sign, or if you go all the way you'd end up looking like sentient power armor :)
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Someone already got this idea going! http://www.nexusmods.com/fallout4/mods/8838/?
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anyone remember "Animated Prostitution" for Skyim?
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@Kastergir I just checked out that mod and yes it does use the items I am referring to. Not quite what I had in mind though. I was thinking the pain inhibitor would give you damage reduction and/or HP, the arm actuator would apply strength and endurance, a rebuilt brain implant would increase intelligence and perception - and then go from there like making a leg actuator to give you carry capacity and jump height, lung implants to breath underwater, circulatory implants to filter rads and poison, cybernetic eyes to boost VATS or regular targeting or even nightvision or thermal imaging, endoskeleton to reduce limb and falling damage and so on. Almost none of these would be visible externally except some minor cosmetics like the eyes or maybe some bio mechanical bits sticking out of the skin...and you'd wear everything else in the game as usual. Then there's a completely different way to look at cybernetics/bionics to create a full conversion cyborg like one you would find in the RIFTS RPG made by Palladium books. Example: http://i.imgur.com/pJO7c.jpg
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huh - I figured more people would be interested in this idea...
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I could see energy weapon mounts/turrets being "unlimited" in the sense it would be tied to a fusion core (which would eventually need to be replaced). I hadn't considered the legendary weapon type for "fire til you run out of ammo of that type" mod - but that actually makes a lot of sense for this idea. Essentially tying the ammo to however much you have in your inventory. Good idea!
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It does seem odd there are no implants available considering the Institute obviously has that technology available to them...
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No idea if this would appeal to anyone, but how about humanoids/beasts dropping bones that can be crafted into armor sets? Deathclaw skull helmet anyone?
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A minigun without the huge drum magazine.
PhasedTM replied to maxg150's topic in Fallout 4's Mod Ideas
this would be cool with a box magazine backpack with belt feed ... -
@Coneyislandking not a bad idea, but would prefer the player control what gets shot at. Aggroing things you'd rather not be dealing with during a fight is my preferred option. Like accidently popping off at a nearby deathclaw while already engaged with a bunch of raiders could potentially turn the tide of the battle against you pretty quick :) I started a new topic though for craftable/placeable turrets based on your thoughts :)
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Another idea. Craftable turrets that you can drop anywhere. They would have to be items that you can place and pick up again (if not destroyed) after a fight. Autotarget enemies and fire when in range. Turrets of any weapon type with perks needed to craft and use.