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Strokend

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Everything posted by Strokend

  1. Definitely a good idea. Night vision to see in the dark, or infrared to highlight living entities (whether human or alien) without needing to Recon-Mark them (with the trade-off of them being able to hide behind things)
  2. There's aurora that's usable, and then E-Pipes, Cigarettes/Smokes, and Hookahs you can find but not use. What effects would they all have?
  3. I do like the idea of having a slower start and ship charters. Chartering a ship could have several other uses too, like alternate starts/deaths (avoid dying in space, just find an outpost!) or even guaranteed smuggling for a price.
  4. Zero G can randomly happen when boarding ships, it might be connected to hitting the reactors? Started happening a lot more frequently after I switched from Ballistic to EMP for engines too, but that might be a coincidence. I kind of dislike it since it stops you from sneaking, but I also don't use any of the easier-sneak mods so I'm fairly rapidly spotted on ships anyways.
  5. Idea 1, what I call "Shut up, I'm sneaking!": A lot of the companions/followers like to occasionally speak to you, especially if they see you stealing something, and them talking to you seems to raise your noticeability. While making a follower shut up entirely is an option, I think it would be nice if they'd just tone it down when you're sneaking. If they're upset that you're stealing, maybe a dissatisfied grunt that NPCs wouldn't take as "oh hey someone else is there too" rather than "HEY EVERYBODY AROUND ME THIS IDIOT'S STEALING s#*!". --- Idea 2, what I call "That's not stolen!" Somehow by dropping an Addichrone that I own and then picking it up by holding E on it, NPCs nearby immediately see stolen items in my inventory. Even though the Addichrone I dropped and telekinesis'd is mine. It seems perfectly reasonable that NPCs shouldn't magically see inside my pockets just because I'm holding some not-stolen stick to pry open dumpsters and cupboards.
  6. Could go the Metal Gear Solid route and have it stabilize aim as well, but it's also addictive--going too long without them will cause withdrawal, giving more use to the Junk Flush and Addichrome.
  7. I'd like to be able to create simple foods and beverages for the products which already exist. As it stands, we have useless material and resource items like the meal tray three-stack or tranquilitea packets. Unpacking a meal tray or brewing some tea should be easy recipes, which if they do exist are locked behind having high ranked skills (Gastronomy 1 should be the absolute highest requirement!). Chunks and Superfood also have a problem where you can't stack as conveniently: Chunks can be unwrapped, or superfood "half eaten" or unravelled, other brands may have similar issues (I do notice Can-uck! has some uncanned goods, not sure if these have canned variants too). Experience grind could be avoided if it's just a no-effect consumable that simply unpacks them to let them stack together (or rolls a superfood line into a superfood "can").
  8. I'm a bit surprised that while there's an Upgradable Pan mod, there's nothing related for shears, milk pail, etc. Upgrading the pail or shears could result in an increasing chance for doubles or higher quality, and the scythe could upgrade to increase its radius and chance for hay (instead of getting a second scythe at the quarry mine, the farmer is just inspired to ask Clint to upgrade their own)
  9. Harry's group seems a fair inclusion, but let's not forget the other houses. Especially Slytherin and Ravenclaw. House Slytherin represented those who sought power and fame, much like the companions, while House Ravenclaw had a tendency to include the curious, scholarly sorts who would delve into a variety of potions and staff making.
  10. Are you finding too many? Not enough?
  11. Did that skip the lengthy carriage ride, maybe just starting closer so there's less pauses? I didn't mind an introductory portion but I did mind an overly long cutscene. I've just been using it to start as a camper, as you're a short distance away from Helgen and can jump straight through it, though that results in skipping the keep as well.
  12. There is Spell Crafting, not sure if it lets you summon two or just add an effect alongside it though.
  13. The site only likes the more standard forms of appostrophes and triple periods, rather than fancy apostrophes and single-character elipses. Just use the actual key found on a typical keyboard, disable any font replacers for this site. Condescending and rude as Nazeem is, him being actually guilty of tax evasion just doesn't seem proper. I'd rather see that as a Thieve's Guild deceit.
  14. That would be helpful to raise enchanting level and/or generate goods to sell. I often make a bunch of jewelery and have to go through it one by one enchanting it all. Even if it had to operate based off the original enchanting level (it wouldn't get stronger if you would have leveled up mid-mass enchanting), I'd be okay with it, because I tend to only do that if I don't actually care about the strength of the enchantments anyways.
  15. I mean, he did reference Oldrim's Dwarven Sniper Rifle and Scope. There is currently an SE compatible Dwarven Rifle but it has no scope.
  16. Keyboards and mice don't typically vibrate, so some visual indicator, like the gui shaking, could work--if that's possible.
  17. The one on Bethesda's site is listed as for Skyrim, not for Skyrim Special edition. It's also not the Nexus despite you mentioning it on the nexus? Fixed Body Collision is an SE mod. It apparently works by just allowing corpses to be kicked around--there's no extra functionality to get rid of corpses in that one alone, but there are other mods that do that. Combine that with the detect dead spell and you can at least find the corpses and kick them out, though if you want the spell earlier without needing console commands, you might need mods to add spells to earlier lists.
  18. The longhouses... Those things with a Foyer, two side rooms, and then a loft and room above each side-room? Not a lot of rooms to those, but the lower ones are big enough to repurpose into a few things.
  19. Even if you know exactly where the corpse is, sometimes it's hard to activate the corpse through the grasses. Did telekinesis grab corpses?
  20. Anniversary Edition came with a bunch of (if not all) Creation Club content, which included Survival Mode. I thought this seemed like a really neat thing to get, but I don't want every effect, and would even like to be able to modify some penalties. I know there's Survival Mode Settings on the nexus, but that only adds a very limited selection of settings. Fast travel Enable/Disable booleanCarry weight penalty slider (150 is a big drop from 300)Maybe an option to have a lesser encumbered effect when free weight is under an amount (No sprinting, but still full walk speed?)Rate at which needs increase (Better to include this to avoid a conflict, I think)These are the three things I'm interested in, but if everything's an option, it wouldn't hurt to include other options to make it helpful to a wider audience. Separate from a configuration to existing settings, I also think that gaining a resistance to food poisoning (gradualling gaining the raw diet perk of beast races) when consistently eating raw food, only to gradually lose it when eating a bunch of cooked foods would be a fun concept.
  21. Aren't the Skaal just Nords?
  22. I was hoping for a means without needing to resort to cheats. I tried using Seastride, a modded spell to give me waterwalking, alongside longstride to speed me up, but it seems to automatically kill me when I get too far out. I'll try and give console commands a check, but as for non-cheat methods, I may need to throw out a request to modify the summit a bit--include a chapter book that pops up at the same time as the Perk Reset book to jump back to the area before you took your journey to the Summit.
  23. From Dragonborn, the Secret Servent power summons an NPC who carries about 150 weight for you, so it's definitely possible.
  24. You can normally hit C to preview an item and rotate it around, if there was an alternate item menu that only previewed armor and clothing items, but displayed them _on_ your character model, it could potentially continue to use that model viewer
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