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NDDragor

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Everything posted by NDDragor

  1. So in my Mod I have a new worldspace and if I enter it and my character has different ammo types for one gun he can switch between them but the ammo I find, buy or craft in my worldspace except the normal ammo cant be equipped. If I leave my worldspace and travel back to the Mojave I still cant use the different ammo types only the standart ammo. So basically all of the unique ammo types which I placed in my worldspace cant be used. I checked severall times in Geck but there is no difference between the ammo I have placed there and the ammo that is in the wasteland. Any idea what could cause this? I checked this with severall Characters and saves and tried everythink i could think of in the game so it must be something that i messed up in GECK.
  2. Have you installed Fallout New Vegas completely? Because the FalloutNV.esm is the main file of the game. So if it says that the file is missing you should check the game data in Steam because maybe there has been an error during the download and the installation. And its kinda weird that the Mod Manager is looking for the .esm file under \Program Files \Steam\SteamApps\downloading... Because your fallout .esm is located under Program Files \Steam\SteamApps\common\Fallout New Vegas when the game is fully installed. Idk if it will somehow help you but thats all I know about this.
  3. I am painting the landscape for my mod right now and i had no problems so far, but now i have one cell on which all textures that i paint are looking like the texture BurnedGround01.dds in game and in GECK except the texture RubblePile03.dds (I tested more then half of the textures and until then only this one worked. Maybe a few other work too because i havnt tested all of em.) If i try to paint the landscape around this cell everything works perfect. I have fully covered more then 40 cells with textures and this is the first one that is showing such an error. Anyone knows whats wrong with this cell?
  4. Hi, I wanted to place Mirelurks into my mod and now that I have done it i see that they dont look visually as Mirelurks should look. They change into random textures booth in Geck and the Game. I tried to find a solution but had no luck. Althought I found something saying that I somehow have to import the texture dds. files from Fallout 3 Mirelurks with the BSA Browser of the Fallout Mod Manager and then extraxt them. But I dont know if that would solve my problem so that the Mirelurks in my Mod would look like they should and to be honest I am not sure where to extraxt the dds. Files from Fallout3.
  5. Ok solved this. Still no ideo how it got changed because i even didnt knowed how to change it until now. The Containers had random items in the, and somehow the chance that None will spawn was set to 100 meaning there wont be any items in the containers. now i changed it to 0 and all Boxes, tables etc. contain the stuff that should be inside.
  6. How exactly would that work? I just realised that its affecting the whole worldspace i have created. I havnt changed anything to the containers like MetalBox01Office or DeskOfficeCornerMetalNV but all containers i now place anywhere appear as empty when in game. All containers that i placed starting from yesterday are empty the old ones i placed earlier are not affected. But it isnt affecting the vending machines.
  7. Hello everyone. I have placed more than 1000 boxes and other containers into interiors or on the worldmap and never had any problems but now i have one interior and all Metal Boxes, Filling Cabinets, Office Table, etc. that should contain items appear as empty when i enter that interior in the game. When i place them in other interiors i created everything is as it should be. Its just this one interior. Could it be that i have enabled some option that prevents items from showing up inside containers in game for that interior?
  8. I have trouble making the LOD Data for my Worldspace and each time i try something else goes wrong and ingame it isnt working like it should. So I am looking for a good guide that explains each step of creating LOD Data and how to solve several problems that are common in creating LOD.
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